Magnet Gloves

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Magnet Gloves
Type Utility Mechanical Item
Fields Electric, Force, Handgear, Subrosian
Cost Normal Cost

P5: 40 rupees
P4: 50 rupees
P3: 60 rupees
P2: 70 rupees
P1: 80 rupees
Rent: 10 rupees

A pair of Magnetic Gloves vary in appearance, but generally have a red hue and are metallic in texture. By concentrating one's willpower into the gloves, the user's palms can serve as a powerful magnet which only applies magnetic force in a straight trajectory from the palm. Together they can serve as either north or south polarity, and can be switched at will, once every two second. The magnetic power is barely enough to pull 200 pounds (or 90kg) straight upwards. Potential uses of this item include pushing back an enemy's weapon or moving a sizable steel object. Activating these gloves requires both hands to be empty and held out in front of the user.

This treasure is a racial perk for Subrosians. As such, a Subrosian can choose to gain it as a perk upon character creation. If a Subrosian chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost.

Trivia

  • A similar property can be found in the Magnet Boots treasure.
  • The Magnet Gloves treasure canonically appears in the Zelda series, initially in Oracle of Seasons. More information about the canonical version of this treasure can likely be found on Zelda Wiki.


Racial Perks
Subrosian Infernal (Innate) · Foreign Language (Innate) · Captivating Dance · Infernal Birth · Flame Aura · Magnet Gloves · Nightvision · Ore Trade · Smith
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3