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		<id>http://library.hyrulecastle.org/index.php?title=Race:Moblin&amp;diff=3179</id>
		<title>Race:Moblin</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Race:Moblin&amp;diff=3179"/>
		<updated>2015-06-22T01:34:30Z</updated>

		<summary type="html">&lt;p&gt;Saria: /* Culture &amp;amp; History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceIntro|standard|monster}}&lt;br /&gt;
&lt;br /&gt;
Canonically, Moblins appear in the majority of games in the &amp;#039;&amp;#039;Zelda&amp;#039;&amp;#039; series, though their appearance varies somewhat from one game to the next.  Most canonical variants of Moblins are considered part of this race on Hyrule Castle.  Namely, this includes Goriya which debuted in the first &amp;#039;&amp;#039;Legend of Zelda&amp;#039;&amp;#039;, the Miniblins and Bokoblins which first appeared in &amp;#039;&amp;#039;The Wind Waker&amp;#039;&amp;#039;, and the Bulbins which initially occurred in &amp;#039;&amp;#039;Twilight Princess&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Character Creation Brief==&lt;br /&gt;
Moblins are currently among the most populous &amp;quot;monstrous&amp;quot; [[:Category:Races|race]] in mainland Hyrule.  Currently, many of them were hired as mercenaries and know work in the armies of [[Ganon]] (although such Moblins cannot be made as player-characters).  Others roam the wilds, lurk in the [[Lost Woods]], rummage through the ruins of [[Southern Hyrule]], work as ravaging pirates centered in the [[Forsaken Fortress]], or more peacefully inhabit [[Monster Village]].&lt;br /&gt;
&lt;br /&gt;
Moblins are usually wild beast-men who stereo-typically cannot control their urges, giving into rage, hunger, greed, or other vices without hesitation.  Largely because of these, [[Hylian]]s and their Kingdom of Hyrule largely abhor them as monsters.  Despite such views, Moblins are decently intelligent, considerably strong compared to most Hyruleans, and are often able to speak the Hyrulean language.  While most lack proper training for battle, they have strong instincts and an almost natural talent to use simple weapons like spears and clubs, which often makes up for their impatience in learning proper technique.&lt;br /&gt;
&lt;br /&gt;
Moblins usually wear some form of clothing, most commonly trousers and occasionally jerkins.  A typical Hylian would tell you they never wear enough clothing, however, and none of it is ever clean.  Even while fighting, it&amp;#039;s rare to see them in armor.&lt;br /&gt;
&lt;br /&gt;
As a whole, Moblins vary widely in appearance, perhaps moreso than any other race.  They all are covered in fur, have a face which somehow seems a cross between a Hylian&amp;#039;s and a swine&amp;#039;s, and all have a humanoid shape.  There are four typical varieties of Moblin, and a typical member of the race fits best into one of these categories:&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Common Moblin&amp;#039;&amp;#039;&amp;#039; is slightly taller and much wider than Hylian, these are often portrayed as both the strongest and stupidest variety.  Usually, they have brown fur and the most pig-like face of them all, and are considered to be the most savage.  A Common Moblin begins with a PWC of 2/1/1.  This starting [[PWC]] can be defied by using the [[Exception]] racial perk during character creation.&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Goriya&amp;#039;&amp;#039;&amp;#039; is of comparable size to a Hylian, albeit a bit wider.  These Moblins usually have a face which more resembles a fox than a pig, and their fur is usually orange or red, but occasionally blue or other colots.  They traditionally favor [[Boomerang]]s as weapons.  Often, they are portrayed as being the quietest and most well-mannered of their race, but also among the rarest.  A Goriya begins with a PWC of either 2/1/1 or 1/1/2.  This starting PWC can be defied by using the Exception racial perk during character creation.&lt;br /&gt;
*  &amp;#039;&amp;#039;&amp;#039;Bokoblin&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Bulblin&amp;#039;&amp;#039;&amp;#039;, is of slightly lesser height than Hylians, and of comparable strength.  Their fur is most often green, but can also be blue, red, or other colors.  Bokoblins are distinguished by functioning in groups, and using pack tactics.  They are often considered to be the most intelligent and cunning, but no less savage than Common Moblins.  A Bokoblin begins with a PWC of 2/1/1, 1/2/1, or 1/1/2.  In effect, a Bokoblin begins at 1/1/1 with an additional +1 to any aspect of PWC.&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Miniblin&amp;#039;&amp;#039;&amp;#039; is by far the smallest and physically weakest Moblins, standing at height comparable to a Hylian child.  Their heads are comparatively flat, are the only variety to have horns, and they typically have mouse-like teeth, making their faces appear much less pig-like.  Their fur is comparatively dark, and ranges from reds and browns to even blues and violets.  They can only take down foes with group tactics, and are well-known for their abilities to [[Wall-Scaling|walk on walls]] and their formidable ambushing abilities.  A Miniblin begins with a PWC of either 1/2/1 or 1/1/2.  This starting PWC can be defied by using the Exception racial perk during character creation.&lt;br /&gt;
&lt;br /&gt;
A Moblin character can have up to three [[racial perk]]s of choice.  In addition to the general perks available to every race, a Moblin can also choose from:&lt;br /&gt;
* [[Blitz]]: a technique enabling the Moblin to launch his body forward with a high-speed, high-impact tackle&lt;br /&gt;
* [[Boomerang]]: an unusual weapon most favored by Moblins of the Goriya variety&lt;br /&gt;
* [[Power Lift]]: a technique which, when used, triples the weight the Moblin can lift, carry over their head, push, or pull&lt;br /&gt;
* [[Scent]]: a trait granting the Moblin an extraordinary sense of smell, able to even detect the presence of magic&lt;br /&gt;
* [[Rupoor Supply]]: a convenient magical item which makes it easier to steal rupees&lt;br /&gt;
* [[Shockwave]]: a powerful technique usable to create a debilitating shockwave which travels along the ground&lt;br /&gt;
* [[Wall-Scaling]]: a useful technique which enables the Moblin to scale walls with supernatural ease; most commonly favored by Miniblins&lt;br /&gt;
&lt;br /&gt;
==Recommended Origins==&lt;br /&gt;
If you&amp;#039;ve never made a character before and intend to make a Moblin, it is &amp;#039;&amp;#039;highly encouraged&amp;#039;&amp;#039; that you base your character on one of the following four origins.  If you&amp;#039;ve made a character before, these example origins may provide inspiration for your character.&lt;br /&gt;
&lt;br /&gt;
===Bandit of the Lost Woods (Common Moblin)===&lt;br /&gt;
As a thief, your life has been spent preying on the poor passerby that crosses your path.  You&amp;#039;ve lived in the wilderness of [[Woodfall]] all your life, only venturing out to ransack the occasional traveling merchant to steal his food and treasures.  You know your away around the woods very well, giving yourself an advantage over others less knowledgeable.  As a Common Moblin, you have an easy time overpowering Hylians with your strength and savagery.  Perhaps you really are kind at heart, and give to the poor... but.. then again, maybe you&amp;#039;re as much of a monster as they say you are.&lt;br /&gt;
&lt;br /&gt;
A Bandit of the Lost Woods begins with a PWC of 2/1/1.  Its racial perks include [[Rupoor Supply]], [[Blitz]], and [[Shockwave]].&lt;br /&gt;
&lt;br /&gt;
===Citizen of Monster Village (Bokoblin)===&lt;br /&gt;
As a proud member of [[Monster Village]], you are among the most peaceful Bokoblins who have ever lived.  Granted, this usually means you give into your vices, and likely have defended your village from Hylian raiding parties or Tektites--&amp;#039;cause hey, you&amp;#039;re true to your heritage.  Even so, you likely at least try to work as a carpenter or other viable trade, and may have even learned a bit of magic.  You find friends in the [[Stalfos]], [[Lizalfos]], and other so-called &amp;quot;monsters&amp;quot; who make their home here.  &lt;br /&gt;
&lt;br /&gt;
A Citizen of Monster Village begins with a PWC of 1/2/1.  Its racial perks include [[Power Lift]], [[Scent]], and [[Business]].&lt;br /&gt;
&lt;br /&gt;
===Pirate of the Eastern Sea (Miniblin)===&lt;br /&gt;
Hyruleans?  More like pigeons, waiting to be shot down by your trusty boomerang.  While they play war, you have an easy time with your crew picking off the merchant ships which dare venture through your sea.  Along with numerous other pirates, you make your home base in [[Forsaken Fortress]], where you can only learn to trust each other out of thieves&amp;#039; honor... and the fact that betraying a pirate worth his salt usually gets you killed.  You likely have at least a few other Miniblins to help you take down ships, and may associate with [[Stalfos]], [[Gerudo]], or perhaps even [[Hylian]]s who embrace their greed as much as you.&lt;br /&gt;
&lt;br /&gt;
A Pirate of the Eastern Sea begins with a PWC of 1/1/2.  Its racial perks include [[Boomerang]], [[Wall-Scaling]], and [[Rupoor Supply]].&lt;br /&gt;
&lt;br /&gt;
===Cavern Dweller (Goriya)===&lt;br /&gt;
Other Moblins are braggarts and fools, and most of Hyrule is a lost cause who will kill itself underneath the siege of Ganon.  Like your ancestors did before you, you find yourself in a cave, perhaps alone, perhaps among a small tribe of other Goriya.  You train your craft and hone your boomerang skills, waiting for the next foolish party to think he can overtake you on your own land.  Maybe you&amp;#039;ll leave the caverns someday, when the rest of Southern Hyrule calls out to you.  Because your cavern is so small, you can only assume they haven&amp;#039;t even bothered to put it on any map...&lt;br /&gt;
&lt;br /&gt;
A Cavern Dweller begins with a PWC of 2/1/1.  Its racial perks include [[Boomerang]], [[Shockwave]], and [[Power Lift]].&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s appearance and biology.&lt;br /&gt;
&lt;br /&gt;
While Moblins are a two-gender race, most outsiders can&amp;#039;t even tell the difference between them.  They reproduce in the way expected of mammals, and usually have a litter of several offspring at once.  If the parents are of different Moblin varieties (such as a Miniblin and a Goriya), the offspring usually take after the mother.  A Moblin ages at roughly twice the rate of a Hylian.  As such, a Moblin can reach full size adulthood in about 10 years, and rarely does one live beyond the age of 50.  Unlike most sentient races, Moblins generally do not spend a great deal of time raising their young, and by Hylian standards, youths are left to &amp;quot;fend for themselves&amp;quot; as soon as possible.&lt;br /&gt;
&lt;br /&gt;
As a whole, adult Moblins can range anywhere from a minimum of 2 feet (60 cm) to a maximum of 8 feet (240cm) in height, and usually range from 30 lbs (13kg) to 400 lbs (180kg).  Common Moblins and Goriya tend towards larger, Miniblins tend towards smaller, and Bokoblins are usually somewhere in the middle.&lt;br /&gt;
&lt;br /&gt;
Moblins have hide comparable to most mammals; grayish flesh completely covered in fur.  The fur tends to be thicker on larger Moblin varieties, and thinner on smaller ones.  Its hue ranges wildly even within the same variety, and no color seems entirely exclusive to any one variety.  While shades brown and red are overall the most common fur colors, other often-seen colors include various shades of green, blue, golden, and black.  Rarely, Moblins can exist which are violet, gray, or white.&lt;br /&gt;
&lt;br /&gt;
A Moblin&amp;#039;s facial structure seems to rely heavily on its variety, resembling always either some form of canine or swine.  A Common Moblin usually has a face resembling either a boar, or a heavy-jowels dog such as a bulldog--they may or may not have small tusks.  A Bokoblin, or Bulbin, usually has a more humanoid face, which may or may not share some of the Common Moblin&amp;#039;s features.  A Goriya&amp;#039;s face resembles a coyote or wolf, albeit with wider jaws.  A Miniblin has an unusually flat, wide head, with protruding rodent-like teeth; mouse-like ears and strange horns arise from the top of its head.&lt;br /&gt;
&lt;br /&gt;
Compared to Hylians, Moblins as a whole tend to be more physically capable for their size, and make for natural athletes.  They have an easy time gaining and keeping muscle, have considerable stamina, and many have displayed remarkable agility.  Despite these benefits, Moblins often lack what Hylians would consider to be finer senses.  Though some varieties of Moblin are more cunning than others, they all tend to give into greed or other vices instead of seeing the big picture, and rarely display patience, honor, or dedication to anything but their own benefit.  While many Hyruleans consider Moblins stupid, it&amp;#039;s a fact that many of them have learned the Hyrulean language, and can solve complex puzzles or problems when it suits their desires and doesn&amp;#039;t try their patience.  More often than not, it&amp;#039;s just that a Moblin is never properly educated and is never given a moral code to follow.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; History==&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s origins, development, and society.&lt;br /&gt;
&lt;br /&gt;
The origin of Moblins is largely unknown, as none of the race have ever bothered to keep records of their history.  Those who follow [[Ganon]] often revere him as their patron deity, and suggest it was him or his predecessor who created the first Moblins in his own image.  It is even suggested by some that many of the Moblins which now inhabit Ganon&amp;#039;s army were created in the same, magical way.&lt;br /&gt;
&lt;br /&gt;
It is widely believed by non-Hylians that Moblins are perhaps the oldest residents of the landmass now called Hyrule and surrounding areas.  They likely once persisted in primitive tribes throughout the land, but were driven back by Hylian ancestors who saw them only as monsters and beasts, then forced to dwell in the shadows of forests and the darkness of caves.  While their numbers are less than they once were because of this so called &amp;quot;progress&amp;quot; and &amp;quot;taming the land,&amp;quot; Ganon&amp;#039;s more recent invasion have driven back the Hylians from [[Southern Hyrule]] and enabled the Moblins to proliferate there.  The more devout Moblins have taken this as their deity&amp;#039;s &amp;quot;second coming.&amp;quot;  As such, many have taken to revering him, and many joined his forces out of free will--although, of course, such Moblins would never have the patience to be trained as the more dutiful [[Darknut]]s who fill Ganon&amp;#039;s elite ranks.&lt;br /&gt;
&lt;br /&gt;
Even before Ganon came, the more organized of Moblins made their way into what is now called [[Monster Village]].  Sitting at the southeast corner of Hyrule, it is here that many intelligent, well-behaved Moblins found residence with [[Stalfos]], [[Lizalfos]], and other so-called &amp;quot;monsters&amp;quot; which are routinely slayed and conquered by Hyruleans.  The reclusive location combined with naturally-skilled warriors has enabled the residents here to remain safe from Hylian expansion for decades.&lt;br /&gt;
&lt;br /&gt;
While few races have much respect for Moblins--even other Moblins--the race&amp;#039;s tenacity, strength, and rebelliousness have left them to be feared and usually avoided.  Largely because of this, Moblins tend to only associate with Moblins, and those who interact with other monster races are the minority.  There has never been and likely will never be an organized society which consists mostly of Moblins, as anything beyond a closely-knit tribe ends up destroying itself from within. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Race}}&lt;/div&gt;</summary>
		<author><name>Saria</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Race:Moblin&amp;diff=3178</id>
		<title>Race:Moblin</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Race:Moblin&amp;diff=3178"/>
		<updated>2015-06-22T01:32:28Z</updated>

		<summary type="html">&lt;p&gt;Saria: /* Culture &amp;amp; History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceIntro|standard|monster}}&lt;br /&gt;
&lt;br /&gt;
Canonically, Moblins appear in the majority of games in the &amp;#039;&amp;#039;Zelda&amp;#039;&amp;#039; series, though their appearance varies somewhat from one game to the next.  Most canonical variants of Moblins are considered part of this race on Hyrule Castle.  Namely, this includes Goriya which debuted in the first &amp;#039;&amp;#039;Legend of Zelda&amp;#039;&amp;#039;, the Miniblins and Bokoblins which first appeared in &amp;#039;&amp;#039;The Wind Waker&amp;#039;&amp;#039;, and the Bulbins which initially occurred in &amp;#039;&amp;#039;Twilight Princess&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Character Creation Brief==&lt;br /&gt;
Moblins are currently among the most populous &amp;quot;monstrous&amp;quot; [[:Category:Races|race]] in mainland Hyrule.  Currently, many of them were hired as mercenaries and know work in the armies of [[Ganon]] (although such Moblins cannot be made as player-characters).  Others roam the wilds, lurk in the [[Lost Woods]], rummage through the ruins of [[Southern Hyrule]], work as ravaging pirates centered in the [[Forsaken Fortress]], or more peacefully inhabit [[Monster Village]].&lt;br /&gt;
&lt;br /&gt;
Moblins are usually wild beast-men who stereo-typically cannot control their urges, giving into rage, hunger, greed, or other vices without hesitation.  Largely because of these, [[Hylian]]s and their Kingdom of Hyrule largely abhor them as monsters.  Despite such views, Moblins are decently intelligent, considerably strong compared to most Hyruleans, and are often able to speak the Hyrulean language.  While most lack proper training for battle, they have strong instincts and an almost natural talent to use simple weapons like spears and clubs, which often makes up for their impatience in learning proper technique.&lt;br /&gt;
&lt;br /&gt;
Moblins usually wear some form of clothing, most commonly trousers and occasionally jerkins.  A typical Hylian would tell you they never wear enough clothing, however, and none of it is ever clean.  Even while fighting, it&amp;#039;s rare to see them in armor.&lt;br /&gt;
&lt;br /&gt;
As a whole, Moblins vary widely in appearance, perhaps moreso than any other race.  They all are covered in fur, have a face which somehow seems a cross between a Hylian&amp;#039;s and a swine&amp;#039;s, and all have a humanoid shape.  There are four typical varieties of Moblin, and a typical member of the race fits best into one of these categories:&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Common Moblin&amp;#039;&amp;#039;&amp;#039; is slightly taller and much wider than Hylian, these are often portrayed as both the strongest and stupidest variety.  Usually, they have brown fur and the most pig-like face of them all, and are considered to be the most savage.  A Common Moblin begins with a PWC of 2/1/1.  This starting [[PWC]] can be defied by using the [[Exception]] racial perk during character creation.&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Goriya&amp;#039;&amp;#039;&amp;#039; is of comparable size to a Hylian, albeit a bit wider.  These Moblins usually have a face which more resembles a fox than a pig, and their fur is usually orange or red, but occasionally blue or other colots.  They traditionally favor [[Boomerang]]s as weapons.  Often, they are portrayed as being the quietest and most well-mannered of their race, but also among the rarest.  A Goriya begins with a PWC of either 2/1/1 or 1/1/2.  This starting PWC can be defied by using the Exception racial perk during character creation.&lt;br /&gt;
*  &amp;#039;&amp;#039;&amp;#039;Bokoblin&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Bulblin&amp;#039;&amp;#039;&amp;#039;, is of slightly lesser height than Hylians, and of comparable strength.  Their fur is most often green, but can also be blue, red, or other colors.  Bokoblins are distinguished by functioning in groups, and using pack tactics.  They are often considered to be the most intelligent and cunning, but no less savage than Common Moblins.  A Bokoblin begins with a PWC of 2/1/1, 1/2/1, or 1/1/2.  In effect, a Bokoblin begins at 1/1/1 with an additional +1 to any aspect of PWC.&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Miniblin&amp;#039;&amp;#039;&amp;#039; is by far the smallest and physically weakest Moblins, standing at height comparable to a Hylian child.  Their heads are comparatively flat, are the only variety to have horns, and they typically have mouse-like teeth, making their faces appear much less pig-like.  Their fur is comparatively dark, and ranges from reds and browns to even blues and violets.  They can only take down foes with group tactics, and are well-known for their abilities to [[Wall-Scaling|walk on walls]] and their formidable ambushing abilities.  A Miniblin begins with a PWC of either 1/2/1 or 1/1/2.  This starting PWC can be defied by using the Exception racial perk during character creation.&lt;br /&gt;
&lt;br /&gt;
A Moblin character can have up to three [[racial perk]]s of choice.  In addition to the general perks available to every race, a Moblin can also choose from:&lt;br /&gt;
* [[Blitz]]: a technique enabling the Moblin to launch his body forward with a high-speed, high-impact tackle&lt;br /&gt;
* [[Boomerang]]: an unusual weapon most favored by Moblins of the Goriya variety&lt;br /&gt;
* [[Power Lift]]: a technique which, when used, triples the weight the Moblin can lift, carry over their head, push, or pull&lt;br /&gt;
* [[Scent]]: a trait granting the Moblin an extraordinary sense of smell, able to even detect the presence of magic&lt;br /&gt;
* [[Rupoor Supply]]: a convenient magical item which makes it easier to steal rupees&lt;br /&gt;
* [[Shockwave]]: a powerful technique usable to create a debilitating shockwave which travels along the ground&lt;br /&gt;
* [[Wall-Scaling]]: a useful technique which enables the Moblin to scale walls with supernatural ease; most commonly favored by Miniblins&lt;br /&gt;
&lt;br /&gt;
==Recommended Origins==&lt;br /&gt;
If you&amp;#039;ve never made a character before and intend to make a Moblin, it is &amp;#039;&amp;#039;highly encouraged&amp;#039;&amp;#039; that you base your character on one of the following four origins.  If you&amp;#039;ve made a character before, these example origins may provide inspiration for your character.&lt;br /&gt;
&lt;br /&gt;
===Bandit of the Lost Woods (Common Moblin)===&lt;br /&gt;
As a thief, your life has been spent preying on the poor passerby that crosses your path.  You&amp;#039;ve lived in the wilderness of [[Woodfall]] all your life, only venturing out to ransack the occasional traveling merchant to steal his food and treasures.  You know your away around the woods very well, giving yourself an advantage over others less knowledgeable.  As a Common Moblin, you have an easy time overpowering Hylians with your strength and savagery.  Perhaps you really are kind at heart, and give to the poor... but.. then again, maybe you&amp;#039;re as much of a monster as they say you are.&lt;br /&gt;
&lt;br /&gt;
A Bandit of the Lost Woods begins with a PWC of 2/1/1.  Its racial perks include [[Rupoor Supply]], [[Blitz]], and [[Shockwave]].&lt;br /&gt;
&lt;br /&gt;
===Citizen of Monster Village (Bokoblin)===&lt;br /&gt;
As a proud member of [[Monster Village]], you are among the most peaceful Bokoblins who have ever lived.  Granted, this usually means you give into your vices, and likely have defended your village from Hylian raiding parties or Tektites--&amp;#039;cause hey, you&amp;#039;re true to your heritage.  Even so, you likely at least try to work as a carpenter or other viable trade, and may have even learned a bit of magic.  You find friends in the [[Stalfos]], [[Lizalfos]], and other so-called &amp;quot;monsters&amp;quot; who make their home here.  &lt;br /&gt;
&lt;br /&gt;
A Citizen of Monster Village begins with a PWC of 1/2/1.  Its racial perks include [[Power Lift]], [[Scent]], and [[Business]].&lt;br /&gt;
&lt;br /&gt;
===Pirate of the Eastern Sea (Miniblin)===&lt;br /&gt;
Hyruleans?  More like pigeons, waiting to be shot down by your trusty boomerang.  While they play war, you have an easy time with your crew picking off the merchant ships which dare venture through your sea.  Along with numerous other pirates, you make your home base in [[Forsaken Fortress]], where you can only learn to trust each other out of thieves&amp;#039; honor... and the fact that betraying a pirate worth his salt usually gets you killed.  You likely have at least a few other Miniblins to help you take down ships, and may associate with [[Stalfos]], [[Gerudo]], or perhaps even [[Hylian]]s who embrace their greed as much as you.&lt;br /&gt;
&lt;br /&gt;
A Pirate of the Eastern Sea begins with a PWC of 1/1/2.  Its racial perks include [[Boomerang]], [[Wall-Scaling]], and [[Rupoor Supply]].&lt;br /&gt;
&lt;br /&gt;
===Cavern Dweller (Goriya)===&lt;br /&gt;
Other Moblins are braggarts and fools, and most of Hyrule is a lost cause who will kill itself underneath the siege of Ganon.  Like your ancestors did before you, you find yourself in a cave, perhaps alone, perhaps among a small tribe of other Goriya.  You train your craft and hone your boomerang skills, waiting for the next foolish party to think he can overtake you on your own land.  Maybe you&amp;#039;ll leave the caverns someday, when the rest of Southern Hyrule calls out to you.  Because your cavern is so small, you can only assume they haven&amp;#039;t even bothered to put it on any map...&lt;br /&gt;
&lt;br /&gt;
A Cavern Dweller begins with a PWC of 2/1/1.  Its racial perks include [[Boomerang]], [[Shockwave]], and [[Power Lift]].&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s appearance and biology.&lt;br /&gt;
&lt;br /&gt;
While Moblins are a two-gender race, most outsiders can&amp;#039;t even tell the difference between them.  They reproduce in the way expected of mammals, and usually have a litter of several offspring at once.  If the parents are of different Moblin varieties (such as a Miniblin and a Goriya), the offspring usually take after the mother.  A Moblin ages at roughly twice the rate of a Hylian.  As such, a Moblin can reach full size adulthood in about 10 years, and rarely does one live beyond the age of 50.  Unlike most sentient races, Moblins generally do not spend a great deal of time raising their young, and by Hylian standards, youths are left to &amp;quot;fend for themselves&amp;quot; as soon as possible.&lt;br /&gt;
&lt;br /&gt;
As a whole, adult Moblins can range anywhere from a minimum of 2 feet (60 cm) to a maximum of 8 feet (240cm) in height, and usually range from 30 lbs (13kg) to 400 lbs (180kg).  Common Moblins and Goriya tend towards larger, Miniblins tend towards smaller, and Bokoblins are usually somewhere in the middle.&lt;br /&gt;
&lt;br /&gt;
Moblins have hide comparable to most mammals; grayish flesh completely covered in fur.  The fur tends to be thicker on larger Moblin varieties, and thinner on smaller ones.  Its hue ranges wildly even within the same variety, and no color seems entirely exclusive to any one variety.  While shades brown and red are overall the most common fur colors, other often-seen colors include various shades of green, blue, golden, and black.  Rarely, Moblins can exist which are violet, gray, or white.&lt;br /&gt;
&lt;br /&gt;
A Moblin&amp;#039;s facial structure seems to rely heavily on its variety, resembling always either some form of canine or swine.  A Common Moblin usually has a face resembling either a boar, or a heavy-jowels dog such as a bulldog--they may or may not have small tusks.  A Bokoblin, or Bulbin, usually has a more humanoid face, which may or may not share some of the Common Moblin&amp;#039;s features.  A Goriya&amp;#039;s face resembles a coyote or wolf, albeit with wider jaws.  A Miniblin has an unusually flat, wide head, with protruding rodent-like teeth; mouse-like ears and strange horns arise from the top of its head.&lt;br /&gt;
&lt;br /&gt;
Compared to Hylians, Moblins as a whole tend to be more physically capable for their size, and make for natural athletes.  They have an easy time gaining and keeping muscle, have considerable stamina, and many have displayed remarkable agility.  Despite these benefits, Moblins often lack what Hylians would consider to be finer senses.  Though some varieties of Moblin are more cunning than others, they all tend to give into greed or other vices instead of seeing the big picture, and rarely display patience, honor, or dedication to anything but their own benefit.  While many Hyruleans consider Moblins stupid, it&amp;#039;s a fact that many of them have learned the Hyrulean language, and can solve complex puzzles or problems when it suits their desires and doesn&amp;#039;t try their patience.  More often than not, it&amp;#039;s just that a Moblin is never properly educated and is never given a moral code to follow.&lt;br /&gt;
&lt;br /&gt;
==Culture &amp;amp; History==&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s origins, development, and society.&lt;br /&gt;
&lt;br /&gt;
The origin of Moblins is largely unknown, as none of the race have ever bothered to keep records of their history.  Those who follow [[Ganon]] often revere him as their patron deity, and suggest it was him or his predecessor who created the first Moblins in his own image.  It is even suggested by some that many of the Moblins which now inhabit Ganon&amp;#039;s army were created in the same, magical way.&lt;br /&gt;
&lt;br /&gt;
It is widely believed by non-Hylians that Moblins are perhaps the oldest residents of the landmass now called Hyrule and surrounding areas.  They likely once persisted in primitive tribes throughout the land, but were driven back by Hylian ancestors who saw them only as monsters and beasts, then forced to dwell in the shadows of forests and the darkness of caves.  While their numbers are less than they once were because of this so called &amp;quot;progress&amp;quot; and &amp;quot;taming the land,&amp;quot; Ganon&amp;#039;s more recent invasion have driven back the Hylians from [[Southern Hyrule]] and enabled the Moblins to proliferate there.  The more devout Moblins have taken this as their deity&amp;#039;s &amp;quot;second coming.&amp;quot;  As such, many have taken to revering him, and many joined his forces out of free will--although, of course, such Moblins would never have the patience to be trained as the more dutiful [[Darknut]]s who fill Ganon&amp;#039;s elite ranks.&lt;br /&gt;
&lt;br /&gt;
Even before Ganon came, the more organized of Moblins made their way into what is now called [[Monster Village]].  Sitting at the southeast corner of Hyrule, it is here that many intelligent, well-behaved Moblins found residence with [[Stalfos]], [[Lizalfos]], and other so-called &amp;quot;monsters&amp;quot; which are routinely slayed and conquered by Hyruleans.  The reclusive location combined with naturally-skilled warriors has enabled the residents here to remain safe from Hylian expansion for decades.&lt;br /&gt;
&lt;br /&gt;
While few races have much respect for Moblins--even other Moblins--the race&amp;#039;s tenacity, strength, and rebelliousness have left them to be feared and usually avoided.  Largely because of this, Moblins tend to only associate with Moblins, and those who interact with other monster races are the minority.  There has never been and likely will never be an organized society which consists mostly of Moblins, as anything beyond a closely-knit tribe ends up destroying itself from within.  Moblins tend to settle most conflict through violence, and thus have less convictions about throwing their weight around physically. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Race}}&lt;/div&gt;</summary>
		<author><name>Saria</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Smoke_Seed_Supply&amp;diff=3170</id>
		<title>Smoke Seed Supply</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Smoke_Seed_Supply&amp;diff=3170"/>
		<updated>2015-02-26T18:19:04Z</updated>

		<summary type="html">&lt;p&gt;Saria: added {{Botanist}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|set=20&lt;br /&gt;
|field1=Seed&lt;br /&gt;
|field2=Shadow&lt;br /&gt;
|field3=Supply}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Smoke Seed&amp;#039;&amp;#039;&amp;#039; appears as a small fruit, with a gray color.  When a Smoke Seed is struck against a hard surface, it bursts open to rapidly fill roughly 9 square feet (or 2 square meters) of dark smoke in just a few seconds.  This smoke is largely harmless, but is extremely effective at blocking vision.  Several of them can be used simultaneously to fill larger areas with smoke.  This smoke is mundane, and thus will be easily affected by wind or other environmental effects which affect gases.  Smoke Seeds work effectively as as slingshot ammunition, but can also be thrown by hand. &lt;br /&gt;
&lt;br /&gt;
{{SeedSupply|Smoke Seed}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A Botanist is able to create a Smoke Seed Supply from four pure [[Smoke Seed (material)|Smoke Seed]]s.&lt;br /&gt;
* [[Glow Seed Supply]] can seen as a counterpart to this treasure.  It enhances vision, whereas Smoke Seeds obscure it.&lt;br /&gt;
* {{Original}}&lt;br /&gt;
&lt;br /&gt;
{{Botanist}}&lt;/div&gt;</summary>
		<author><name>Saria</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Glow_Seed_Supply&amp;diff=3169</id>
		<title>Glow Seed Supply</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Glow_Seed_Supply&amp;diff=3169"/>
		<updated>2015-02-26T18:17:35Z</updated>

		<summary type="html">&lt;p&gt;Saria: added {{Botanist}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|set=20&lt;br /&gt;
|field1=Light&lt;br /&gt;
|field2=Seed&lt;br /&gt;
|field3=Supply}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Glow Seed&amp;#039;&amp;#039;&amp;#039; appears as a small fruit, yellowish-white in color.  When a Glow Seed is struck against a hard surface, or otherwise broken open, it bursts open with a brightly glowing powder which clings to nearby objects.  The dust can light up a small room, or mark a veiled subject to visibly track its location.  The dust has a tendency to rub off on what it touches, so a person walking through it will typically leave numerous footprints behind.  Finally, any creature aligned with [[:Category:Shadow Field|darkness]]--such as an [[undead]] monster or a being with a [[Dark Affinity]]--comes into contact with the glowing dust, they will find it extremely itchy, hot, or otherwise irritating.  This irritation doesn&amp;#039;t cause lasting damage, but will distract the afflicted being from casting spells, or ward off its approach.  The glowing dust, and all of its effects, will end after several minutes&amp;#039; time.&lt;br /&gt;
&lt;br /&gt;
{{SeedSupply|Glow Seed}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A Botanist is able to create a Glow Seed Supply from four pure [[Glow Seed (material)|Glow Seed]]s.&lt;br /&gt;
* [[Smoke Seed Supply]] can seen as a counterpart to this treasure.  It blocks vision, whereas Glow Seeds enhance it.&lt;br /&gt;
* {{Original|creator=Spirit Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Botanist}}&lt;/div&gt;</summary>
		<author><name>Saria</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Gale_Seed_Supply&amp;diff=3168</id>
		<title>Gale Seed Supply</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Gale_Seed_Supply&amp;diff=3168"/>
		<updated>2015-02-26T18:16:54Z</updated>

		<summary type="html">&lt;p&gt;Saria: added {{Botanist}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|PWC=C&lt;br /&gt;
|set=50&lt;br /&gt;
|field1=Seed&lt;br /&gt;
|field2=Supply&lt;br /&gt;
|field3=Wind}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Gale Seed&amp;#039;&amp;#039;&amp;#039; appears as a small, pale-blue fruit in a shape reminiscent of a tornado.  When the seed makes a strong impact with a hard surface, it explodes and abruptly produces a tornado-like vortex the size of a [[Hylian]].  Gale Seeds generally do not activate if they strike a shield, armor, or if skid across the ground as from a long-distance throw.  The produced vortex will draw in anything within a couple feet, and launch it upwards with a powerful draft.  A typical Hylian will be shot upwards about 10 feet (or 3 meters), forcing him to land uncomfortably without control over his trajectory.  Most other creatures will similarly be shot up a distance that is painful to land from, but not inherently damaging.&lt;br /&gt;
&lt;br /&gt;
This treasure represents an ample [[:Category:Supply Field|supply]] of these seeds, and as such the owner always has just enough for routine use of them.  These seeds are enough for practical use, but they are not pure enough to be grown and cultivated by a [[Botanist]].  For pure, individual seeds suitable for cultivation, see [[Gale Seed (material)|Gale Seed]].  A skilled Botanist can consume eight pure seeds to produce an effective Supply.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Canon|Oracle of Seasons&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Oracle of Ages}}&lt;br /&gt;
&lt;br /&gt;
{{Botanist}}&lt;/div&gt;</summary>
		<author><name>Saria</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Ember_Seed_Supply&amp;diff=3167</id>
		<title>Ember Seed Supply</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Ember_Seed_Supply&amp;diff=3167"/>
		<updated>2015-02-26T18:16:35Z</updated>

		<summary type="html">&lt;p&gt;Saria: added {{Botanist}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|set=20&lt;br /&gt;
|field1=Fire&lt;br /&gt;
|field2=Seed&lt;br /&gt;
|field3=Supply}}&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Ember Seed&amp;#039;&amp;#039;&amp;#039; appears as a small fruit, with a color and shape which resembles a flame.  When an Ember Seed is struck against a hard surface,  it bursts open in a fiery spark that can damage those near it.  These seeds work effectively as a means of igniting a flammable object or as slingshot ammunition. &lt;br /&gt;
&lt;br /&gt;
{{SeedSupply|Ember Seed}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A Botanist is able to create an Ember Seed Supply from four pure [[Ember Seed (material)|Ember Seed]]s.&lt;br /&gt;
* [[Crackle Seed Supply]] and [[Chill Seed Supply]] can be seen as elemental variations of this treasure.&lt;br /&gt;
* {{Canon|Oracle of Seasons}}&lt;br /&gt;
&lt;br /&gt;
{{Botanist}}&lt;/div&gt;</summary>
		<author><name>Saria</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Crackle_Seed_Supply&amp;diff=3166</id>
		<title>Crackle Seed Supply</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Crackle_Seed_Supply&amp;diff=3166"/>
		<updated>2015-02-26T18:16:25Z</updated>

		<summary type="html">&lt;p&gt;Saria: added {{Botanist}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|set=20&lt;br /&gt;
|field1=Electric&lt;br /&gt;
|field2=Seed&lt;br /&gt;
|field3=Supply}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Crackle Seed&amp;#039;&amp;#039;&amp;#039; appears as a small fruit, which is pale-yellow in color, with a shape reminiscent of a lightning bolt.  When a Crackle Seed is struck against a hard surface, it cracks open to unleash a small burst (or &amp;quot;crackle&amp;quot;) of electric energy that can slightly damage anything close to it.  This would pose no real harm to most races tougher than the average [[Hylian]], but can shock or momentarily stun smaller monsters.  These seeds work effectively as a means of quickly starting certain machinery, or as slingshot ammunition. &lt;br /&gt;
&lt;br /&gt;
{{SeedSupply|Crackle Seed}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A Botanist is able to create a Crackle Seed Supply from four pure [[Crackle Seed (material)|Crackle Seed]]s.&lt;br /&gt;
* [[Ember Seed Supply]] and [[Chill Seed Supply]] can be seen as elemental variations of this treasure.&lt;br /&gt;
* {{Original|creator=Blonde Panther}}&lt;br /&gt;
&lt;br /&gt;
{{Botanist}}&lt;/div&gt;</summary>
		<author><name>Saria</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Breath_Seed_Supply&amp;diff=3165</id>
		<title>Breath Seed Supply</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Breath_Seed_Supply&amp;diff=3165"/>
		<updated>2015-02-26T18:16:06Z</updated>

		<summary type="html">&lt;p&gt;Saria: added botanist tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|set=20&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|field1=Protect&lt;br /&gt;
|field2=Seed&lt;br /&gt;
|field3=Supply&lt;br /&gt;
|field4=Wind}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Breath Seed&amp;#039;&amp;#039;&amp;#039; has a light-blue, fluffy texture similar to cotton, and similar in size to a pea.  The only significant effect of a Breath Seed occurs immediately after it is eaten, but only if it is eaten in an area of breathable air.  The consumer then becomes able to breathe clean, fresh air in any environment for a period lasting nearly an hour.  During this period, the user also happens to have fresh, clean-smelling breath.  Another seed can be eaten immediately after this period, but again requires the eater to be an area of breathable air.&lt;br /&gt;
&lt;br /&gt;
{{SeedSupply|Breath Seed}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Zora Armor]], [[Mermaid Suit]], and garments constructed from [[Silver Scales]] enable the wearer to breathe underwater indefinitely.  These treasures also provide protection from water damage, unlike Breath Seeds.&lt;br /&gt;
* {{Original|creator=Guy}}&lt;br /&gt;
&lt;br /&gt;
{{Botanist}}&lt;/div&gt;</summary>
		<author><name>Saria</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Chill_Seed_Supply&amp;diff=3164</id>
		<title>Chill Seed Supply</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Chill_Seed_Supply&amp;diff=3164"/>
		<updated>2015-02-26T18:15:56Z</updated>

		<summary type="html">&lt;p&gt;Saria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TB&lt;br /&gt;
|form=Organic Item&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|set=20&lt;br /&gt;
|field1=Ice&lt;br /&gt;
|field2=Seed&lt;br /&gt;
|field3=Supply}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Chill Seed&amp;#039;&amp;#039;&amp;#039; appears as a small fruit, which is light-blue in color, and somewhat cubical in shape.  When a Chill Seed is struck against a hard surface, it bursts apart, releasing a momentary flash of extremely cold temperature that freezes or damages anything it touches.  These seeds work effectively as a means of freezing water or as slingshot ammunition.  &lt;br /&gt;
&lt;br /&gt;
{{SeedSupply|Chill Seed}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Crackle Seed Supply]] and [[Ember Seed Supply]] can be seen as elemental variations of this treasure.&lt;br /&gt;
* {{Original|creator=Guy}}&lt;br /&gt;
&lt;br /&gt;
{{Botanist}}&lt;/div&gt;</summary>
		<author><name>Saria</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Race:Deku_Scrub&amp;diff=2446</id>
		<title>Race:Deku Scrub</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Race:Deku_Scrub&amp;diff=2446"/>
		<updated>2014-12-08T00:24:56Z</updated>

		<summary type="html">&lt;p&gt;Saria: /* Physiology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceIntro|standard}}  &lt;br /&gt;
&lt;br /&gt;
Canonically, Deku Scrubs debuted in &amp;#039;&amp;#039;Ocarina of Time&amp;#039;&amp;#039;, and returned with a larger role in &amp;#039;&amp;#039;Majora&amp;#039;s Mask.&amp;#039;&amp;#039;  Since then, they&amp;#039;ve had only minor roles throughout the series.&lt;br /&gt;
&lt;br /&gt;
==Character Creation Brief==&lt;br /&gt;
Deku Scrubs, also known as simply Scrubs or Deku, are one of two sentient plant races which inhabit [[Hyrule]], the other being [[Korok]]s.  Made entirely of wood, Deku anatomy is a mystery. Although their bodies are quite hard, and quite flammable, they move with the same fluidity of other races, and in most cases more quickly, their small bodies able to move with surprising speed.  Because of their speed and small stature, the Deku prefer guerrilla tactics over straightforward combat.  This is well suited to the forests in which they live, as the Deku are able to strike quickly, then disappear into the nooks and crannies of which only they know. Still, even outside of their natural habitat, Deku Scrubs pose just as much difficulty for their opponents.  Using resourcefulness where they lack in strength, one should not underestimate a Deku just for their size.  Most other races who don&amp;#039;t live near Deku Scrubs tend to be wary of them, as their kind is infamous for attacking those who enter their forests without provocation.&lt;br /&gt;
&lt;br /&gt;
A Deku Scrub begins with a [[PWC]] of 1/2/1 or 1/1/2, having a 2 in either Wisdom or Courage.  This starting PWC can be defied by using the [[Exception]] racial perk during character creation.&lt;br /&gt;
&lt;br /&gt;
A Deku Scrub has an innate [[racial perk]] called [[Plant Composition]], and another known as [[Water Hop]].  In addition to these, a Deku Scrub character can have up to three racial perks of choice. In addition to the general perks available to every race, a Deku Scrub can also choose from: &lt;br /&gt;
* [[Bubble Shot]]: a useful technique enabling the Scrub to fire projectiles from his mouth&lt;br /&gt;
* [[Deku Leaf]]: a useful item which can be used as a parachute to glide, or be swung to create a magically powerful gust&lt;br /&gt;
* [[Deku Nut Supply|Deku Nut Production]]: a supply of small nuts which can be thrown onto the ground to create blinding flashes, useful for creating a diversion&lt;br /&gt;
* [[Deku Pirouette]]: an offensive technique which creates a small offensive shockwave&lt;br /&gt;
* [[Korok Copter]]: a useful technique requiring a Deku Leaf, which enables the Deku Scrub to fly&lt;br /&gt;
* [[Nightvision]]: a useful ability which enables a Deku Scrub to use its glowing eyes to see clearly in darkness&lt;br /&gt;
&lt;br /&gt;
==Recommended Origins==&lt;br /&gt;
If you&amp;#039;ve never made a character before and intend to make a Deku Scrub, it is &amp;#039;&amp;#039;highly encouraged&amp;#039;&amp;#039; that you base your character on one of the following four origins. If you&amp;#039;ve made a character before, these example origins may provide inspiration for your character. &lt;br /&gt;
&lt;br /&gt;
===Protector of Kokiri Forest===&lt;br /&gt;
Centuries back a group of Deku Scrubs made a daring journey to the unknown south, hearing rumors of a great plant named the Deku Tree; this rumor they heard from a peculiar visitor, who was visiting the lost woods planting seeds of this tree. Presently, descendents of these brave Deku reside among the [[Kokiri]] of [[Kokiri Forest]], acting as protectors of their ancient home. As one of these Deku, you have long done your duty in assisting the Great Deku Tree in keeping his Kokiri children safe.&lt;br /&gt;
&lt;br /&gt;
A Protector of Kokiri Forest begins with a PWC of either 1/2/1 or 1/1/2.  Its racial perks include [[Plant Composition]], [[Water Hop]], [[Bubble Shot]], [[Deku Nut Production|Deku Nut Supply]], and [[Deku Pirouette]].&lt;br /&gt;
&lt;br /&gt;
===Deku of the Lost Woods===&lt;br /&gt;
The [[Lost Woods]] have forever been the home to the Deku, and while select tribes of Deku may have departed for different reasons, they can all be traced back to here. Dominated by the massive Deku Palace, the home of the Deku is an ancient, yet wondrous one; many small dwellings surround the Palace, housing thousands of Deku Scrubs. As a member of the Deku Clan, you have lived here all of your life, protected by the woods surrounding you; what your role as a Deku Scrub is, is up to you.&lt;br /&gt;
&lt;br /&gt;
A Deku of the Lost Woods begins with a PWC of either 1/2/1 or 1/1/2.  Its racial perks include [[Plant Composition]], [[Water Hop]], [[Bubble Shot]], [[Deku Nut Production|Deku Nut Supply]], and [[Nightvision]].&lt;br /&gt;
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===Mad Scrub of Morgue Swamp===&lt;br /&gt;
Separate from the Deku of the Lost Woods or Kokiri Forest are the Mad Scrubs of [[Moruge Swamp]]. This distinct tribe of Deku differ from their relatives in one major way: their leaves are orange rather than green, and their wooden skin is comparatively yellow.  Making their home in the swamp, these Deku have become accustomed to their wet, dirty surroundings.  Burrowing mostly underground, and living in floating logs and other such things, these Deku are not quite as sophisticated as their counterparts of the woods, forced to rely on instincts to survive in this desolate wilderness.  Due to their lack of exposure to a civilized society, they are often stereotyped as insane, hence the name Mad Scrub.&lt;br /&gt;
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A Mad Scrub of Moruge Swamp begins with a PWC of 1/1/2.  Its racial perks include [[Plant Composition]], [[Water Hop]], [[Bubble Shot]], [[Deku Pirouette]], and [[Nightvision]].&lt;br /&gt;
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===Business Scrub===&lt;br /&gt;
Business Scrubs are a unique variant who live all throughout Hyrule, often mixing themselves into various foreign cities, although they all originate from the [[Lost Woods]]. Aside from this, they have three unique traits which separate them from the average Lost Woods Scrub: they are part of the Business Scrub Association, they have an exceptionally keen business sense, and they are all trained in the ways of flight.  Utilizing a skill taught unto them centuries ago by the same one who first spoke of the Deku Tree, Business Scrubs are capable of using Deku Leaves in a manner that allows them to achieve helicopter-like flight. This, among other things, makes it easier for them to travel back in time for the annual Business Scrub Association meeting, where information about the world--particularly in regards to information about profits--is shared among them.&lt;br /&gt;
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A Business Scrub begins with a PWC of 1/1/2.  Its racial perks include [[Plant Composition]], [[Water Hop]], [[Business]], [[Deku Leaf]], and [[Korok Copter]].&lt;br /&gt;
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==Physiology==&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s appearance and biology.&lt;br /&gt;
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Deku scrubs tend to lay seeds into the ground for a Scrub to grow on its own... before being able to get up and leave the Deku Flower from which it was born.  However, some scrubs choose to raise their young, either building their home around the flower in their native lands.  Some scrubs choose to raise their child unconventionally.  The xenophobia and traditional ways of the Deku scrubs could be explained by this, considering that Dekus raised outside of flowers or even raised unconventionally in a local town tend to turn out stranger than the rest. &lt;br /&gt;
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Some Deku scrubs prefer to stay in their flowers all of their lives, leading to why flowers and land permits are so valuable to them.&lt;br /&gt;
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==Culture &amp;amp; History==&lt;br /&gt;
While not vital information, the following includes further detail on the race&amp;#039;s origins, development, and society.&lt;br /&gt;
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{{Race}}&lt;/div&gt;</summary>
		<author><name>Saria</name></author>
		
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