Race:Kokiri

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Kokiri is a playable race on Hyrule Castle. As one of the fourteen common races, any player can choose to make a Kokiri character.

Kokiri.png

Canonically, Kokiri have only made a significant appearance in Ocarina of Time.

Character Creation Brief

This page or section is a stub, and should soon be expanded with more information.

A Kokiri begins with a PWC of 1/1/2. This starting PWC can be defied by using the Exception racial perk during character creation.

A Kokiri has an innate racial perk called Eternal Youth, which summaries its unique properties and immunity to aging effects. In addition to this, a Kokiri character can have up to three racial perks of choice. Aside from the general perks available to every race, a Kokiri can also choose from:

  • Deku Nut Supply: a supply of small nuts which can be thrown onto the ground to create blinding flashes, useful for creating a diversion
  • Fairy Companion: the Kokiri gains a companion, of the common "Tiny Fairy" variety; almost all Kokiri have such a companion
  • Heart of the Forest: a trait which makes it easier to acquire Forest-based treasures
  • Navigation: a trait which functions as an internal compass, enabling the Kokiri to maneuver in spite of mazes, illusions, or other hindrances to the senses
  • Language of Fauna: a useful spell which enables the Kokiri to communicate with animal life
  • Valiance: a trait which enables the Kokiri to begin with additional Courage-based treasures

Recommended Origins

If you've never made a character before and intend to make a Kokiri, it is highly encouraged that you base your character on the following origin. If you've made a character before, this example origin may provide inspiration for your character.

Pariah of Kokiri Forest

As a Kokiri Pariah, you are one of the few Kokiri without a fairy companion. Shunned by your fellows, you have been forced to find friends among the animals of the forest and the Deku Scrubs. You are more attuned to the forest as a result and less anchored to Kokiri Village.

A Kokiri of this origin begins with a PWC of 1/1/2. Their racial perks include Eternal Youth, Deku Nut Supply, Heart of the Forest, and Language of Fauna.

Kokiri Pioneer

Some Kokiri suffer from wanderlust, feeling drawn to the outside world from an early age. As a Kokiri Pioneer, you enjoy exploring your surroundings and bringing vital information back to the Great Deku Tree, whether it is monster locations of maps of distant lands. You are exceptionally aware of your surroundings, and uncommonly brave even for a Kokiri.

A Kokiri of this origin begins with a PWC of 1/1/2. Their racial perks include Eternal Youth, Fairy Companion, Navigation, and Valiance.

Merchant of the Village

While the Kokiri are largely self-sufficient, any large enough population requires merchants to distribute goods and maintain supply lines. As a merchant of the Kokiri, you are uncommonly interested in economics, and have made it your duty to make outside goods readily available to your people.

A Kokiri of this origin begins with a PWC of 1/1/2. Their racial perks include Eternal Youth, Fairy Companion, Deku Nut Supply, and Business.

Physiology

While not vital information, the following includes further detail on the race's appearance and biology.

The origin of any Kokiri seems to be a secret kept solely by the Great Deku Tree himself. Some scholars believe he creates them with a variant of the fairy creation spell. Others posit that Kokiri are Skull Kids rescued from undeath by very powerful magic. Still other scholars assert that Kokiri are born from the earth, like plants.

Wherever they come from, Kokiri have a tendency to simply appear in the forest from time to time, wandering until found by other Kokiri. These new Kokiri are almost as newborns mentally, but physically appear and move just as any other Kokiri, looking like Hylians somewhere within the ages of eight to twelve. Kokiri are nearly identical to Hylian children, in fact, although the range of hair colors they exhibit differs slightly--naturally black-haired Kokiri are totally absent, but a shrewd observer might note that green, brown, orange, and yellow are all colors seen on leaves throughout the year as well as on top of Kokiri heads.

Otherwise, the only difference between Kokiri and Hylians is the fact that Kokiri never, ever age. The oldest Kokiri can be even be centuries old, and have outlived kingdoms. As a result, in spite of their appearance, elder Kokiri are actually some of the wisest and potentially most dangerous beings in the world, as their grasp of magical or physical techniques is often unparalleled.

Culture & History

While not vital information, the following includes further detail on the race's origins, development, and society.

The Kokiri have existed as long as anyone can remember, but seldom ventured outside their forest until relatively recent times. They are considered one and all to be the children of the Great Deku Tree, and have a strange relationship with him which appears to be a mix of filial piety and outright worship. He is guardian and creator of the Kokiri race, and has kept them safe from outside wars for time immemorial.

Life in the Kokiri Village--a small town hidden in the greater Kokiri Forest--is much like one would expect a civilization of children to look. Kokiri live a carefree life, chasing individual interests in the absolute safety of their home. Crime is almost unheard of, and most disputes are settled quickly and forgotten just as rapidly. Kokiri will throw festivals for almost any occasion, and are known to throw especially elaborate parties when one of their own ventures out of the Village or returns, as well as in honor of new Kokiri.

Most, but not all, Kokiri live their lives with a constant fairy companion. Some live long enough to have more than one, and some never have a fairy at all. This is due to the fact that, while the Great Deku Tree can create fairies, the fairies have free will and choose their own partners. Either way, fairies are an everyday part of Kokiri life, and are considered commonplace. Outsiders are more rare, but the Kokiri are a curious people, and always happy to entertain visitors.

Although Ganon attempted to invade Kokiri Forest, this proved to be one of the most fruitless military endeavors in history. The forest itself seemed to rise up against his forces, which found themselves lost, confused, or dead--thanks in large part to the Great Deku Tree, and the Koroks and Deku Scrubs who serve him. As a result, the Kokiri have been insulated from the war almost entirely.


Playable Races
Common Hylian · Gerudo · Goron · Sea Zora · River Zora · Deku Scrub · Rito · Mogma · Kikwi · Korok · Kokiri · Anouki · Yeti · Moblin
Uncommon Tiny Fairy · Lizalfos · Stalfos · Skull Kid · Hinox · Tokay · Subrosian · Twili · Picori
Elite Darknut · Wizzrobe · Garo · Lynel · Great Fairy · Sheikah · Poe
Unusual Unusual Companion