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	<id>http://library.hyrulecastle.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blonde+Panther</id>
	<title>Hyrule Castle Library - User contributions [en]</title>
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	<updated>2026-05-19T07:25:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Water_Control&amp;diff=3150</id>
		<title>Water Control</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Water_Control&amp;diff=3150"/>
		<updated>2015-01-19T11:28:39Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|form=Trait&lt;br /&gt;
|field1=Control&lt;br /&gt;
|field2=Water&lt;br /&gt;
|major=yes&lt;br /&gt;
|set=100}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Water Control&amp;#039;&amp;#039;&amp;#039; is a mystical power assumed to be a form of spell, though it is never actually cast, and remains in use for as long as the user knows it.  As its name implies, it allows the user to manipulate water. This is a [[Major]] treasure. A character who has never gained a Major treasure, or has already gained another Elemental Control ability, may gain this treasure normally.  Otherwise, the character must first acquire [[Major Gain]] specifically to gain this treasure.&lt;br /&gt;
&lt;br /&gt;
Though Water Control has a set cost, a user with a [[Specialty]] in {{Field|Water}} can reduce its cost by 20 rupees, and reduce the cost of any of its augments by 10 rupees.&lt;br /&gt;
&lt;br /&gt;
Though there are specific limits on to the extent to which water can be controlled with Water Control, this ability fundamentally works in one way.  When the user draws his hand within 1 foot (or 1/3m) of a sizable source of water--whether it be fluid, vapor, or ice--he can control its shape, causing it to rise higher, twist, grow, separate, move, or shrink, as easily as if it was a part of his own body.  With practice, he can even form simple objects, such as a saber of ice, or a barrier of water.  Normally, the user cannot easily change the temperature of water they control, but can use other tools such as an [[Ice]] spell or an open fire to change their temperature indirectly.&lt;br /&gt;
&lt;br /&gt;
At the most basic level, a Water Controller has four specific limits, or &amp;quot;laws.&amp;quot;  As he gains augments to his ability, he can reduce or negate some of these laws.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Law of Mass&amp;#039;&amp;#039;&amp;#039;: The controller can never control a mass of water larger than half that of his own body.  If he attempts to do so, it will revert to normal water which he cannot control.  He can, however, take a small amount of water from a large body of it, and control that separate entity.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Law of Distance&amp;#039;&amp;#039;&amp;#039;: To gain initial control of water, the controller&amp;#039;s hand must be within a foot (1/3m) of it.  To maintain control, the controller&amp;#039;s hand must be within 3 feet (1m) of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Law of Familiarity&amp;#039;&amp;#039;&amp;#039;: The controller cannot gain control over water magically created by any entity which actively opposes him.  Such substances bear the original caster&amp;#039;s ill-will, and thus will fully resist any attempt to be controlled.  If water or ice persists on its own more than approximately 1 minute after being magically created, and hasn&amp;#039;t been under the creator&amp;#039;s control for 1 minute or more, then the user can gain control of it as normal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Law of Speed&amp;#039;&amp;#039;&amp;#039;: The controller cannot move water or ice faster than he can move his arms through the air.  Thus, if he were to create a saber made from ice, he could not swing the sword with his arm, and have the sword move forward faster than his wielding arm.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Augments==&lt;br /&gt;
{{TB&lt;br /&gt;
|augment=yes&lt;br /&gt;
|set=50&lt;br /&gt;
|title=Temperature}}&lt;br /&gt;
{{Augment|Temperature, Reach, or Size}}&lt;br /&gt;
&lt;br /&gt;
With the &amp;#039;&amp;#039;&amp;#039;Temperature&amp;#039;&amp;#039;&amp;#039; augment, the user can shift water to any temperature at will, as easily as he could bend or twist it.  This change is not instantaneous, however.  Changing from one phase to another--such as room-temperature water to frozen--generally takes at least a few seconds.  The user can easily maintain temperatures the water does not normally maintain, however, such as causing the controlled water to boil or near-boil indefinitely, or causing ice to persist even in arid sunlight.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{TB&lt;br /&gt;
|augment=yes&lt;br /&gt;
|set=50&lt;br /&gt;
|title=Reach}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;&amp;#039; augment partially alleviates a restriction in the Law of Distance.  In effect, the user can reach his hand towards water within 30 feet (or 10m) of himself, and will to control it.  If he would otherwise be able to control it, a fist-sized piece of the water moves towards him (at approximately 10mph), and enters his control.  Once water has entered his control in this way, it still can only be maintained within three feet of his hands, as per the Law of Distance.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{TB&lt;br /&gt;
|augment=yes&lt;br /&gt;
|set=50&lt;br /&gt;
|title=Size}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Size&amp;#039;&amp;#039;&amp;#039; augment partially alleviates a restriction in the Law of Mass.  Instead of being able to control water less than half the user&amp;#039;s mass, the user can instead control an amount of water up to triple his own mass.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Similar treasures include [[Fire Control]], [[Wood Control]], and [[Earth Control]].&lt;br /&gt;
* {{Original|creator=Guy}} Another version, created by Hyrule Castle member Squishy, existed prior. A nearly identical treasure also existed on the predecessor of Hyrule Castle, under the name of Water Alchemy.&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Crackle_Seed_(material)&amp;diff=2710</id>
		<title>Crackle Seed (material)</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Crackle_Seed_(material)&amp;diff=2710"/>
		<updated>2014-12-20T12:42:05Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|botanist=yes&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|set=3&lt;br /&gt;
|field1=Electric&lt;br /&gt;
|field2=Seed}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Crackle Seed&amp;#039;&amp;#039;&amp;#039; appears as a small fruit, which is pale-yellow in color, with a shape reminiscent of a lightning bolt.  {{Seed|Crackle Seed Supply}}&lt;br /&gt;
&lt;br /&gt;
When a Crackle Seed is struck against a hard surface, it cracks open to unleash a small burst (or &amp;quot;crackle&amp;quot;) of electric energy that can slightly damage anything close to it.  This would pose no real harm to most races tougher than the average [[Hylian]], but can shock or momentarily stun smaller monsters.  These seeds work effectively as a means of quickly starting certain machinery, or as slingshot ammunition. &lt;br /&gt;
&lt;br /&gt;
{{SeedEffect|Electric}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Seed Effects==&lt;br /&gt;
By using three Chill Seeds, along with at least three other seeds, a Botanist is able to create a {{Field|Seed}} {{Field|Supply}} with one of the following effects.  These effects will combine with the effects of other seed types used as materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;width: 100%&amp;quot;&lt;br /&gt;
! Effect Name !! Description of Effect&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crackle&amp;#039;&amp;#039;&amp;#039;  || style=&amp;quot;text-align: left&amp;quot;| The normal effect of Crackle Seeds occurs.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Thunder Punch&amp;#039;&amp;#039;&amp;#039; || style=&amp;quot;text-align: left&amp;quot;| After one seed is eaten, the next physical contact the eater makes will cause a stunning electrical impact.  A jolt of electricity will sprout up on the impacted after a punch, kick, headbutt, or step.  Indirect hits, such as from a sword or projectile, are unaffected.&lt;br /&gt;
|- &lt;br /&gt;
| style=white-space:nowrap|&amp;#039;&amp;#039;&amp;#039;Jolting Step&amp;#039;&amp;#039;&amp;#039; || style=&amp;quot;text-align: left&amp;quot;| After one seed is eaten, the eater&amp;#039;s footsteps will shoot electricity whatever they touch for so long as the eater continues to walk or run.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stimulate&amp;#039;&amp;#039;&amp;#039; || style=&amp;quot;text-align: left&amp;quot;| As long as one seed is held in the user&amp;#039;s palm, they will feel a pleasant alertness in their mind.  This enables the user to stay awake even while feeling drowsy, but can cause extreme fatigue if used continuously or repeatedly for more than a day&amp;#039;s time.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magnetize&amp;#039;&amp;#039;&amp;#039; || style=&amp;quot;text-align: left&amp;quot;| Immediately after the affected seed is thrown or otherwise launched, it will race towards any metallic object at great speed, making it strike the nearest metal object almost invariably.  This will function even if the metal object normally is not drawn to magnets.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Elixir Effects==&lt;br /&gt;
Chill Seeds can also be combined with specific quantities of other seeds to create a {{Field|PerQuest}} [[:Category:Potion Field|Elixir]] with one of the following effects.  As usual, the Botanist is able to produce multiple elixirs if her Botanist level is high enough.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;width: 100%&amp;quot;&lt;br /&gt;
! Elixir Name !! Seeds !! Resulting Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spark Stick&amp;#039;&amp;#039;&amp;#039; || style=white-space:nowrap| 1 Crackle + 1 [[Glow Seed (material)|Glow]]  || style=&amp;quot;text-align: left&amp;quot;| When uncorked, this bottle will produce from its mouth a solid saber three feet long, which is weightless but impacts other objects as though it was solid.  By gripping the bottle from which it is produced, it can be wielded like a sword.  The &amp;quot;blade&amp;quot; of this sword is blunt like a club, glows brightly, and intensely electrifies any conducting object that touches it.  After a couple minutes, the saber fades away.&lt;br /&gt;
|-&lt;br /&gt;
| style=white-space:nowrap|&amp;#039;&amp;#039;&amp;#039;Bottled Storm&amp;#039;&amp;#039;&amp;#039; || style=white-space:nowrap| 2 Crackle + 2 [[Gale Seed (material)|Gale]] || style=&amp;quot;text-align: left&amp;quot;| By uncorking or breaking this bottle, a ferocious electrical storm abruptly appears, filling a relatively large area with black clouds.  Rain downpours and wind flurries.  There may be a few lightning bolts which strike, and are drawn to metal like normal lightning, but much less potent and thus not fully lethal.  This is enough to fill most dungeon rooms, or a district of an average-sized town.  The user gains no protection from the storm, and the storm usually centers on the user.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion of Pep&amp;#039;&amp;#039;&amp;#039; || style=white-space:nowrap| 4 Crackle + 4 [[Pegasus Seed (material)|Pegasus]]  || style=&amp;quot;text-align: left&amp;quot;|When drunk, the user will feel a surge of alertness and energy.  His speed and strength are practically doubled, and remain as such for up to a couple minutes.  This is usually followed by a brief lethargic period.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Thunder Breath Potion&amp;#039;&amp;#039;&amp;#039; || style=white-space:nowrap| 4 Crackle + 4 [[Breath Seed (material)|Breath]] || style=&amp;quot;text-align: left&amp;quot;|After drinking this potion, the user is able to magically [[Thunder Breath|breathe sparks of electricity]] after any deep exhalation.  This electricity does not harm the user, even if it is reflected.  This effect lasts less than a couple minutes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Charged Oil&amp;#039;&amp;#039;&amp;#039; || 4 Crackle + 4 [[Razor Seed (material)|Razor]] || style=&amp;quot;text-align: left&amp;quot;|This oil can be applied to one ore more melee weapons, or the tips of an ammunition [[:Category:Supply Field|supply]], in advance.  On the next impact, the affected weapon will burst with electricity, causing an effect similar to a [[Spark Enchantment]].  After the first impact, the affected weapon(s) will continue to cause such impacts for a period lasting less than a couple minutes.  Unlike magical electricity, the electricity produced from Charged Oil &amp;#039;&amp;#039;can&amp;#039;&amp;#039; harm the user.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bottled Spark Beast&amp;#039;&amp;#039;&amp;#039; || 4 Crackle + 4 [[Magic Beam (material)|Magic]] || style=&amp;quot;text-align: left&amp;quot;|Dumping this bottle onto the ground creates an Ampilus, a hermit-crab like creature as tall as a [[Darknut]], which will charge down enemies with its rolling, electrified shell.  Flying the contents of this bottle into the air spawns four to seven Thunder [[Keese]].  Regardless of the creature created, it is inclined to follow the others of whoever created it.  In less than a couple minutes, the creature(s) will abruptly vanish into smoke.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{Original|creator=Blonde Panther}}&lt;br /&gt;
* Ampilus and Thunder Keese are canonical creatures, which also can be found on [http://zeldawiki.org Zelda Wiki].&lt;br /&gt;
* Most other Seed Effects and Elixir Effects are original creations of Hyrule Castle&amp;#039;s members.&lt;br /&gt;
[[Category:Canonical Treasures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Botanist}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Race:Great_Fairy&amp;diff=2369</id>
		<title>Race:Great Fairy</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Race:Great_Fairy&amp;diff=2369"/>
		<updated>2014-08-22T15:56:50Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Four-Armed is now two Perks instead of one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceIntro|elite}}  &lt;br /&gt;
&lt;br /&gt;
Canonically, Great Fairies made their debut in the first &amp;#039;&amp;#039;Legend of Zelda&amp;#039;&amp;#039; game, and have made a reappearance in most games since.&lt;br /&gt;
&lt;br /&gt;
==Character Creation Brief==&lt;br /&gt;
Ascending from the state of a common, [[Fairy Companion|tiny Fairy]] into a transcendent and highly-magical form, Great Fairies are legendary creatures.  They are best known for their [[Fairy Tears|amazing healing abilities]], and [[Magic Proficiency|considerable skill with magic]].  A Great Fairy is usually female, with an appearance similar to that of a [[Hylian]] woman.  A Great Fairy can usually be identified by having brightly or unusually colored hair and eyes.  She often, but not always, has majestic butterfly-like wings coming from her back, though these serve a mostly decorative purpose.  Some Hylians often remark on the race&amp;#039;s feminine beauty, in the rare instances one of them sees a Great Fairy.&lt;br /&gt;
&lt;br /&gt;
Indeed, Great Fairies are rare as they are elusive, and usually spend little time intermingling with other races outside of [[Kokiri Forest]].  They have a general understanding that, although other races have no particular ill will against them, such beings aren&amp;#039;t ready to intermingle with what they perceive to be a Great Fairy.  As such, a Great Fairy will usually go out of her way to guise herself as a Hylian in public places.&lt;br /&gt;
&lt;br /&gt;
A Great Fairy begins with a [[PWC]] of 1/3/1, having a 3 in Wisdom.  This starting PWC can be defied by using the [[Exception]] racial perk during character creation, but even with it, a Great Fairy can never be created with a Wisdom below 2.&lt;br /&gt;
&lt;br /&gt;
A Great Fairy has an innate racial perk called [[Fairy Magic]], which makes it a bit easier for her to learn certain [[:Category:Spells|spells]], but gives her a weakness to {{Field|Shadow}} damage.   In addition to this, a Great Fairy character can have up to three additional [[racial perk]]s of choice.  In addition to the general perks available to every race, a Great Fairy can also choose from:&lt;br /&gt;
* [[Fairy Companion]]: the Great Fairy gains a companion, of the more common &amp;quot;Tiny Fairy&amp;quot; variety&lt;br /&gt;
* [[Fairy Tears]]: a powerful spell which can fully heal another being, but renders the Great Fairy into a comatose state for hours&lt;br /&gt;
* [[Four-Armed]]: an unusual trait held by some Great Fairies, which gives them four arms instead of two; this counts as two Racial Perks instead of one. &lt;br /&gt;
* [[Gift of Light]]: a trait which makes it easier for the Great Fairy to gain {{Field|Light}}-based [[:Category:Treasures|treasures]]&lt;br /&gt;
* [[Hover]]: a spell enabling the Great Fairy to levitate a short distance above ground&lt;br /&gt;
* [[Language of Flora]]: a useful spell which enables the Great Fairy to communicate with plant life&lt;br /&gt;
* [[Magic Proficiency]]: a trait which enables the Great Fairy to start with more Wisdom-based treasures&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s appearance and biology.&lt;br /&gt;
&lt;br /&gt;
[[Fairy Companion|Common Fairies]], also known as &amp;quot;Tiny Fairies,&amp;quot; appear from a distance as small floating orbs of light with wings.  A closer view reveals them to be actually be glowing, winged [[Hylian]]-like creatures of tiny size--size comparable to the mysterious [[Picori]] race.  Though their shape is similar to Hylians, Fairies often have exotically, brightly colored hair and eyes, and may have unusually colored skin as well.  Most Fairies will forever remain in this form: small, but flying with ease at great speeds, and with magical power comparable to a skilled Hylian.  The rare few will either strive vigorously to enhance their innate magical power, gain the boon of a deity, or inherit the power of a deceased Great Fairy to evolve beyond this tiny form.  Those who undergo this evolution will grow greatly in size, and unlock profoundly deeper potential for magical power, becoming a legendary race of beings known as Great Fairies.  Most common Fairies never even dream of undergoing this evolution.  It requires proving oneself beyond compare to a powerful being, or unlocking magical secrets which not even most Fairies can begin to understand.  As such, most Great Fairies are either so benevolent as to be considered saints, or extremely driven and self-righteous.&lt;br /&gt;
&lt;br /&gt;
A newborn Fairy can be created by [[Fairy Companion|a powerful magical spell]], usually only cast by Great Fairies, or powerful entities such as the Great Deku Tree.  A Fairy is &amp;quot;born&amp;quot; with intelligence and mental capabilities comparable to a young adult, and a physical form which resembles a tiny Hylian who has just entered adulthood, typically wearing little to no clothing, but occasionally a feminine dress of some kind.  They are almost universally female, with males being a rarity.  A Fairy never appears to age, retaining a similar appearance of a young adult for its entire life.  Despite this, a typical Tiny Fairy rarely lives to exceed 100 years of age.  A Great Fairy, however, can supposedly live for hundreds of years, potentially older than any race that isn&amp;#039;t [[undead]].&lt;br /&gt;
&lt;br /&gt;
When a Fairy ascends into being a Great Fairy, her form will always grow, usually to size comparable to a Hylian, but occasionally larger or smaller.  Sometimes the Fairy will lose her wings, but if she doesn&amp;#039;t, they become mostly appendages, as her form as become too large and heavy to sustain flight with them.  Instead, many Great Fairies may fly with [[Hover|more magical means]].  If a Great Fairy ascends due to unusual circumstances, her appearance can change considerably, usually to a bizarre and beautiful form which resembles no other creatures.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; History==&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s origins, development, and society.&lt;br /&gt;
&lt;br /&gt;
It is unknown how Fairies as a whole truly originated, or who originally conceived the spells which bring them into existence.  Though some Great Fairies revere a powerful being known as the Fairy Queen, and suspect she has created the original Fairies, most or perhaps all Fairies have no proof she even exists.  Like most beings created through magic, Fairies have no collective society across their entire race, and have a largely unknown history.&lt;br /&gt;
&lt;br /&gt;
The most populous gathering of Fairies can be found in the depths of [[Kokiri Forest]].  Here, the Great Deku Tree has long summoned Fairies to serve as the guides and companions of young [[Kokiri]].  Rarely, Fairies have abandoned their Kokiri charge, or the Kokiri was taken from the Fairy prematurely.  In these odd occurrences, the Fairy is usually set free.  Some stay within the forest, and may try to find a new Kokiri companion, while others venture out into the rest of Hyrule.&lt;br /&gt;
&lt;br /&gt;
Most other Fairies live alone in desolate regions, or in small tightly-knit communities centered around one Great Fairy who created common Fairies to keep her company.  They are well-known for inhabiting secretive fountains, often hidden in regions only the most curious of travelers would ever explore.  Fairies--particularly Great Fairies--have a general understanding that, although other races have no particular ill will against them, they aren&amp;#039;t ready to intermingle with what they perceive to be a Great Fairy.  As such, a Great Fairy will usually go out of her way to hide her wings in towns or other public places, only revealing her true origins and powers to those they trust.&lt;br /&gt;
&lt;br /&gt;
Although a traveling Great Fairy is rare, one who does either spreads good will with her healing powers and wisdom, or seeks only to expand her already impressive skill with magic.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Race}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Category:Races&amp;diff=2338</id>
		<title>Category:Races</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Category:Races&amp;diff=2338"/>
		<updated>2014-05-29T18:58:28Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within are listed every playable &amp;#039;&amp;#039;&amp;#039;race&amp;#039;&amp;#039;&amp;#039; of creatures on Hyrule Castle.  Whenever a role-player creates a new character, one of the decisions to be made is the character&amp;#039;s race--whether it be the more common [[Race:Hylian|Hylian]] to the more exotic [[Race:Yeti|Yeti]].  There are three groups of races: standard, uncommon, and elite.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&amp;#039; races are a frequent sight in Hyrule, can be used by anyone, even by [[Newcomer]]s as their first character.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039; races are more rare and generally a bit more powerful.  A [[Veteran]] can create a character of such a race freely, but a Newcomer or a [[Regular]] requires a specific [[Race License]] to make a character of an uncommon race.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elite&amp;#039;&amp;#039;&amp;#039; races are particularly powerful, and even more restricted than uncommon races.  To make a character of an elite race, any player--from Newcomer to Veteran--requires a Race License specifically for that race.&lt;br /&gt;
&lt;br /&gt;
{{Race}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Library]]&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Talk:Wall_of_Hazards&amp;diff=2112</id>
		<title>Talk:Wall of Hazards</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Talk:Wall_of_Hazards&amp;diff=2112"/>
		<updated>2013-12-05T14:05:20Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this supposed to be in the Light Field category?[[User:Blonde Panther|Blonde Panther]] ([[User talk:Blonde Panther|talk]]) 15:30, 30 November 2013 (MST)&lt;br /&gt;
:Yes, as one version of it uses the power of Light prominently.  In the TreasureBox template, it only lists fields which apply to all versions of the spell.  The description of each version notes that it&amp;#039;s added to the appropriate field.  &lt;br /&gt;
:I felt making one &amp;quot;Wall of Hazards&amp;quot; treasure would be better than having half-a-dozen different spells which basically do the same thing (i.e., the numerous variants on Fire Enchantment or Magic Bolt), but I guess it causes little problems like this.  Do you think something about it should change? --[[User:Guy|Guy]] ([[User talk:Guy|talk]]) 01:54, 4 December 2013 (MST)&lt;br /&gt;
::No, you&amp;#039;re right. I was confused to see it in the Light list, but if you look at it like that, it makes sense. [[User:Blonde Panther|Blonde Panther]] ([[User talk:Blonde Panther|talk]]) 07:05, 5 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Talk:Magic_Bolt&amp;diff=2111</id>
		<title>Talk:Magic Bolt</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Talk:Magic_Bolt&amp;diff=2111"/>
		<updated>2013-12-05T14:03:15Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can any Enchantment other than Fire or Ice be applied to this? Such as Wind or Shock? [[User:Blonde Panther|Blonde Panther]] ([[User talk:Blonde Panther|talk]]) 12:35, 1 December 2013 (MST)&lt;br /&gt;
:I would think so, so long as it has a corresponding projectile variant (i.e., Shadow Enchantment would create Shadow Ball).  Do you think that should be explicitly stated? --[[User:Guy|Guy]] ([[User talk:Guy|talk]]) 01:57, 4 December 2013 (MST)&lt;br /&gt;
::To prevent confusion, perhaps. I recall in the past Magic Rods could be enchanted with any element and it said so in its description, so the change might make members think they can no longer do so. [[User:Blonde Panther|Blonde Panther]] ([[User talk:Blonde Panther|talk]]) 07:03, 5 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Talk:Magic_Bolt&amp;diff=2103</id>
		<title>Talk:Magic Bolt</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Talk:Magic_Bolt&amp;diff=2103"/>
		<updated>2013-12-01T19:35:27Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Created page with &amp;quot;Can any Enchantment other than Fire or Ice be applied to this? Such as Wind or Shock? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can any Enchantment other than Fire or Ice be applied to this? Such as Wind or Shock? [[User:Blonde Panther|Blonde Panther]] ([[User talk:Blonde Panther|talk]]) 12:35, 1 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Talk:Wall_of_Hazards&amp;diff=2100</id>
		<title>Talk:Wall of Hazards</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Talk:Wall_of_Hazards&amp;diff=2100"/>
		<updated>2013-11-30T22:30:32Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Created page with &amp;quot;Is this supposed to be in the Light Field category?~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this supposed to be in the Light Field category?[[User:Blonde Panther|Blonde Panther]] ([[User talk:Blonde Panther|talk]]) 15:30, 30 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Race:Yeti&amp;diff=1570</id>
		<title>Race:Yeti</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Race:Yeti&amp;diff=1570"/>
		<updated>2013-11-07T08:40:45Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceIntro|standard}}  &lt;br /&gt;
&lt;br /&gt;
Canonically, Yeti appeared only in &amp;#039;&amp;#039;Twilight Princess.&amp;#039;&amp;#039;  Yook, a variant of Yeti, have only appeared in &amp;#039;&amp;#039;Phantom Hourglass.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Character Creation Brief==&lt;br /&gt;
A Yeti typically hails from the snowy northern region of Snowhead, and is most at home in temperatures considered frigid by most other races.  This is partially due to the thick white fur which covers the majority of their bodies, leaving only their gray-colored faces, hands, and feet exposed.  They appear at an height equal to or double that of the typical [[Hylian]], and usually have strength to match.  While intelligent, they are foreigners to the Hyrule mainland, and as such may not have a full grasp of the Hyrulean language and customs.&lt;br /&gt;
&lt;br /&gt;
A Yeti begins with a [[PWC]] of 2/1/1, having a 2 in Power.  This starting PWC can be defied by using the [[Exception]] racial perk during character creation.&lt;br /&gt;
&lt;br /&gt;
A Yeti has an innate racial perk called [[Frigid Composition]], which helps him or her resist cold and endure frigid climates, but renders them weak to heat.  In addition to this, a Yeti character can have up to three additional [[racial perk]]s of choice.  In addition to the general perks available to every race, a Yeti can also choose from:&lt;br /&gt;
* [[Child of Snowhead]]: a trait which makes acquiring {{Field|Ice}} treasures easier&lt;br /&gt;
* [[Ice Breath]]: a technique which can be used to exhale freezing air; Yeti born with this technique are often called &amp;quot;Yook&amp;quot;&lt;br /&gt;
* [[Power Lift]]: a technique which, when used, triples the weight the Yeti can lift, carry over their head, push, or pull&lt;br /&gt;
* [[Rage]]: a powerful technique which lets a Yeti briefly increase his strength and speed, but leaves him fatigued&lt;br /&gt;
* [[Yeti Punch]]: a technique which doubles the power of a Yeti&amp;#039;s punches, and surrounds them with an icy aura&lt;br /&gt;
&lt;br /&gt;
===Recommended Origins===&lt;br /&gt;
If you&amp;#039;ve never made a character before and intend to make a Yeti, it is &amp;#039;&amp;#039;highly encouraged&amp;#039;&amp;#039; that you base your character on one of the following two origins.  If you&amp;#039;ve made a character before, these example origins may provide inspiration for your character.&lt;br /&gt;
&lt;br /&gt;
====Snowhead Yeti====&lt;br /&gt;
For countless generations, you and your people have made your home in the familiar frozen hills you have always known.  You hunted for White Wolfos, and gathered Chill Seeds for food.  Water was all around you; all you needed to do was melt it.  It was simpler, then.  Over a decade ago, some evil monster known as Ganon began tormenting the mysterious land to the south.  Before long, scrawny hairless Yeti--which you later realized to be [[Hylian]]s--made their way into your land.  It was then that your entire race began to realize what lied beyond the hills, entire contininents of magic, of mysterious creatures, and of untold adventures.  Many forgot the simple life of their ancestors to seek out this new, uncomfortably warm world--whether it be for greed, loneliness, boredom, or mere curiosity.  Perhaps you were among them.  It was only when you left, and began learning the Hyrulean language, that you realized your home had a name: Snowhead.&lt;br /&gt;
&lt;br /&gt;
A Snowhead Yeti begins with a PWC of 2/1/1.  Its racial perks include [[Frigid Composition]], [[Child of Snowhead]], [[Power Lift]], and [[Yeti Punch]].&lt;br /&gt;
&lt;br /&gt;
====Glacier Yook====&lt;br /&gt;
Looking back, it&amp;#039;s hard to really remember how it happened.  You once roamed the endless ice fields you now know to be the Subrosian Glacier, surrounded by other Yook just like yourself.  One thing led to another, and you ended up on a ship ferrying you off to some strange, expansive new land--far too warm for your liking, but filled with wonders the likes of which you&amp;#039;ve never seen.  You&amp;#039;ve discovered here similar Yooks to yourself who hailed from the east, whereas you hailed from the west.  They&amp;#039;re larger, but can&amp;#039;t spit ice.  This world is unlike anything you&amp;#039;ve ever dreamed, but for one reason or another, you&amp;#039;ve decided to start your life anew here.&lt;br /&gt;
&lt;br /&gt;
A Glacier Yook begins with a PWC of 2/1/1.  Its racial perks include [[Frigid Composition]], [[Ice Breath]], [[Power Lift]], and [[Rage]].&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s appearance and biology.&lt;br /&gt;
&lt;br /&gt;
Like most races, Yeti have two genders, and reproduce in the normal way expected of mammals.  The females tend to be smaller and lighter than their male counterparts.  Normally, only one child is born at a time, and a mother on average has about three children in her lifetime.  Yeti as a whole age at a rate comparable to [[Hylian]]s; that is, they reach adulthood after 15-20 years, and can rarely live to be as old as 100.&lt;br /&gt;
&lt;br /&gt;
A typical adult Yeti stands between 7 and 8 feet tall (or 210cm to 240cm), and weighs about 300 lbs (or 135kg).  In extreme cases, they can be as small as 5 feet tall (150cm), weighing about 150 lbs (70kg); and as large as 10 feet tall (300cm), weighing about 500 lbs (225kg).  A Yeti&amp;#039;s skin is comparably tough, and usually a blue-gray huge, but occasionally a hazelnut brown.  Despite this, almost all of their flesh is burried in thick layers of white or off-white fur, leaving only their face, hands, and feet exposed.  The fur aids in keeping them warm, and their hands and feet are particularly durable against cold compared to the rest of their skin.  Some Yeti have large, beaver-like tails which hang behind them, but the majority seem to lack suck tails.  The purpose of these tails is unknown.&lt;br /&gt;
&lt;br /&gt;
A Yeti&amp;#039;s facial features seem to vary widely.  All Yeti at least have the normal humanoid components: two symmetrical eyes, a nose, a mouth, and a pair of ears.  However, their shape and size vary widely from one Yeti to the next.  One may have beady red eyes, while the other may have large, expressively blue irises.  Some have tusks, while others have smaller dainty-lipped mouthes.&lt;br /&gt;
&lt;br /&gt;
Generally, a Yeti is particularly strong and durable, but the extra weight and size of their bodies keeps them slower than smaller races.  While often thought to be less intelligent than Hylians, they routinely have shown the capability to learn languages foreign to them, and have memory, creativity, and processing speed within the realm of average [[Hylian]]s.&lt;br /&gt;
&lt;br /&gt;
All, or at least most, Yeti have the biological organs necessary to [[Ice Breath|exhale icy winds]] capable of freezing objects.  Despite this, not all Yeti have learned to do so.  Those who have are usually distinguished as &amp;quot;Yooks,&amp;quot; tend to be smaller, and more likely hail from the east than the west.  Though culturally distinct, Yooks are of the same race as Yeti.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; History==&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s origins, development, and society.&lt;br /&gt;
&lt;br /&gt;
The origins of Yeti are largely unknown, as traditionally members of this race did not record their history.  It is widely believed that at one point in the distant past, both Yeti and Yooks lived together as one race.  Since then, Yeti migrated to Snowhead, the northwestern region of Hyrule.  Meanwhile, Yooks ended up in the Subrosian Glacier, an area northeast of Hyrule that is separated from the mainland by the Great Sea.  When referred to together, both sects are usually referred to as Yeti.&lt;br /&gt;
&lt;br /&gt;
For countless generations, both sects remained completely distinct from one another.  They lived primitively compared to [[Hylian]]s.  Both Yooks and Yetis lived in caves, had a simple &amp;quot;language&amp;quot; devoid of writing, and survived by hunting and gathering.  Generally, they were isolated in small, separate tribes and families.  Yooks wore clothing for protection, while Yeti relied entirely on their natural fur.  The mainland Hyruleans believed Yeti to be pure myths, nothing but fairytales of giant, man-eating beasts in humanoid shape.&lt;br /&gt;
&lt;br /&gt;
Shortly after Ganon began his siege on Southern Hyrule, the resulting chaos causes the Hyruleans to flee from settlements they had clung to for generations.  The influx of refugees causes unprecedented exploration outside what had long since served as the borders of Hyrule, including pioneering [[Hylian]]s venturing through Snowhead, and [[Rito]] sailing the seas far to the east.  Eventually, the tales of Yeti sightings became so common that mystery gave way to science.  When a young explorer finally brought her giant Yeti friend down from the mountains into Castle Town, there was no longer any denying their existence.  Thankfully, the tales of &amp;quot;man-eating beasts&amp;quot; turned out to be entirely false, as it seemed the Yeti were even more peaceful than the Hylians themselves, not even initially understanding the concept of war.  The fact that snow wasn&amp;#039;t omnipresent to the south initially bewildered them.  Eventually, it became known that the Yook variety existed far to the east.&lt;br /&gt;
&lt;br /&gt;
In the years since then, there has been limited communication between Yeti tribes and the rest of Hyrule.  While it has been widely accepted that Yeti exist, they are still surrounded in mystery, and are rarely sighted south of Castle Town.  As for the Yeti themselves, they have begun to incorporate some of Hyrule into their lives--enjoying luxuries like furniture in their caves, and incorporating many Hyrulean words into their language.  The rare, young, adventurous Yeti and Yooks have begun to explore this vast new world for themselves.  Similarly, the occasional Hyruleans take it upon themselves to see their northern neighbors for themselves.  &lt;br /&gt;
&lt;br /&gt;
Somewhat ironically, Yeti hate the warmth of Hyrule as much as Hyruleans hate the cold of Snowhead and the Subrosian Glacier.  Perhaps because of this, there has been no known conflict over land, and relations between Yeti and the rest of Hyrule has remained on good terms.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Race}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Traveler&amp;diff=1569</id>
		<title>Traveler</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Traveler&amp;diff=1569"/>
		<updated>2013-11-07T08:32:47Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: really fixed the typo this time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|field1=Lynel&lt;br /&gt;
|field2=PWC&lt;br /&gt;
|field3=Travel&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|form=Trait&lt;br /&gt;
|set=50}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Traveler&amp;#039;&amp;#039;&amp;#039; is a utility trait, and a [[racial perk]] of [[Lynel]]s.  As such, a Lynel character may gain this treasure upon creation.  A Lynel can gain this as a normal treasure, at 15 rupees less than the normal price.  Other races may gain this treasure normally.&lt;br /&gt;
&lt;br /&gt;
Due to their status of being nomads, travelers, and fleet runners, many Lynels have a natural proficiency for [[:Category:Travel Field|Travel]] treasures.  When determining the cost of such a treasure, treat each the user&amp;#039;s [[PWC]] attributes as each being 1 point higher, to a maximum of 5.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Similar racial treasures include [[Aquatic Birth]], [[On the Breeze]], [[Child of Snowhead]], [[Heart of the Forest]], [[Down to Earth]], [[Traveler]], [[Illusionist]], [[Heart of Darkness]], [[Gift of Light]], [[Hero&amp;#039;s Legacy]], and [[Infernal Birth]].&lt;br /&gt;
* {{Original|creator=Guy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RacePerks|lynel=hot}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Traveler&amp;diff=1568</id>
		<title>Traveler</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Traveler&amp;diff=1568"/>
		<updated>2013-11-07T08:31:55Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|field1=Lynel&lt;br /&gt;
|field2=PWC&lt;br /&gt;
|field3=Travel&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|form=Trait&lt;br /&gt;
|set=50}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Traveler&amp;#039;&amp;#039;&amp;#039; is a utility trait, and a [[racial perk]] of [[Lynel]]s.  As such, a Lynel character may gain this treasure upon creation.  A Lynel can gain this as a normal treasure, at 15 rupees less than the normal price.  Other races may gain this treasure normally.&lt;br /&gt;
&lt;br /&gt;
Due to their status of being nomads, travelers, and fleet runners, many Lynels have a natural proficiency for [[:Category:Travel Field|Travel]] treasures.  When determining the cost of such a treasure, treat each the user&amp;#039;s [[PWC]] attributes as each being 1 point higher, to a maximum of 5.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Similar racial treasures include [[Aquatic Birth]], [[On the Breeze]], [[Child of Snowhead]], [[Heart of the Forest]], [[Down to Earth]], [[Traveler]], [[Illusonist]], [[Heart of Darkness]], [[Gift of Light]], [[Hero&amp;#039;s Legacy]], and [[Infernal Birth]].&lt;br /&gt;
* {{Original|creator=Guy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RacePerks|lynel=hot}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Seed_Expertise&amp;diff=1567</id>
		<title>Seed Expertise</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Seed_Expertise&amp;diff=1567"/>
		<updated>2013-11-07T08:22:28Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB|intent=Utility|form=Trait|field1=Korok|field2=PWC|field3=Seed|field4=Tokay|set=0}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seed Expertise&amp;#039;&amp;#039;&amp;#039; is a utility trait, and a exclusive racial perk for both [[Tokay]] and [[Korok]]s.  As such, a member of either race can choose to gain it as a perk upon character creation.  Unlike most racial perks, this cannot be obtained after character creation as a normal treasure.  Because this is an exclusive perk, it cannot be gained by other races. [[Category:Created by Guy]]&lt;br /&gt;
&lt;br /&gt;
Because of their natural tendency to collect and use magical seeds, Tokay are often found with at least a few in their possession, and have a natural expertise for {{Field|Seed}}-based treasures.  Similarly, most Koroks are expected to spread magical seeds across the land, making them particularly familiar with these items.  This manifests in two separate benefits.  First, when determining the cost of a treasure in the {{Field|Seed}} field, treat each the user&amp;#039;s PWC attributes as each being 1 point higher, to a maximum of 5. &lt;br /&gt;
&lt;br /&gt;
Secondly, the Tokay or Korok can begin with any one of the following treasures for free.  &lt;br /&gt;
* [[Chill Seed Supply]]&lt;br /&gt;
* [[Ember Seed Supply]]&lt;br /&gt;
* [[Glow Seed Supply]]&lt;br /&gt;
* [[Hyoi Pear Supply]]&lt;br /&gt;
* [[Magic Bean Supply]]&lt;br /&gt;
* [[Pegasus Seed Supply]]&lt;br /&gt;
* [[Scent Seed Supply]]&lt;br /&gt;
* [[Seed Shooter]]&lt;br /&gt;
&lt;br /&gt;
Unlike most racial perks, Seed Expertise can be gained multiple times.  A Tokay or Korok can begin with multiple instances of this perk to gain an additional treasure from the list.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RacePerks|tokay=yes|korok=yes}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Race:Hylian&amp;diff=1566</id>
		<title>Race:Hylian</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Race:Hylian&amp;diff=1566"/>
		<updated>2013-11-07T08:20:40Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceIntro|standard}}  &lt;br /&gt;
&lt;br /&gt;
Canonically, Hylians appear in every game in the &amp;#039;&amp;#039;Zelda&amp;#039;&amp;#039; series.&lt;br /&gt;
&lt;br /&gt;
==Character Creation Brief==&lt;br /&gt;
Hylians are by far the most populous race of mainland Hyrule.  As such, almost any other being in Hyrule will recognize their race from a glance, and often stereotype them accordingly.  Despite other races&amp;#039; view of them as pompous, ignorant, intelligent, or rich, Hylians as a whole have the most varied personalities and backgrounds of nearly any race.  Compared to other races, they are often the middlground in terms of size, strength, and intelligence.  They are particularly social and organized as a race, and have both the most and the largest settlements.  Since Ganon&amp;#039;s invasion, most Southern Hylians have had a difficult time coping with his monstrous rampage, but Northern Hyrule and its Hylians have remained mostly untouched.&lt;br /&gt;
&lt;br /&gt;
A Hylian begins with a [[PWC]] of 2/1/1, 1/2/1, or 1/1/2.  In effect, they begin at 1/1/1 with an additional +1 to any aspect of PWC.&lt;br /&gt;
&lt;br /&gt;
A Hylian character can have up to three [[racial perk]]s of choice.  In addition to the general perks available to every race, a Hylian can also choose from:&lt;br /&gt;
* [[Hero&amp;#039;s Legacy]]: a trait which makes it easier to acquire {{Field|WeaponBase}} treasures&lt;br /&gt;
* [[Magic Proficiency]]: a trait which enables the Hylian to start with more [[:Category:Wisdom-based|Wisdom-based]] treasures&lt;br /&gt;
* [[Message]]: a spell which enables the Hylian to silently communicate to others, or even leave such messages imbued in animate objects&lt;br /&gt;
* [[Sense]]: a defensive trait that warns a Hylian of nearby enemies, as if by some sixth sense&lt;br /&gt;
* [[Spin Attack]]: an offensive weapon-based technique used by a legendary hero&lt;br /&gt;
&lt;br /&gt;
===Recommended Origins===&lt;br /&gt;
If you&amp;#039;ve never made a character before and intend to make a Hylian, it is &amp;#039;&amp;#039;highly encouraged&amp;#039;&amp;#039; that you base your character on one of the following five origins.  If you&amp;#039;ve made a character before, these example origins may provide inspiration for your character.&lt;br /&gt;
&lt;br /&gt;
====Northern Hylian====&lt;br /&gt;
Residing in Hyrule Castle-Town in either the Noble Estates or Residential district, in Lon Lon Ranch, in Nabooru, or in Mido, you have grown accustomed to a very pleasant sort of lifestyle.  While you may not be as physically strong as those in Southern Hyrule, this does not mean you are any less formidable in battle.  Because of your lifestyle, you have focused more on mental prowess and intelligence, making you much more prone to magical skill.  This proficiency for magic allows for even warriors to learn basic spells, compounding physical prowess with spellcraft.  On the other hand, Northern Hylian casters are usually more powerful than Southern ones, due to being able to access arcane knowledge that Southern Hylians cannot.&lt;br /&gt;
&lt;br /&gt;
A Northern Hylian begins with a PWC of 1/2/1.  Its racial perks include [[Magic Proficiency]], [[Message]], and [[Rupee Riches]].&lt;br /&gt;
&lt;br /&gt;
====Hyrule Castle Guard====&lt;br /&gt;
Being a member of Hyrule&amp;#039;s official military, you are skilled in the ways of physical combat. Sworn to protecting the peace of Northern Hyrule, you have undergone vigorous training in ways of the sword, and have spent much time building your strength. When a need for your services arises, you are quick to give your aid; whether it be to fend of encroaching moblin, or to bring justice to thieves, you are always a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
A Castle Guard begins with a PWC of 2/1/1.  Its racial perks include [[Hero&amp;#039;s Legacy]], [[Sense]], and [[Spin Attack]].&lt;br /&gt;
&lt;br /&gt;
====Thief of the Lost Woods====&lt;br /&gt;
As a thief, your life has been spent preying on the poor passerby that crosses your path.  You&amp;#039;ve lived in Daruna all your life.  Once you became a thief, you also began to spend time in the Lost Woods, staying for periods of time in the Fortress of Thieves.  You know your away around the woods very well, giving yourself an advantage over others less knowledgeable.  Although you may live as a thief, this does not mean you are a particularly bad person.  You may just do this for the thrill, or to provide for your family.  Or, perhaps, you really are just malicious and greedy...&lt;br /&gt;
&lt;br /&gt;
A Thief of the Lost Woods begins with a PWC of 1/1/2.  Its racial perks include [[Sense]], [[Rupee Riches]], and [[Message]].&lt;br /&gt;
&lt;br /&gt;
====Refugee of the Western Caves====&lt;br /&gt;
Fifteen years ago, Southern Hyrule changed forever.  Ganon and his armies ruthlessly destroyed the lives of many Hylians, forcing them to seek shelter in the caves of Southern Hyrule.  After Ganon had overtaken Kakariko Village, destroyed Saria, and occupied Kasuto, the surviving Hylians of these cities made their way to the Western Caves. These caverns are well-hidden, rarely ever seeing the visit of Ganon&amp;#039;s forces.  As a refugee in the Western Caves, you have been forced to learn the ways of stealth to avoid the gaze of Ganon.  is, along with your need for survival,has made you very adept in the ways of living off of the land; you have become agile and dexterous, skilled with a bow and arrow. Life for you is hard, but you have come to terms with that.  If you&amp;#039;re a young adult, chances are good you&amp;#039;ve been raised in these caves.  &lt;br /&gt;
&lt;br /&gt;
A Refugee of the Western caves begins with a PWC of 1/1/2.  Its racial perks include [[Sense]], [[Message]], and [[Hero&amp;#039;s Legacy]].&lt;br /&gt;
&lt;br /&gt;
====Refugee of the Eastern Caves====&lt;br /&gt;
During Ganon&amp;#039;s invasion, you, along with the other refugees of Tantari Desert, fled to the Eastern Caves. T hese caves are also known as the [[Gerudo]] Fortress, a well-fortified position inhabited by a female race of warrior-thieves.  Ever since the invasion, the Hylians and Gerudo of the Eastern Caves have had to fight of the attacking monsters. This has caused the Hylians here to become physically strong, and particularly skilled in the ways of battle.  If you&amp;#039;re a young adult, chances are good you&amp;#039;ve been raised in these caves.  More recently, groups of Hylians fled the caves, most of whom fled to the former city of Ruto. The Hylians of Ruto have since started to rebuild their city, hoping for a brighter future.&lt;br /&gt;
&lt;br /&gt;
A Refugee of the Eastern Caves begins with a PWC of 2/1/1.  Its racial perks include [[Hero&amp;#039;s Legacy]], [[Sense]], and [[Spin Attack]].&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
{{stub}}&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s appearance and biology.&lt;br /&gt;
&lt;br /&gt;
Most have tan flesh, ranging from fair to dark, which tends to be darker in warmer climates.  While most have characteristically pointed ears, particularly in colder climates, there exist &amp;quot;round-eared&amp;quot; Hylians as well.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; History==&lt;br /&gt;
The Hylians are the chosen race of the gods, bound to do the will of the Golden Goddesses of the Triforce. Considered to be a superior race to the others of Hyrule, the Hylians have been given the charge of governing Hyrule and its people. In appearance, Hylians are very similar to human beings, the only difference being that of their ears. Much like elves, Hylians are proud owners of long pointed ears, giving them an elegant grace.&lt;br /&gt;
&lt;br /&gt;
Hylians are among the most widespread races in the land of Hyrule, making their home in many places. The majority of Hylians hail from the northern part of Hyrule, which has, thus far, escaped the majority of Ganon&amp;#039;s fury. This is largely due to the large body of water separating the two lands, as well as the efforts of the Hyrule Castle Guard. As opposed to their counterparts, living within the Eastern and Western Caves, the Northern Hylians live far more comfortable lives. Because of this, they are not as strongly built, focusing more upon mental prowess and intelligence. However, this does not mean that the Hylians in North Hyrule are any less ferocious within battle. Although they are physically weaker than Southern Hylians, Northern Hylians have a higher proficiency for magic. This proficiency for magic allows for even warriors to learn basic spells, compounding physical prowess with spell craft. On the other hand, Northern Hylian casters are usually more powerful than Southern ones, due to being able to access arcane knowledge that Southern Hylians cannot.&lt;br /&gt;
&lt;br /&gt;
Hylains residing in the south lands of Hyrule had to adapt to their environment with Ganon’s forces constantly attacking them. Most Southern Hylians are built hardier than most Hylians, larger in size, and more resilient to physical pain. However, Western Cave Hylians are built less hardy, their bodies and muscles more compact instead, giving them greater agility. Trained for battle from a very young age, both groups of Southern Hylians make far greater warriors than their Northern counterparts. Forced to deal with Ganon&amp;#039;s assaults on a regular basis for years, the Eastern Caves Hylians have taken back the city of Ruto, pushing forth from their refuge. Spending very little time doing anything else but training, hunting, farming, and finally surviving, the Southern Hylians are generally not as proficient at magic, compared to Northern Hylians. They have become spartan, rugged, and hardened for battle, but have since lost their &amp;quot;finer&amp;quot; senses as a result.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Race}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Disembodied&amp;diff=1472</id>
		<title>Disembodied</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Disembodied&amp;diff=1472"/>
		<updated>2013-11-04T06:20:26Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|form=Trait&lt;br /&gt;
|field1=Poe&lt;br /&gt;
|field2=Summon&lt;br /&gt;
|set=0}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disembodied&amp;#039;&amp;#039;&amp;#039; is a defensive trait{{Perk|Poe|innate=yes}}&lt;br /&gt;
&lt;br /&gt;
When a Poe is &amp;quot;born&amp;quot; into its state of [[undead|undeath]], it has no physical form.  It exists only has a fainly-visible &amp;quot;wisp,&amp;quot; which resembles a fist-sized flame of an odd hue.  Only through sheer concentration and practice can a Poe learn to manifest what others perceive as its body.  This body generally takes a somewhat humanoid shape, often with childlike proportions.  Since many Poes have the natural ability to [[hover]], this body may lack legs, instead floating as an armed torso and head.  Normally, the body appears somewhat monstrous, and lacks a strong resemblance to any specific race.  On rare occasions, however, a Poe may be able to resemble its former shape--a Goron spirit may actually be able to still resemble a Goron, for instance.  This occurrence is more likely if the death was recent, or if the Poe still has memories of its former life.&lt;br /&gt;
&lt;br /&gt;
Despite manifesting a body, the Poe&amp;#039;s soul will always remain a wisp.  Some Poes carry the wisp inside their manifested body, but most carry it separately in a lantern or similar container to protect it.  In either case, the body itself is only an extension of the soul&amp;#039;s willpower.  Any damage taken by the body will be felt by the soul, and any injuries taken will affect the manifestation as if it was a real body.  Despite this, destroying the body will never kill the soul.  So long as the soul persists, the Poe will live in undeath forever, and can only be destroyed with exceedingly strong magic which specializes in destroying Poes.  A Poe with an injured or destroyed body can easily be captured, however.  Without the aid of a manifested body, the small wisp can travel only at a snail&amp;#039;s pace, and can easily be trapped, or even stored in a bottle.  [[Category:Canonical Treasures]]&lt;br /&gt;
&lt;br /&gt;
Once a Poe learns to manifest a body, it can toggle its body off and on at will.  Switching from the body state to the wisp state, or vice versa, takes only about a second.  Once a Poe manifests a body, attempting to change its appearance is very difficult (and time consuming) without the aid of another treasure, such as [[Actor&amp;#039;s Illusion]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{RacePerks|poe=yes}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Boomerang_Fins&amp;diff=1348</id>
		<title>Boomerang Fins</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Boomerang_Fins&amp;diff=1348"/>
		<updated>2013-11-02T12:28:46Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Offensive&lt;br /&gt;
|form=Technique&lt;br /&gt;
|PWC=C&lt;br /&gt;
|cost=4&lt;br /&gt;
|field1=Projectile&lt;br /&gt;
|field2=Zora}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boomerang Fins&amp;#039;&amp;#039;&amp;#039; is an offensive technique{{Perk|Zora|nos=nos|distinct=yes|nodiscount=yes}}&lt;br /&gt;
&lt;br /&gt;
Due to an evolved mutation within his or her body, a trained Zora is capable of extending out fins from his or her forearms.  These fins are formed from cartilage, and are both hard and sharp, comparable to sharpened wood.  Generally, these natural weapons can be used in unarmed combat, and can be used for increased swimming maneuverability.&lt;br /&gt;
&lt;br /&gt;
In addition, the fins can even be thrown off the user&amp;#039;s arms as projectiles, either one at a time or in unison.  Much like a [[Boomerang]], these projectiles will always return to the Zora who threw them, and harmlessly latch back onto the Zora&amp;#039;s arms.  While not particularly lethal, these boomerang fins are still sharp enough to cause injury, and can carry small objects back to the user much like the Boomerang used by Hylians.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Canon|Majora&amp;#039;s Mask|nolink}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RacePerks|zora=wet}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Talk:Camouflage&amp;diff=1347</id>
		<title>Talk:Camouflage</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Talk:Camouflage&amp;diff=1347"/>
		<updated>2013-11-02T12:26:48Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Created page with &amp;quot;Guy, could you somehow edit all occurrences of Camoflauge that I can&amp;#039;t edit by simply editing the page? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guy, could you somehow edit all occurrences of Camoflauge that I can&amp;#039;t edit by simply editing the page? [[User:Blonde Panther|Blonde Panther]] ([[User talk:Blonde Panther|talk]]) 06:26, 2 November 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Camouflage&amp;diff=1346</id>
		<title>Camouflage</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Camouflage&amp;diff=1346"/>
		<updated>2013-11-02T12:26:08Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB|intent=Defensive|form=Technique|field1=Kikwi|field2=Illusion|cost=2|PWC=C}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Camouflage&amp;#039;&amp;#039;&amp;#039; is a defensive technique{{Perk|Kikwi|nos=nos|distinct=yes|nodiscount=yes}}&lt;br /&gt;
&lt;br /&gt;
Within relatively organic surroundings, a Kikwi can instantly use the plant on its back to assume the appearance of a common bush. A particularly skilled Kikwi is able to do this particularly well, adapting the bush&amp;#039;s appearance with a speck of magic to blend into almost any surroundings flawlessly... so long as the Kikwi lays face-down on the ground. Unintelligent creatures will lose track of the hiding Kikwi easily, and may even lose them in plain sight if they lack a means to track them other than by sight--such as [[Mask of Scents|scent]] or sonar.   Intelligent creatures will easily see through the disguise if it&amp;#039;s activated in front of them, but still may be fooled if the Kikwi has a moment to hide properly, and the searching creature doesn&amp;#039;t have [[Lens of Truth|any means]] of seeing through this illusion.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Canon|Skyward Sword}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RacePerks|kikwi=yes}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Talk:Language_of_Fauna&amp;diff=1345</id>
		<title>Talk:Language of Fauna</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Talk:Language_of_Fauna&amp;diff=1345"/>
		<updated>2013-11-02T12:15:23Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Created page with &amp;quot;Maybe this could make a Racial Perk for Picori as well? I seem to recall that in Minish Cap, Mini Link could talk to dogs, chicks, cows, and Epona. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maybe this could make a Racial Perk for Picori as well? I seem to recall that in Minish Cap, Mini Link could talk to dogs, chicks, cows, and Epona. [[User:Blonde Panther|Blonde Panther]] ([[User talk:Blonde Panther|talk]]) 06:15, 2 November 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Talk:Deku_Pirouette&amp;diff=1344</id>
		<title>Talk:Deku Pirouette</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Talk:Deku_Pirouette&amp;diff=1344"/>
		<updated>2013-11-02T12:07:08Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Created page with &amp;quot;Would this be a weaker, faster form of the Spin Attack for non-Dekus? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would this be a weaker, faster form of the Spin Attack for non-Dekus? [[User:Blonde Panther|Blonde Panther]] ([[User talk:Blonde Panther|talk]]) 06:07, 2 November 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Talk:Heart_of_Darkness&amp;diff=1343</id>
		<title>Talk:Heart of Darkness</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Talk:Heart_of_Darkness&amp;diff=1343"/>
		<updated>2013-11-02T12:00:16Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: signed comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this supposed to be for Shadow Treasures? Making Garo and Twili have an affinity for Light, especially with a name like &amp;#039;Heart of Darkness&amp;#039; and with Gift of Light existing, doesn&amp;#039;t seem to make sense.[[User:Blonde Panther|Blonde Panther]] ([[User talk:Blonde Panther|talk]]) 06:00, 2 November 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Talk:Heart_of_Darkness&amp;diff=1342</id>
		<title>Talk:Heart of Darkness</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Talk:Heart_of_Darkness&amp;diff=1342"/>
		<updated>2013-11-02T12:00:00Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Created page with &amp;quot;Is this supposed to be for Shadow Treasures? Making Garo and Twili have an affinity for Light, especially with a name like &amp;#039;Heart of Darkness&amp;#039; and with Gift of Light existing,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this supposed to be for Shadow Treasures? Making Garo and Twili have an affinity for Light, especially with a name like &amp;#039;Heart of Darkness&amp;#039; and with Gift of Light existing, doesn&amp;#039;t seem to make sense.&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Fairy_Companion&amp;diff=1341</id>
		<title>Fairy Companion</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Fairy_Companion&amp;diff=1341"/>
		<updated>2013-11-02T11:51:19Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Companion&lt;br /&gt;
|set=65&lt;br /&gt;
|field1=Fairy&lt;br /&gt;
|field2=Light&lt;br /&gt;
|field3=Kokiri}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Fairy Companion&amp;#039;&amp;#039;&amp;#039;, or &amp;quot;&amp;#039;&amp;#039;&amp;#039;Tiny Fairy&amp;#039;&amp;#039;&amp;#039;,&amp;quot; is able to serve as a character&amp;#039;s [[companion]].&lt;br /&gt;
&lt;br /&gt;
This treasure is a [[racial perk]] for [[Kokiri]] and [[Ascending Fairy|Ascending Fairies]].  A Kokiri is usually given a tiny fairy companion upon birth, to help guide them through life.  Similarly, an Ascending Fairy usually selects a tiny fairy companion from among her associates to help accompany or guide her.  As such, a member of either race can choose to gain it as a perk upon character creation.  If a member of either race chooses to gain this perk at some point after creation, the perk costs 15 less rupees than the listed price.  Other races acquire this treasure normally.&lt;br /&gt;
&lt;br /&gt;
A fairy companion is--usually--a tiny glowing and flying humanoid fairy, similar to those which often accompany Kokiri.  One of these sprites appears not unlike a tiny, hovering, and glowing [[Hylian]] when viewed closely, but from a distance appears only as a shimmering ball of light with wings.  This fairy has no healing powers, spells, or other treasures.  It is incapable of doing much harm to any opponents, save extremely weak and similarly-sized creatures such as Keese. However, the tiny fairy companion can be loyal to the character, is intelligent, sheds a bright light of a single hue, is capable of swift and highly maneuverable flight, and can speak the Hylian language at least as proficiently as the average [[Hylian]].&lt;br /&gt;
&lt;br /&gt;
If this tiny fairy ever gains treasures of its own, it instead is treated as a [[Unique Companion]].  [[Category:Canonical Treasures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RacePerks|kokiri=yes|fairy=yes}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Illumination&amp;diff=1123</id>
		<title>Illumination</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Illumination&amp;diff=1123"/>
		<updated>2013-10-30T10:47:57Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|form=Spell&lt;br /&gt;
|field1=Light&lt;br /&gt;
|PWC=W&lt;br /&gt;
|cost=2}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Illumination&amp;#039;&amp;#039;&amp;#039; is a useful light-based spell.  Through momentary concentration, the caster lets out a bright flash from their body.  After the momentary flash, the entire room that the caster occupies in will be brightly lit.  This bizarre light appears to come from the very air within the room, having no single source, and leaving no shadows.  The spell is linked to the person who cast it.  If the caster leaves the room, the light will dissipate immediately, and will not follow the caster, but will otherwise last indefinitely.  The caster must cast this spell anew in each room, if she wishes for light to persist.&lt;br /&gt;
&lt;br /&gt;
If this spell is used outside, or in a room so large that the caster cannot see the ceiling, there will be no illuminating effect after the flash is emitted.&lt;br /&gt;
&lt;br /&gt;
{{Original|creator=Tsubori}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Gale_Seed_Supply&amp;diff=1122</id>
		<title>Gale Seed Supply</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Gale_Seed_Supply&amp;diff=1122"/>
		<updated>2013-10-30T10:45:00Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|PWC=C&lt;br /&gt;
|set=7 or 60&lt;br /&gt;
|field1=Seed&lt;br /&gt;
|field2=SingleUse&lt;br /&gt;
|field3=Stock&lt;br /&gt;
|field4=Wind}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Gale Seed&amp;#039;&amp;#039;&amp;#039; appears as a small, pale-blue fruit in a shape reminiscent of  tornado.  When the seed makes a strong impact with a hard surface, it explodes and abruptly produces a tornado-like vortex the size of a [[Hylian]].  The vortex will draw in anything within a couple feet, and launch it upwards with a powerful draft.  A typical Hylian will be shot upwards about 10 feet (or 3 meters), forcing him to land uncomfortably without control over his trajectory.  Most creatures will be shot up a distance that is painful to land from, but not inherently damaging.&lt;br /&gt;
&lt;br /&gt;
This simple effect can produce spectacular results when properly used.  A parachute-like item, such as a [[Deku Leaf]], or a spell like [[Feather Fall]], can be used to greatly enhance the height reached, and allow the user to effortlessly glide back down, and cover large distances quickly.  As a more offensive effect, the user can strike an enemy with a Gale Seed, then place a dangerous trap beneath them which is almost impossible to avoid.&lt;br /&gt;
&lt;br /&gt;
A Gale Seed Supply, which is part of the {{Field|Stock}} field and not the {{Field|SingleUse}} field, offers the user enough seeds that he effectively never runs out of them.  It costs 60 rupees.&lt;br /&gt;
&lt;br /&gt;
A single Gale Seed, which is part of the {{Field|SingleUse}} field and not the {{Field|Stock}} field, can only be used once.  It costs 7 rupees.  A [[Crafting#Botany|Botanist]] can [[Crafting|craft]] with individual Gale Seeds (but not with a supply of them).  A skilled botanist can use 4 single Gale Seeds to craft a Gale Seed Supply.  Using 5 individual seeds, the botanist can splice a Gale Seed&amp;#039;s vortex-producing effect into a [[:Category:Stock Field|supply]] of other seeds, fruits, or vegetables.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Ember Seed Supply]], [[Chill Seed Supply]], and [[Glow Seed Supply]] can be seed as counterparts to this treasure.&lt;br /&gt;
* {{Canon|Oracle of Seasons&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Oracle of Ages}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Evil_Crystals_(material)&amp;diff=1121</id>
		<title>Evil Crystals (material)</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Evil_Crystals_(material)&amp;diff=1121"/>
		<updated>2013-10-30T10:42:55Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|field1=Protect&lt;br /&gt;
|field2=Shadow&lt;br /&gt;
|blacksmith=yes&lt;br /&gt;
|tailor=yes&lt;br /&gt;
|woodworker=yes&lt;br /&gt;
|set=25&lt;br /&gt;
|form=Magical Item&lt;br /&gt;
|intent=Defensive}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Evil Crystals&amp;#039;&amp;#039;&amp;#039; appear as matte fist-sized gems of a dark violet color, though they typically become more black when forged into armor or clothing.  Supposedly, these crystals are created after a person feels a profound emotion of being wronged, or perceiving an act of heartless evil, hence the name.  This treasure represents an ample supply of crystals to be worked into forging a suit of metal or wooden armor, or tailor a piece of clothing.  Indeed, Evil Crystals are primarily used as a [[:Category:Materials|material]] for a skilled [[Crafting#Tailoring|Tailor]], [[Crafting#Blacksmithing|Blacksmith]], or [[Crafting#Woodworking|Woodworker]].  A Tailor has a particularly easy time with these crystals, and as such, may treat this treasure as if it has a cost of 20 rupees.&lt;br /&gt;
&lt;br /&gt;
An appropriately skilled Crafter can use a single supply of Evil Crystals to craft a functional [[Black Tunic]], or other clothing which has similar properties of protecting its wearer from {{Field|Shadow}} damage.  Whatever clothing is produced must cover the majority of the user&amp;#039;s body to offer protection in the same way as a Black Tunic.  A particularly skilled Crafter can combine Evil Crystals with other [[:Category:Materials|Materials]] to combine their effects into one product.&lt;br /&gt;
&lt;br /&gt;
Whoever wears a piece made from Evil Crystals will take less than half the damage from {{Field|Shadow}}-based attacks.  This can effectively negate the [[Shadow Weakness]] held by [[Ascending Fairy|Fairies]], or other, similar weaknesses.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Like Evil Crystals protect from shadow, similar materials can provide protection from other danger sources: [[Dodongo Hide]] protects from heat, [[White Hide]] protects from cold, [[Silver Scale]]s protect from water, [[Lightning Weave Cloth]] protects from electricity, and [[Gratitude Crystal]]s protect from {{Field|Light}} damage.&lt;br /&gt;
* {{Borderline|guess=yes|game=Skyward Sword}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Guardian_Acorn&amp;diff=1120</id>
		<title>Guardian Acorn</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Guardian_Acorn&amp;diff=1120"/>
		<updated>2013-10-30T10:41:48Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|set=5&lt;br /&gt;
|woodworker=yes&lt;br /&gt;
|field1=Empower&lt;br /&gt;
|field2=SingleUse}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Guardian Acorn&amp;#039;&amp;#039;&amp;#039; can either be used as an empowering {{Field|SingleUse}} treasure which is consumed with a single use, or as a [[:Category:Materials|material]] to be used by a [[Crafting#Woodworking|Woodworker]] to forge a shield or piece of armor.&lt;br /&gt;
&lt;br /&gt;
A Guardian Acorn is a walnut-like object imbued with fairy magic, of size comparable to a child&amp;#039;s fist.  By activating one of these acorns--by either consuming it, throwing it on the ground, squeezing it in one&amp;#039;s palm, or something else entirely--the user is surrounded in a magical aura which halves the damage he receives for several minutes; causing any received injuries to be half as severe.  After the effect ends, the acorn turns to ash. The effect does not stack with multiple uses.&lt;br /&gt;
&lt;br /&gt;
A skilled [[Crafting#Woodworking|Woodworker]] is capable of forging a shield, weapon, or piece of armor (not an entire set of armor) which can use this empowering effect repeatedly.  Only when at least twelve separate acorn (for a total cost of 60 rupees) are gathered can they be properly formed into a powerful lumber commonly referred to as a &amp;quot;Guardian Plank.&amp;quot;  This plank could then be refined into wood for a protective item.  When the wielder of such an item focuses their willpower into it, the normal Guardian Acorn effect is activated, halving the damage several minutes at a time.  Once this effect is used, the item&amp;#039;s wood will seem to dim for several hours, preventing the empowering effect from being used again for the duration.&lt;br /&gt;
&lt;br /&gt;
==Variant==&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Armor Seed&amp;#039;&amp;#039;&amp;#039; can be obtained in place of a Guardian Acorn, for the same cost.  Of similar size to a Guardian Acorn, an Armor Seed is a small, blue, crystal-like mystical seed.  Its fields, classification, and effects are identical to that of a Guardian Acorn, but it cannot be used as a material by Woodworkers.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Guardian Acorn and Armor Seed can be seen as defensive counterparts to the offensive [[Piece of Power]] and Razor Seed.&lt;br /&gt;
* {{Canon|Link&amp;#039;s Awakening}}  An Armor Seed initially appears canonically in &amp;#039;&amp;#039;Four Swords.&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Vampiric_Touch&amp;diff=1119</id>
		<title>Vampiric Touch</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Vampiric_Touch&amp;diff=1119"/>
		<updated>2013-10-30T10:38:42Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Offensive&lt;br /&gt;
|form=Spell&lt;br /&gt;
|PWC=W&lt;br /&gt;
|cost=4&lt;br /&gt;
|field1=Fist&lt;br /&gt;
|field2=Heal&lt;br /&gt;
|field3=Shadow&lt;br /&gt;
|field4=Steal}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vampiric Touch&amp;#039;&amp;#039;&amp;#039; is an offensive spell which steals a victim&amp;#039;s life.  To cast it, the user&amp;#039;s hand must make physical contact with a living, moving being, who serves as the target of the spell.  The caster can then choose to drain either physical health or general stamina from the target through his hand.  Draining continues until contact is broken, or until after a minute of continuous contact.  Stealing health will slowly transfer the caster&amp;#039;s injuries to the target, and when all the caster&amp;#039;s injuries are healed, the spell will immediately cease.  Stealing stamina will drain energy from the target, causing him to become fatigued, while the caster gains a temporary but significant boost to his reservoir of physical and mental energy.  The caster cannot steal stamina from another being until the last theft of stamina has worn off.  In either case, the victim may eventually lose consciousness due to injuries transferred or energy stolen, but the spell in and of itself is never fatal.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A [[Vampirism|Vampire]] can gain this spell for 10 rupees less than its normal cost.&lt;br /&gt;
* {{Original|creator=Ultra5}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Lightning_Weave_Cloth_(material)&amp;diff=1066</id>
		<title>Lightning Weave Cloth (material)</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Lightning_Weave_Cloth_(material)&amp;diff=1066"/>
		<updated>2013-10-29T17:20:52Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|tailor=yes&lt;br /&gt;
|set=15&lt;br /&gt;
|field1=Electric&lt;br /&gt;
|field2=Protect}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Weave Cloth&amp;#039;&amp;#039;&amp;#039; appears as a dark yellow, cotton-like fabric.  This material itself is like rubber in that it is largely immune to electricity.  This treasure, however, is primarily to be used as a [[:Category:Materials|material]] by [[Crafting#Tailoring|tailors]] to craft protective clothing.&lt;br /&gt;
&lt;br /&gt;
A single supply of this cloth can be used to create a tunic, cape, robe, or other garment which can cover the majority of a [[Hylian]]&amp;#039;s body.  The wearer gains no magical immunity to electricity, but any current or {{Field|Electric}} attacks which strike the garment first will not harm the wearer. The wearer will also negate any [[Plant Composition|weakness to water]] he or she would otherwise have, making it particularly useful for [[Korok]]s, [[Subrosian]]s, and [[Deku Scrub]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Like Lightning Weave Cloth protects from electricity, similar materials can provide protection from other danger sources: [[Dodongo Hide]] protects from heat, [[Silver Scale]]s protect from water, [[White Hide]] protects from cold, [[Gratitude Crystal]]s protect from {{Field|Light}} damage, and [[Evil Crystal]]s protect from {{Field|Shadow}} damage.&lt;br /&gt;
* {{Original|creator=Spirit Adept}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Green_Potion&amp;diff=1065</id>
		<title>Green Potion</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Green_Potion&amp;diff=1065"/>
		<updated>2013-10-29T17:17:45Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: more typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|field1=Heal&lt;br /&gt;
|field2=PerQuest&lt;br /&gt;
|field3=Potion&lt;br /&gt;
|field4=SingleUse&lt;br /&gt;
|field5=Stock&lt;br /&gt;
|set=10 or 100}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Green Potion&amp;#039;&amp;#039;&amp;#039; is a small container of green fluid with mystical properties.  When the potion is consumed, the user will immediately feel reinvigorated.  Any stamina or fatigue the drinker feels will be immediately relieved, and the drinker will feel particularly invigorated for several minutes thereafter.  Any [[:Category:Spells|spell]] time restrictions of the drinker will be reduced to a quarter of its normal time; including any the drinker was suffering from prior to drinking the potion, and including any spell cast within the next few minutes.  The time restrictions include both the time to cast the spell, and the time which must pass before casting the spell again.&lt;br /&gt;
&lt;br /&gt;
Normally, the Green Potion is part of the {{Field|SingleUse}} field, costs 10 rupees, and is forever lost after it is drunk.  Alternatively, the user may acquire a supply of Green Potions for 100 rupees.  A supply of Green Potions is part of the {{Field|Stock}} and {{Field|PerQuest}} fields.  With a supply, the user can use one Green Potion per quest, dungeon, or arena battle.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Green Potion is a counterpart to the [[Red Potion]].&lt;br /&gt;
* {{Canon|A Link to the Past}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Green_Potion&amp;diff=1064</id>
		<title>Green Potion</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Green_Potion&amp;diff=1064"/>
		<updated>2013-10-29T17:17:03Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|field1=Heal&lt;br /&gt;
|field2=PerQuest&lt;br /&gt;
|field3=Potion&lt;br /&gt;
|field4=SingleUse&lt;br /&gt;
|field5=Stock&lt;br /&gt;
|set=20 or 200}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Green Potion&amp;#039;&amp;#039;&amp;#039; is a small container of green fluid with mystical properties.  When the potion is consumed, the user will immediately feel reinvigorated.  Any stamina or fatigue the drinker feels will be immediately relieved, and the drinker will feel particularly invigorated for several minutes thereafter.  Any [[:Category:Spells|spell]] time restrictions of the drinker will be reduced to a quarter of its normal time; including any the drinker was suffering from prior to drinking the potion, and including any spell cast within the next few minutes.  The time restrictions include both the time to cast the spell, and the time which must pass before casting the spell again.&lt;br /&gt;
&lt;br /&gt;
Normally, the Green Potion is part of the {{Field|SingleUse}} field, costs 10 rupees, and is forever lost after it is drunk.  Alternatively, the user may acquire a supply of Green Potions for 100 rupees.  A supply of Green Potions is part of the {{Field|Stock}} and {{Field|PerQuest}} fields.  With a supply, the user can use one Green Potion per quest, dungeon, or arena battle.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Green Potion is a counterpart to the [[Red Potion]].&lt;br /&gt;
* {{Canon|A Link to the Past}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Lovers%27_Bond&amp;diff=1063</id>
		<title>Lovers&#039; Bond</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Lovers%27_Bond&amp;diff=1063"/>
		<updated>2013-10-29T17:12:02Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|form=Trait&lt;br /&gt;
|field1=Communicate&lt;br /&gt;
|field2=Sense&lt;br /&gt;
|set=50}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lovers&amp;#039; Bond&amp;#039;&amp;#039;&amp;#039; is a trait which must be obtained by two users simultaneously, and only functions between those two users.  (Its cost is only paid once between these two users.)  While rare, it is possible for two people to develop a bond so deep that it allows them to sense things about each other that no other couple does, in a form akin to magic.  Unlike a traditional spell, the effect of Lovers&amp;#039; Bond is always active.  Those who have formed this bond are able to sense the distance between them, in what general direction they lie, and some strong emotions.  They can also tell when an item or treasure belongs to their partner.&lt;br /&gt;
&lt;br /&gt;
If a user has mastered [[Sense]], that user can now sense when their partner is in danger, as if they were using it on themselves.  All other Sense restrictions and effects apply.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A similar, but less profound magical link can be created between two individuals with the [[Sympathy]] spell.&lt;br /&gt;
* {{Original|creator=Blonde Panther}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Song_of_Healing&amp;diff=1051</id>
		<title>Song of Healing</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Song_of_Healing&amp;diff=1051"/>
		<updated>2013-10-29T13:18:46Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|form=Song&lt;br /&gt;
|PWC=C&lt;br /&gt;
|cost=2}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Song of Healing&amp;#039;&amp;#039;&amp;#039; is a mystical song, which must be played skillfully for at least 10 seconds to activate its effects.  While the song doesn&amp;#039;t heal wounds, it has the strange property of both soothing the soul and repairing inanimate objects.  More specifically, anyone who hears it will feel negative or unpleasant burdens and emotions seem to wash away.  Any mundane, nonmagical item which has recently suffered damage will be mysteriously repaired as if by invisible hands.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Song of Healing is used to create a [[Transformation Mask]] from a burdened soul.&lt;br /&gt;
* A counterpart to this song, which does heal minor wounds, is known as the [[Sonata of Soothing]].&lt;br /&gt;
* {{Canon|Majora&amp;#039;s Mask}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Transformation_Mask&amp;diff=1050</id>
		<title>Transformation Mask</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Transformation_Mask&amp;diff=1050"/>
		<updated>2013-10-29T13:11:21Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|form=Magical Item&lt;br /&gt;
|major=yes&lt;br /&gt;
|field1=Transform&lt;br /&gt;
|set=100}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Transformation Mask&amp;#039;&amp;#039;&amp;#039; can only be obtained with the passing of an individual of a given race, who has sorrows left in this world.  When the [[Song of Healing]] is played in memory of the being, the soul is healed and what is left behind is a mask corresponding to that being&amp;#039;s particular race.  For example, a [[Goron]]&amp;#039;s soul would leave behind a &amp;quot;Goron Mask.&amp;quot;  While this is the traditional means by which a Transformation Mask is created, it can also be inherited or obtained from someone else who first obtained the mask.  Donning this mask bends and morphs the wearer into that race so long as it is worn, often keeping some aspects of the wearer&amp;#039;s own appearance alongside the one who has passed.&lt;br /&gt;
&lt;br /&gt;
The user&amp;#039;s [[PWC]] does not change with this mask.  He loses any [[racial perk]]s which are &amp;#039;&amp;#039;innate&amp;#039;&amp;#039; or &amp;#039;&amp;#039;distinct&amp;#039;&amp;#039; to his race, and gains any racial perks which are &amp;#039;&amp;#039;innate&amp;#039;&amp;#039; to the new race; this is reversed when he transforms back to normal.  He becomes capable of learning distinct racial perks for the new race, but can only use such perks while in the new race&amp;#039;s form.  Otherwise, none of his treasures change, unless a given treasure depends on one&amp;#039;s race.&lt;br /&gt;
&lt;br /&gt;
{{Major}}&lt;br /&gt;
&lt;br /&gt;
A player cannot gain a Transformation Mask which transforms a character into a race the player would not otherwise be able to play.  For example, a player who hasn&amp;#039;t earned the ability to play a [[Darknut]] cannot gain a Darknut Mask for any of his characters.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Mask Collector]] Major treasure enables one to acquire many Transformation Masks without filling Major treasure slots, and for much lower costs, but poses strict limits on what other treasures the user can acquire.&lt;br /&gt;
* {{Canon|Majora&amp;#039;s Mask}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Vampirism&amp;diff=1049</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Vampirism&amp;diff=1049"/>
		<updated>2013-10-29T13:08:52Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|field1=Empower&lt;br /&gt;
|field2=Transform&lt;br /&gt;
|field3=Undead&lt;br /&gt;
|form=Trait&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|PWC=P&lt;br /&gt;
|cost=7&lt;br /&gt;
|major=yes}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vampirism&amp;#039;&amp;#039;&amp;#039; is a powerful, permanent trait.  Through a curse--or a gift--inflicted by a monster, the user&amp;#039;s body has become changed for all eternity, never able to return to what it once was. The effect has torn her from the living, as her body is now seemingly deceased, but never rotting, and never reaching a state of being inanimate.  She now lies somewhere between life and death, an undead abomination.  Several significant changes have been made to the user&amp;#039;s physiology:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Undead]]&amp;#039;&amp;#039;&amp;#039;: The user is now considered undead by other treasures.  The user is not alive. As such, she has no need to eat or drink in the traditional manner, has no necessity to breathe, and does not age. She is still required to sleep, but generally prefers to now do it during the day.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fire Weakness&amp;#039;&amp;#039;&amp;#039;: The user&amp;#039;s body is now incredibly flammable, and she takes roughly twice the damage from {{Field|Fire}}-based attacks.  This weakness can be negated with a [[Goron Tunic]], [[Fireshield Earrings]], or protective gear created from [[Dodongo Hide]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light Weakness&amp;#039;&amp;#039;&amp;#039;: The user&amp;#039;s body is now highly sensitive to light, to the point even being in direct sunlight is particularly unpleasant.   She takes roughly twice the damage from {{Field|Light}}-based attacks.  This weakness can be negated with a [[Golden Tunic]], or other protective gear created from [[Gratitude Crystal]]s.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Abomination&amp;#039;&amp;#039;&amp;#039;: The user is unaffected by traditional healing spells or items, as they work be infusing the user with life--but the user is not alive, and thus not affected by such things.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blood Addiction&amp;#039;&amp;#039;&amp;#039;: A Vampire has a craving for the blood of mammals, savoring that of [[Hylian]]s, [[Gerudo]], and [[Kokiri]] most of all. It is a Vampire&amp;#039;s sole source of energy, and as such, at least one victim must be drained of blood in every quest (or classic dungeon) for the Vampire to remain healthy.  Alternatively, a gallon of blood may be consumed from one or more sources. Failure to do so will result in either the Vampire&amp;#039;s true death, or the failure of the quest. The user has been given elongated canines which with she can normally suck blood, making the feeding process easier.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enhanced Strength&amp;#039;&amp;#039;&amp;#039;: A Vampire has dramatically increased strength and stamina, roughly 150% of what she had in mortality.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Regeneration&amp;#039;&amp;#039;&amp;#039;: Although the user cannot heal via magic, her own natural healing has been dramatically enhanced.  Non-lethal injuries can be healed with a single night&amp;#039;s rest.  Lethal injuries--barring fire, light-based attacks, sunlight, or piercing through the heart with wood--can be healed in a week-long rest.  In addition, the user is no longer affected by poisons or diseases.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonus Treasures&amp;#039;&amp;#039;&amp;#039;: The user has a particularly easy time gaining certain treasures.  These include [[Summon Keese]], [[Charmed Speech]], [[Vampiric Touch]], and [[Fire]].  Any such treasure can be obtained for 10 rupees less the user would normally need to expend (to a minimum cost of 10 rupees).&lt;br /&gt;
&lt;br /&gt;
{{Major}}&lt;br /&gt;
&lt;br /&gt;
{{Original|creator=Guy}}  It was designed at the request of {{Creator|Chi}}, who originally introduced the idea.&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Summon_Phantom&amp;diff=1048</id>
		<title>Summon Phantom</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Summon_Phantom&amp;diff=1048"/>
		<updated>2013-10-29T13:05:38Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|form=Spell&lt;br /&gt;
|PWC=W&lt;br /&gt;
|cost=7&lt;br /&gt;
|pre=[[Summon Power]]&lt;br /&gt;
|field1=Summon}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Summon Phantom&amp;#039;&amp;#039;&amp;#039; is a powerful summoning spell, which can be cast by concentrating for about one second.  Upon casting, an gray-armored Phantom appears within arm&amp;#039;s reach of the caster, who will fulfill all of the user&amp;#039;s commands to the best of its ability.  It is identical to normal Phantoms in all respects.  As such, it can run at a speed up to a Hylian&amp;#039;s jogging speed, and is capable of devastating physical attacks with the blade it wields.  It is invulnerable to normal attacks, but can be damaged by being struck in the back by a treasure, and can be normally damaged by any force equivalent to an [[:Category:Offensive Intent|Offensive]] [[:Category:Major Treasures|Major]] treasure.&lt;br /&gt;
&lt;br /&gt;
If the caster has a weapon enchantment, such as a [[Fire Enchantment]] or [[Shadow Enchantment]], he can cast it on the Phantom&amp;#039;s weapon as the Phantom is summoned.&lt;br /&gt;
&lt;br /&gt;
The Phantom will remain until it dies, or the caster dismisses it, at which point it will immediately vanish.  A Phantom can persist up to an hour&amp;#039;s time, after which it will dismiss itself.  Once a Phantom vanishes for any reason, the caster cannot summon another one to replace its specific slot for at least 24 hours.  This does not prevent the caster from summoning creatures which are not Like-Likes.&lt;br /&gt;
&lt;br /&gt;
The number of summon levels you have represents how many summoned creatures you can simultaneously maintain. A summoned Phantom, due to its power, occupies two summon levels, until it dies or is dismissed. In this way, the Phantom &amp;quot;fills&amp;quot; two of your summon levels.  You normally only have one summon level, but can gain more through the [[Summon Power]] treasure, which is required to be able to summon a Phantom.  While two of your summon levels are filled by the Phantom, you cannot summon any more creatures with those two levels, until the Phantom vanishes.&lt;br /&gt;
&lt;br /&gt;
{{Major}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Augment==&lt;br /&gt;
{{TB&lt;br /&gt;
|augment=yes&lt;br /&gt;
|title=Returning Phantom&lt;br /&gt;
|PWC=W&lt;br /&gt;
|field1=Travel&lt;br /&gt;
|cost=3}}&lt;br /&gt;
{{Augment|Returning Phantom&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Wrecking Phantom}}&lt;br /&gt;
&lt;br /&gt;
A caster with the &amp;#039;&amp;#039;&amp;#039;Returning Phantom&amp;#039;&amp;#039;&amp;#039; augment can summon a Phantom with golden-colored armor.  At will, the caster can teleport this Phantom to his side.  The Phantom otherwise functions as normal.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{TB&lt;br /&gt;
|augment=yes&lt;br /&gt;
|title=Wrecker Phantom&lt;br /&gt;
|PWC=W&lt;br /&gt;
|field1=Transform&lt;br /&gt;
|cost=4}}&lt;br /&gt;
A caster with the &amp;#039;&amp;#039;&amp;#039;Wrecker Phantom&amp;#039;&amp;#039;&amp;#039; augment can summon a Phantom which is a bit wider-set than normal.  This Phantom is capable of transforming quickly into a large sphere of metal, which can roll at higher speeds--equivalent to a Hylian&amp;#039;s sprinting speed-- for destructive purposes.  The surface of the sphere is as indestructible as the Phantom&amp;#039;s normal armor.  While in this spherical form, however, the Phantom has difficulty turning, and even greater difficulty stopping.&lt;br /&gt;
&lt;br /&gt;
A caster with both augments can summon a &amp;quot;Returning Wrecker Phantom&amp;quot; which possesses both augments.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Spells which summon lesser creatures include [[Summon Keese]], [[Summon ChuChu]], [[Summon Floormaster]], and [[Summon Like-Like]].&lt;br /&gt;
* {{Borderline|guess=yes|game=Spirit Tracks}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Category:Potion_Field&amp;diff=1012</id>
		<title>Category:Potion Field</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Category:Potion_Field&amp;diff=1012"/>
		<updated>2013-10-28T16:23:24Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists all treasures in the Potion [[field]], which is an implement field.  A treasure in this field is, or concerns, a mystical elixir which produces a magical effect when imbibed. &lt;br /&gt;
[[Category: Treasures by Field]]&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Ice_Shell&amp;diff=1011</id>
		<title>Ice Shell</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Ice_Shell&amp;diff=1011"/>
		<updated>2013-10-28T08:49:12Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Offensive&lt;br /&gt;
|form=Spell&lt;br /&gt;
|field1=Empower&lt;br /&gt;
|field2=Ice&lt;br /&gt;
|field3=Protect&lt;br /&gt;
|cost=7&lt;br /&gt;
|major=yes&lt;br /&gt;
|PWC=W}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ice Shell&amp;#039;&amp;#039;&amp;#039; is an extremely powerful spell, best used by an expert of ice magic in the absence of other allies.  {{Major}}&lt;br /&gt;
&lt;br /&gt;
The caster can summon all of his magical strength to manifest a contained, but violent blizzard centered on him.  This coats all surfaces around him in a large radius (of about 100 meters, or 300 feet) in solid ice; objects are frozen in place, and the ground becomes slick.  He himself curls up into a semiconscious trance-like state, where he is surrounded by a protective shell of solid ice.  The shell is as hard as normal ice, and about a foot thick.  &lt;br /&gt;
&lt;br /&gt;
While in the trance, the user has virtually no need to breathe.  He is not capable of fully conscious thought, but is capable of reflexive and instinctive actions.  He will usually attack any beings near him who aren&amp;#039;t protected by some form of treasure, but will only attack with offensive ice spells he knows.  Such spells may see an increase in power while the caster is in this trance.  If the caster knows no ice spells, he will be unable to attack, and the only action he can take is sliding about in his shell.  On a flat surface of his own ice, the user can maneuver the shell at a speed equivalent to a walking pace.  This speed may increase on declining slopes, and decrease on rising slopes.&lt;br /&gt;
&lt;br /&gt;
This spell will end if the shell is forcefully broken open, when the caster&amp;#039;s consciousness chooses to end it, or after the user can no longer hold his breath.  In the trance state, the user will be able to hold his breath for approximately 10 minutes.  Once the spell is broken, the caster will be magically unconscious for at least an hour; no effects will be able to awaken him, not even spells like [[Revive]] which specifically awaken.  After the hour has passed, the user may awaken normally.&lt;br /&gt;
&lt;br /&gt;
{{Canon|Twilight Princess}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Thunder&amp;diff=1010</id>
		<title>Thunder</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Thunder&amp;diff=1010"/>
		<updated>2013-10-28T08:46:28Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Offensive&lt;br /&gt;
|form=Spell&lt;br /&gt;
|major=yes&lt;br /&gt;
|field1=Electric&lt;br /&gt;
|PWC=W&lt;br /&gt;
|cost=7}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thunder&amp;#039;&amp;#039;&amp;#039; is a powerful offensive spell.  {{Major}}&lt;br /&gt;
&lt;br /&gt;
For just over two full seconds, the caster extends his dominant arm straight and locks it in place, with the palm held open, as his feet are held firmly against the ground.  For the duration of this charging period, the palm glows increasingly bright white-yellow, until finally a bolt of lightning shoots straight out from the caster&amp;#039;s arm, tearing viciously into anything in its path.  The bolt travels at incredible speed, and is drawn to metal objects such as armor.  Using this spell once causes a horrendous, but non-damaging, burning sensation in the caster&amp;#039;s hand, preventing them from using it for a brief period as it cools down.  Casting Thunder more than once per minute will usually cause extreme, permanent burns to the caster&amp;#039;s hand and arm.&lt;br /&gt;
&lt;br /&gt;
{{Canon|Adventure of Link}}  The original, canonical Thunder spell called down lightning from the sky, and did not shoot from the caster&amp;#039;s arm.&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Template:StartBonus&amp;diff=980</id>
		<title>Template:StartBonus</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Template:StartBonus&amp;diff=980"/>
		<updated>2013-10-27T10:56:34Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is an unusual treasure, in that it can only be obtained by characters of the {{{2}}} race, and can only be obtained as one of the character&amp;#039;s racial perks.  When so obtained, the gaining character gains an additional 40 rupees to spend at character creation.  These additional rupees can only be used to acquire [[:Category:{{{1}}}-based|{{{1}}}-based]] treasures.  Any of these rupees that are not spent are forever lost.  A character of another race can never obtain this treasure, even if such a character somehow later becomes a member of the {{{2}}} race.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
Type the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{StartBonus|aspect|race}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Replace &amp;#039;&amp;#039;&amp;#039;aspect&amp;#039;&amp;#039;&amp;#039; with Power, Wisdom, or Courage, as appropriate.&lt;br /&gt;
* Replace &amp;#039;&amp;#039;&amp;#039;race&amp;#039;&amp;#039;&amp;#039; with the name of the race which benefits from the perk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Thunderstomp&amp;diff=968</id>
		<title>Thunderstomp</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Thunderstomp&amp;diff=968"/>
		<updated>2013-10-26T00:10:12Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Offensive&lt;br /&gt;
|form=Technique&lt;br /&gt;
|PWC=P&lt;br /&gt;
|field1=Fist&lt;br /&gt;
|cost=6}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thunderstomp&amp;#039;&amp;#039;&amp;#039; is a powerful kicking technique.  Taking both of her feet together, pulling back their arms (and wings, if applicable), the user concentrates all of her inner strength into her feet, before smashing them both forward with superhuman power, her boots often striking so hard that it sounds as a clap of thunder on impact--hence the name.  However, the form needed to pull off this strike ends with the user collapsing to the ground, often out of breath from the sheer exertion their last attack took out of them.  The impact itself is capable of breaking stone and violently rending steel.  Most beings who take the attack without protection cannot hope to survive it, and those who block it even with a shield rarely escape injury.&lt;br /&gt;
&lt;br /&gt;
{{Borderline|media&amp;#039;&amp;#039;Super Smash Bros. Brawl&amp;#039;&amp;#039;}}  In that game, it is a technique used by Ganondorf.&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Summon_Floormaster&amp;diff=967</id>
		<title>Summon Floormaster</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Summon_Floormaster&amp;diff=967"/>
		<updated>2013-10-26T00:06:19Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|field1=Shadow&lt;br /&gt;
|field2=Summon&lt;br /&gt;
|field3=Trap&lt;br /&gt;
|PWC=W&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|cost=4&lt;br /&gt;
|form=Spell&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Summon Floormaster&amp;#039;&amp;#039;&amp;#039; , also known as &amp;#039;&amp;#039;&amp;#039;Summon Wallmaster&amp;#039;&amp;#039;&amp;#039;, is a summoning spell, which can be cast by concentrating for about one second.  Upon casting, a Floormaster or Wallmaster appears within arm&amp;#039;s reach of the caster, who will fulfill all of the user&amp;#039;s commands to the best of its ability.  It cannot persist outside of the general area in which it is summoned, and will instinctively patrol that area to guard it from what it sees as intruders (which includes any being other than the caster, and other Wallmasters or Floormasters).  If it manages to grab hold securely of a being, the monster can drag it down through the shoulders, and harmlessly toss it out of the area.  In a building or complex, the monster will toss it to the entrance.  Outside, it will expel the intruder to an area approximately 100 meters (or 300 feet) from where it caught the intruder, in whatever direction it feels is furthest away.&lt;br /&gt;
&lt;br /&gt;
A summoned Floormaster has the benefit of being able to disappear into a hole of swirling shadows on the ground, allowing it to pounce up and grab unsuspecting victims.  A summoned Wallmaster has the benefit of being able to traverse walls and ceilings, thereby allowing it to drop down to grab unsuspecting intruders.&lt;br /&gt;
&lt;br /&gt;
The Floormaster or Wallmaster will remain until it dies, or the caster dismisses it, at which point it will immediately vanish.  Once a Floormaster or Wallmaster vanishes for any reason other than dismissal, the caster cannot summon another one to replace its specific slot for at least 1 minute.  This does not prevent the caster from summoning more Floormasters or Wallmasters if he would otherwise be able, nor does it prevent him in any way from summoning creatures which are not Floormasters or Wallmasters.&lt;br /&gt;
&lt;br /&gt;
{{Summon|Floormaster or Wallmaster}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Augment==&lt;br /&gt;
{{TB&lt;br /&gt;
|augment=yes&lt;br /&gt;
|title=Guardmaster&lt;br /&gt;
|cost=1&lt;br /&gt;
|field=Protect&lt;br /&gt;
|PWC=W}}&lt;br /&gt;
{{Augment|Guardmaster}}  A caster with this augment may mentally picture certain people, creatures, or entire races while casting this spell.  If she does so, the resulting Floormaster or Wallmaster, the monster will instinctively let the protected beings through, as if they were not intruders.  Casting the spell in this way takes only a few seconds longer than normal, unless the caster has an exhaustive list of specific individuals to allow.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Similar spells for summoning monsters include [[Summon Keese]], [[Summon ChuChu]], and [[Summon Like-Like]].&lt;br /&gt;
* {{Original|creator=Quill}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Memory_Metal_(material)&amp;diff=966</id>
		<title>Memory Metal (material)</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Memory_Metal_(material)&amp;diff=966"/>
		<updated>2013-10-26T00:01:46Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|blacksmith=yes&lt;br /&gt;
|woodworker=yes&lt;br /&gt;
|set=variable&lt;br /&gt;
|field1=Empower&lt;br /&gt;
|field2=WeaponBase&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|form=Magical Item}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Memory Metal&amp;#039;&amp;#039;&amp;#039; is a [[:Category:Materials|material]] which can be used by [[Crafting#Blacksmithing|blacksmiths]].  On its own, the material seems to have nearly identical properties to steel.  When crafted into a fine melee weapon, gauntlet, or bracer, however, it can gain a powerful new property.  The knowledge of any one [[:Category:Techniques|technique]] or [[:Category:Spells|spell]] with the {{Field|WeaponBase}} field can be imbued into the forged item.  Anytime thereafter, any being who wields the weapon (or wears the bracer) gains complete and instantaneous knowledge of the maneuver, as if he or she has been using it for years.  As soon as the item leaves their grasp, however, the maneuver is just as quickly forgotten.  In effect, this grants the wielder the ability to use a WeaponBase move chosen by the Blacksmith.&lt;br /&gt;
&lt;br /&gt;
If the Blacksmith doesn&amp;#039;t know the technique or spell to be imbued, the cost of Memory Metal equals the cost of that technique or spell.  If the Blacksmith does know the proper technique or spell, then the cost becomes 2 cost levels lower than the cost of that technique or spell.  (For example, a Higher cost Power-based technique can be acquired as a Lower cost Power-based Memory Metal.)  Cost level cannot be reduced below &amp;quot;Lowest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Variant==&lt;br /&gt;
Over time, [[Crafting#Woodworking|woodworkers]] have learned to emulate the property of Memory Metal, in what has now been dubbed Wonder Wood.  Wonder Wood has physical properties more similar to oak than steel, but otherwise has the same cost and effects as Memory Metal.  As such, any practiced woodworker can choose to gain Wonder Wood in place of Memory Metal.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{Original|creator=Guy}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Wind&amp;diff=915</id>
		<title>Wind</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Wind&amp;diff=915"/>
		<updated>2013-10-25T06:57:56Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Offensive&lt;br /&gt;
|form=Spell&lt;br /&gt;
|PWC=W&lt;br /&gt;
|field1=Projectile&lt;br /&gt;
|field2=Wind&lt;br /&gt;
|cost=2&lt;br /&gt;
}} &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wind&amp;#039;&amp;#039;&amp;#039; is an offensive spell.  To cast Wind, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of magical wind, comparable in size to a Hylian&amp;#039;s head, which shoots forward with velocity comparable to a fastball and force comparable to a strong [[Hylian]]&amp;#039;s tackle.  This ball of wind can push objects or enemies back or over, or even send them into the air if they&amp;#039;re light.  A lightweight [[Korok]] will usually be blown back, whereas a [[Goron]] will generally be fine if he&amp;#039;s not caught off-guard.  This projectile dissipates immediately after contact.&lt;br /&gt;
&lt;br /&gt;
Normally, the caster can cast Wind once every 90 seconds.  With one level of [[Magic Power]], the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Augment==&lt;br /&gt;
{{TB&lt;br /&gt;
|title=No Instrument Required&lt;br /&gt;
|PWC=W&lt;br /&gt;
|augment=yes&lt;br /&gt;
|cost=1&lt;br /&gt;
}}&lt;br /&gt;
{{Augment|No Instrument Required}} A caster with this augment gains two benefits. &lt;br /&gt;
* The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.&lt;br /&gt;
* The time restrictions on casting Ice may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Spells with a comparable effect include [[Fire]], [[Ice]], [[Magic Bolt]], [[Holy Bolt]], and [[Shadow Ball]].&lt;br /&gt;
* {{Original|creator=Eevachu}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Treasure_Trap&amp;diff=900</id>
		<title>Treasure Trap</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Treasure_Trap&amp;diff=900"/>
		<updated>2013-10-25T00:06:14Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Offensive&lt;br /&gt;
|form=Spell&lt;br /&gt;
|field1=Enchant&lt;br /&gt;
|field2=Trap&lt;br /&gt;
|PWC=W&lt;br /&gt;
|cost=2}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Treasure Trap&amp;#039;&amp;#039;&amp;#039; enables a spellcaster to store any one [[:Category:Offensive Intent|offensive]] [[:Category:Spells|spell]], or {{Field|Summon}} spell, he knows in a small container, such as a chest or drawer.  Doing so merely requires him to channel his spell&amp;#039;s power into the container, by physically touching the bottom of it.  A spell stored in this way cannot be cast by its original caster for as long as it is stored.  When the container is next opened, the spell will be cast on the opener, or otherwise directed at the opener.  In the case of a Summon spell, the creature is summoned as the chest is opened, and has been given the order of killing the opener.  &lt;br /&gt;
&lt;br /&gt;
When the spell is cast, either by the container or by the original caster, it then disappears from the container.  In this way, the caster cannot cast the stored spell, unless he wishes for it to no longer be stored. A spell cast from the container still has the same restrictions as the normal spell, including time limits.  As such, a spell with a time limit cannot be cast immediately after the container cast it.&lt;br /&gt;
&lt;br /&gt;
{{Canon|A Link to the Past|nolink}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Wind%27s_Requiem&amp;diff=899</id>
		<title>Wind&#039;s Requiem</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Wind%27s_Requiem&amp;diff=899"/>
		<updated>2013-10-25T00:04:29Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|form=Song&lt;br /&gt;
|PWC=C&lt;br /&gt;
|field1=Wind&lt;br /&gt;
|cost=1}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wind&amp;#039;s Requiem&amp;#039;&amp;#039;&amp;#039; is a magical song, which must be played skillfully for roughly 10 seconds for its effect to activate.  After his magical song finishes, the wind will abruptly pick up or change to a direction of the user&amp;#039;s choosing. Exactly which direction of the cardinal eight the wind blows depends on the exact notes played.&lt;br /&gt;
&lt;br /&gt;
{{Canon|The Wind Waker}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Shield_Breaker&amp;diff=898</id>
		<title>Shield Breaker</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Shield_Breaker&amp;diff=898"/>
		<updated>2013-10-24T22:37:42Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|PWC=P&lt;br /&gt;
|cost=5&lt;br /&gt;
|field1=Cut&lt;br /&gt;
|field2=Disable&lt;br /&gt;
|field3=WeaponBase&lt;br /&gt;
|intent=Offensive&lt;br /&gt;
|form=Technique}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shield Breaker&amp;#039;&amp;#039;&amp;#039; is a powerful technique which cannot be blocked, but can otherwise be evaded.  To use it, the user concentrates all of his power into either his fist or a melee weapon for two seconds, then unleashes it with a vicious force.  While the attack is a strong one, it is not noticeably more potent than a mundane body blow against an unarmed combatant.  What makes this technique unique is that it devastates any form of barrier normally capable of warding attack. This includes, shields, armor, parrying weapons, magical screens, and more--anything that attempts to prevent entry or damage dealt by the user&amp;#039;s force is obliterated on impact.  Cutting or piercing weapons will penetrate any material, even the thickest armor crafted from [[Goron Iron]], as if it was made of butter. Blunt weapons, by contrast, will have the full force of their impact felt on anything behind the blocking object; striking a shield would not harm the shield, but the bearer of that shield would feel a crippling blow to his arm.  &lt;br /&gt;
&lt;br /&gt;
For the purpose of other treasures, the offensive effect of Shield Breaker is treated as being as powerful as a [[:Category:Major Treasures|Major]] treasure.  It is important to remember that the damage felt by any creature directly is comparable to a normal attack.  An attack using Shield Breaker is only extraordinary due to its ability to penetrate barriers.&lt;br /&gt;
&lt;br /&gt;
{{Borderline|media=&amp;#039;&amp;#039;Super Smash Bros. Melee&amp;#039;&amp;#039;}}  In that game, it is a technique used by Marth and Roy.&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Sky_Cannon&amp;diff=887</id>
		<title>Sky Cannon</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Sky_Cannon&amp;diff=887"/>
		<updated>2013-10-24T18:40:15Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Offensive&lt;br /&gt;
|form=Mechanical Item&lt;br /&gt;
|field1=Bomb&lt;br /&gt;
|field2=Projectile&lt;br /&gt;
|field3=Travel&lt;br /&gt;
|cost=75&lt;br /&gt;
|PWC=P}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Sky Cannon&amp;#039;&amp;#039;&amp;#039; appears as a colossal [[cannon]] standing roughly 5 meters (or 15 feet) high, forged with archaic technology.  It&amp;#039;s believed this legendary device was constructed by a race of people who live in the sky, and just so happened to fall into the hands of [[Hylian]]s years ago. Needless to say, it&amp;#039;s an incredibly rare find.  The cannon capable of fully rotating in every direction, and can fire anything from a [[Goron]] to a [[Powder Keg Supply|Powder Keg]] to two dozen normal sized cannonballs from its monstrous gullet.  Aiming the cannon can be done in a matter of seconds, and all it needs to fire is a pull of a cord each time.  Additional ammunition must be loaded after every shot, of course.  Due to the cannon&amp;#039;s size and weight, it typically can&amp;#039;t be moved without a large [[vehicle]] or some extraordinary means.&lt;br /&gt;
&lt;br /&gt;
The cannon is so powerful that it can be used for devastating offensive effect.  However, the cannon doesn&amp;#039;t harm its projectiles directly, allowing it to be used for long distance travel, so long as the living projectile has [[Deku Leaf|some]] [[Feather Fall|means]] of [[Winged Flight|slowing]] his descent.&lt;br /&gt;
&lt;br /&gt;
{{Canon|Twilight Princess}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;diff=886</id>
		<title>Smuggling Pocket</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;diff=886"/>
		<updated>2013-10-24T18:34:33Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|form=Spell&lt;br /&gt;
|PWC=C&lt;br /&gt;
|cost=3&lt;br /&gt;
|field1=Summon}}&lt;br /&gt;
Extremely popular with smugglers and couriers, the &amp;#039;&amp;#039;&amp;#039;Smuggling Pocket&amp;#039;&amp;#039;&amp;#039; spell allows a character to create a small pocket dimension in which one small object may be stashed and retrieved at will.  To use it, the caster must first spend a few minutes magically &amp;quot;imprinting&amp;quot; a unique magical &amp;quot;signature&amp;quot; onto a small item, after which the item will disappear into the pocket dimension.  The item must have less mass than the user&amp;#039;s fist; even though a combat knife is longer than one&amp;#039;s fist, it still has less mass.  Any object which has a soul, is in some way sentient, or alive (to include [[Picori]], magical constructs, and some magical items) will naturally resist the imprinting process and so cannot be used with this spell.&lt;br /&gt;
&lt;br /&gt;
The caster may later recall the item at any time with a silent, mental rite lasting a few seconds.  The item will then immediately appear in contact with his hand, in any orientation he desires (so a knife may appear hidden in the sleeve, or grasped in the user&amp;#039;s hand).  The user&amp;#039;s hand must be still when the item manifests, and the caster can never have the item &amp;quot;appear&amp;quot; inside solid matter, such as a person&amp;#039;s chest.  The item will return in the exact same condition as was placed into the dimension, regardless of time passed; a fresh fruit will return a fresh fruit, a [[Pictobox|pictobox]] will return with the same pictographs it had when it entered.&lt;br /&gt;
&lt;br /&gt;
Once an item is drawn out, the caster must perform the imprinting process from the beginning, whether the same item is being stored, or a different item.  It is impossible to recover the contents of another being&amp;#039;s pocket dimension; only the original caster may retrieve it.  If the original caster dies, then the item is lost to the pocket dimension forever.  An item which pierces illusions or reveals information, such as the [[Lens of Truth]] or [[Hero&amp;#039;s Charm]], can be used to view the contents of another being&amp;#039;s pocket dimension, but only if the caster has died or wills the item to be seen.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Adventure Pouch]] has a similar effect of making items easier to carry, but does not completely hide items in the way Smuggling Pocket does.&lt;br /&gt;
* {{Original|creator=Razgriz}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Scent_Seed_Supply&amp;diff=864</id>
		<title>Scent Seed Supply</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Scent_Seed_Supply&amp;diff=864"/>
		<updated>2013-10-24T09:57:30Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: Typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|botanist=yes&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|set=2 or 15&lt;br /&gt;
|field1=Deku&lt;br /&gt;
|field2=Seed&lt;br /&gt;
|field3=SingleUse&lt;br /&gt;
|field4=Stock}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Scent Seed&amp;#039;&amp;#039;&amp;#039; appears as a small fruit, appearing as an orange sphere with small protruding spikes.  When a Scent Seed is struck against a hard surface, it releases a strange and powerful scent that strongly attracts many feral creatures, including many monsters.  An individual Scent Seed is a [[:Category:SingleUse Field|Single-Use]] item, and can be acquired at a cost of 2 rupees.  An individual Scent Seed can only be used once.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Scent Seed Supply&amp;#039;&amp;#039;&amp;#039; is a [[:Category:Stock Field|Stock]] treasure which gives the owner an effectively infinite supply of these seeds, costing a set 15 rupees.  A supply is a racial perk for [[Deku Scrub]]s, and as such, a Deku Scrub can choose to gain it as a perk upon character creation.  Other races must acquire this treasure normally.&lt;br /&gt;
&lt;br /&gt;
A [[Crafting#Botany|Botanist]] can [[Crafting|craft]] with individual Scent Seeds (but not with a supply of them).  A skilled botanist can use 3 single Scent Seeds to craft a Scent Seed Supply.  Using 4 individual seeds, the botanist can splice a Scent Seed&amp;#039;s aromatic effect into a [[:Category:Stock Field|supply]] of other seeds, fruits, or vegetables.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{Canon|Oracle of Seasons&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Oracle of Ages}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Ring_of_Silence&amp;diff=863</id>
		<title>Ring of Silence</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Ring_of_Silence&amp;diff=863"/>
		<updated>2013-10-24T09:53:45Z</updated>

		<summary type="html">&lt;p&gt;Blonde Panther: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|form=Magical Item&lt;br /&gt;
|PWC=C&lt;br /&gt;
|cost=4&lt;br /&gt;
|field1=Protect}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Ring of Silence&amp;#039;&amp;#039;&amp;#039; is a defensive magical item.  Any sound made by the wearer, or any items the wearer holds, is greatly muffled.  All but the loudest of sounds made by the user are practically inaudible in the presence of any background noise.  Any object other than the ground that the user touches, but does not hold or wear, will still make noise normally.   For instance, a chain held in the user&amp;#039;s hand will jingle inaudibly, but tapping that chain into a wall will make noise normally.&lt;br /&gt;
&lt;br /&gt;
{{Original|creator=Gabby}}&lt;/div&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
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