<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://library.hyrulecastle.org/index.php?action=history&amp;feed=atom&amp;title=Dark_Affinity</id>
	<title>Dark Affinity - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://library.hyrulecastle.org/index.php?action=history&amp;feed=atom&amp;title=Dark_Affinity"/>
	<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;action=history"/>
	<updated>2026-05-19T08:03:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=4957&amp;oldid=prev</id>
		<title>Clooby: chaning &#039;&#039;gains&#039;&#039; to &#039;&#039;loses&#039;&#039; in mental section</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=4957&amp;oldid=prev"/>
		<updated>2017-07-27T07:22:32Z</updated>

		<summary type="html">&lt;p&gt;chaning &amp;#039;&amp;#039;gains&amp;#039;&amp;#039; to &amp;#039;&amp;#039;loses&amp;#039;&amp;#039; in mental section&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:22, 27 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&amp;#160; {{Major}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&amp;#160; {{Major}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.&amp;#160; The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]], unless otherwise specified.&amp;#160; Similarly, the character cannot have a [[Specialty]].&amp;#160; If any such abilities have already been learned, they are permanently lost.&amp;#160; Furthermore, any Heal effect which would benefit the user is half as effective.&amp;#160; Finally, the user loses either a physical or mental aspect of their being.&amp;#160; Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gains &lt;/del&gt;some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.&amp;#160; Often, the color of the user&amp;#039;s body darkens with a gray tint.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.&amp;#160; The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]], unless otherwise specified.&amp;#160; Similarly, the character cannot have a [[Specialty]].&amp;#160; If any such abilities have already been learned, they are permanently lost.&amp;#160; Furthermore, any Heal effect which would benefit the user is half as effective.&amp;#160; Finally, the user loses either a physical or mental aspect of their being.&amp;#160; Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loses &lt;/ins&gt;some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.&amp;#160; Often, the color of the user&amp;#039;s body darkens with a gray tint.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains a noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] and [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains a noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] and [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clooby</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=4525&amp;oldid=prev</id>
		<title>Guy: mt</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=4525&amp;oldid=prev"/>
		<updated>2016-04-24T04:54:56Z</updated>

		<summary type="html">&lt;p&gt;mt&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:54, 24 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{meta}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{MT}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{meta&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|c=c&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=4231&amp;oldid=prev</id>
		<title>Guy: adding meta table</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=4231&amp;oldid=prev"/>
		<updated>2016-04-18T02:11:33Z</updated>

		<summary type="html">&lt;p&gt;adding meta table&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:11, 18 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dark Affinity&amp;#039;s evil transformation can be seen as similar to [[Vampirism]] or [[Undead]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dark Affinity&amp;#039;s evil transformation can be seen as similar to [[Vampirism]] or [[Undead]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Original|creator=Spirit Adept}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Original|creator=Spirit Adept}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{meta}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=3759&amp;oldid=prev</id>
		<title>Guy: /* Trivia */ mentioning Vampiric Touch and Vulture Purge</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=3759&amp;oldid=prev"/>
		<updated>2015-10-27T01:04:25Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia: &lt;/span&gt; mentioning Vampiric Touch and Vulture Purge&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:04, 27 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&amp;#160; {{Major}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&amp;#160; {{Major}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.&amp;#160; The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]].&amp;#160; Similarly, the character cannot have a [[Specialty]].&amp;#160; If any such abilities have already been learned, they are permanently lost.&amp;#160; Furthermore, any Heal effect which would benefit the user is half as effective.&amp;#160; Finally, the user loses either a physical or mental aspect of their being.&amp;#160; Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.&amp;#160; Often, the color of the user&amp;#039;s body darkens with a gray tint.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.&amp;#160; The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, unless otherwise specified&lt;/ins&gt;.&amp;#160; Similarly, the character cannot have a [[Specialty]].&amp;#160; If any such abilities have already been learned, they are permanently lost.&amp;#160; Furthermore, any Heal effect which would benefit the user is half as effective.&amp;#160; Finally, the user loses either a physical or mental aspect of their being.&amp;#160; Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.&amp;#160; Often, the color of the user&amp;#039;s body darkens with a gray tint.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains a noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] and [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains a noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] and [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Notably, an entity with a dark affinity can acquire the [[Vampiric Touch]] and [[Vulture Purge]] treasures, despite both being of the {{Field|Heal}} field.&amp;#160; Either is gained at its full price, and still only heals the user half as much as normal.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dark Affinity&amp;#039;s evil transformation can be seen as similar to [[Vampirism]] or [[Undead]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dark Affinity&amp;#039;s evil transformation can be seen as similar to [[Vampirism]] or [[Undead]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Original|creator=Spirit Adept}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Original|creator=Spirit Adept}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=3430&amp;oldid=prev</id>
		<title>Guy at 12:00, 17 October 2015</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=3430&amp;oldid=prev"/>
		<updated>2015-10-17T12:00:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:00, 17 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|form=Trait&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|form=Trait&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Set|90}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&amp;#160; {{Major}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&amp;#160; {{Major}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=3367&amp;oldid=prev</id>
		<title>Guy: Cost reduction; upgraded to a Major treasure</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=3367&amp;oldid=prev"/>
		<updated>2015-10-17T11:10:45Z</updated>

		<summary type="html">&lt;p&gt;Cost reduction; upgraded to a Major treasure&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:10, 17 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TB&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TB&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|set=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;80&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|set=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;50&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|major=yes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|field1=Disable&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|field1=Disable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|field2=Empower&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|field2=Empower&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|form=Trait&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|form=Trait&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; {{Major}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.&amp;#160; The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]].&amp;#160; Similarly, the character cannot have a [[Specialty]].&amp;#160; If any such abilities have already been learned, they are permanently lost.&amp;#160; Furthermore, any Heal effect which would benefit the user is half as effective.&amp;#160; Finally, the user loses either a physical or mental aspect of their being.&amp;#160; Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.&amp;#160; Often, the color of the user&amp;#039;s body darkens &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subtly, particularly so for non-humans like Darknuts or Lizalfos&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.&amp;#160; The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]].&amp;#160; Similarly, the character cannot have a [[Specialty]].&amp;#160; If any such abilities have already been learned, they are permanently lost.&amp;#160; Furthermore, any Heal effect which would benefit the user is half as effective.&amp;#160; Finally, the user loses either a physical or mental aspect of their being.&amp;#160; Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.&amp;#160; Often, the color of the user&amp;#039;s body darkens &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with a gray tint&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] and [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] and [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{clear}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Original|creator=Spirit Adept}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Trivia==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Dark Affinity&amp;#039;s evil transformation can be seen as similar to [[Vampirism]] or [[Undead]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;{{Original|creator=Spirit Adept}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=558&amp;oldid=prev</id>
		<title>Blonde Panther: Typoes</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=558&amp;oldid=prev"/>
		<updated>2013-10-19T20:27:11Z</updated>

		<summary type="html">&lt;p&gt;Typoes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:27, 19 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.&amp;#160; The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]].&amp;#160; Similarly, the character cannot have a [[Specialty]].&amp;#160; If any such abilities have already been learned, they are permanently lost.&amp;#160; Furthermore, any Heal effect which would benefit the user is half as effective&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and requires two uses to realize its full effect&lt;/del&gt;.&amp;#160; Finally, the user loses either a physical or mental aspect of their being.&amp;#160; Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.&amp;#160; Often, the color of the user&amp;#039;s body darkens &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subtely&lt;/del&gt;, particularly so for non-humans like Darknuts or Lizalfos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.&amp;#160; The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]].&amp;#160; Similarly, the character cannot have a [[Specialty]].&amp;#160; If any such abilities have already been learned, they are permanently lost.&amp;#160; Furthermore, any Heal effect which would benefit the user is half as effective.&amp;#160; Finally, the user loses either a physical or mental aspect of their being.&amp;#160; Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.&amp;#160; Often, the color of the user&amp;#039;s body darkens &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;subtly&lt;/ins&gt;, particularly so for non-humans like Darknuts or Lizalfos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains an noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amd &lt;/del&gt;[[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains an noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Original|creator=Spirit Adept}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Original|creator=Spirit Adept}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=475&amp;oldid=prev</id>
		<title>Guy: credit</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=475&amp;oldid=prev"/>
		<updated>2013-10-18T21:26:23Z</updated>

		<summary type="html">&lt;p&gt;credit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:26, 18 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains an noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] amd [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains an noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] amd [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Borderline&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Original&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creator&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spirit Adept&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guess&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yes&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=314&amp;oldid=prev</id>
		<title>Guy at 00:44, 17 October 2013</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=314&amp;oldid=prev"/>
		<updated>2013-10-17T00:44:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:44, 17 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.&amp;#160; The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]].&amp;#160; If any such abilities have already been learned, they are permanently lost.&amp;#160; Furthermore, any Heal effect which would benefit the user is half as effective, and requires two uses to realize its full effect.&amp;#160; Finally, the user loses either a physical or mental aspect of their being.&amp;#160; Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.&amp;#160; Often, the color of the user&amp;#039;s body darkens subtely, particularly so for non-humans like Darknuts or Lizalfos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.&amp;#160; The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]].&amp;#160; Similarly, the character cannot have a [[Specialty&lt;/ins&gt;]].&amp;#160; If any such abilities have already been learned, they are permanently lost.&amp;#160; Furthermore, any Heal effect which would benefit the user is half as effective, and requires two uses to realize its full effect.&amp;#160; Finally, the user loses either a physical or mental aspect of their being.&amp;#160; Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.&amp;#160; Often, the color of the user&amp;#039;s body darkens subtely, particularly so for non-humans like Darknuts or Lizalfos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains an noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] amd [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In exchange for these losses, the user gains an noticeable increase in strength and stamina.&amp;#160; The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] amd [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).&amp;#160; Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).&amp;#160; Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=311&amp;oldid=prev</id>
		<title>Guy: Created page with &quot;{{TB |set=80 |field1=Disable |field2=Empower |field3=PWC |field4=Shadow |intent=Offensive |form=Trait }} &#039;&#039;&#039;Dark Affinity&#039;&#039;&#039; is an uncanny offensive trait, which offers power ...&quot;</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Dark_Affinity&amp;diff=311&amp;oldid=prev"/>
		<updated>2013-10-17T00:23:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{TB |set=80 |field1=Disable |field2=Empower |field3=PWC |field4=Shadow |intent=Offensive |form=Trait }} &amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TB&lt;br /&gt;
|set=80&lt;br /&gt;
|field1=Disable&lt;br /&gt;
|field2=Empower&lt;br /&gt;
|field3=PWC&lt;br /&gt;
|field4=Shadow&lt;br /&gt;
|intent=Offensive&lt;br /&gt;
|form=Trait&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dark Affinity&amp;#039;&amp;#039;&amp;#039; is an uncanny offensive trait, which offers power for a price.&lt;br /&gt;
&lt;br /&gt;
To gain a &amp;#039;&amp;#039;&amp;#039;dark affinity&amp;#039;&amp;#039;&amp;#039;, the user sacrifices a portion of their humanity.  The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]].  If any such abilities have already been learned, they are permanently lost.  Furthermore, any Heal effect which would benefit the user is half as effective, and requires two uses to realize its full effect.  Finally, the user loses either a physical or mental aspect of their being.  Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people&amp;#039;s point of view.  Often, the color of the user&amp;#039;s body darkens subtely, particularly so for non-humans like Darknuts or Lizalfos.&lt;br /&gt;
&lt;br /&gt;
In exchange for these losses, the user gains an noticeable increase in strength and stamina.  The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] amd [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.).  Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels).  Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature).&lt;br /&gt;
&lt;br /&gt;
{{Borderline&lt;br /&gt;
|guess=yes}}&lt;/div&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
</feed>