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	<id>http://library.hyrulecastle.org/index.php?action=history&amp;feed=atom&amp;title=Hibernation</id>
	<title>Hibernation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://library.hyrulecastle.org/index.php?action=history&amp;feed=atom&amp;title=Hibernation"/>
	<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Hibernation&amp;action=history"/>
	<updated>2026-05-19T14:21:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Hibernation&amp;diff=5003&amp;oldid=prev</id>
		<title>Guy: typo</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Hibernation&amp;diff=5003&amp;oldid=prev"/>
		<updated>2018-01-09T12:35:01Z</updated>

		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:35, 9 January 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the target is in this state of hibernation, his body&amp;#039;s injuries, needs, and diseases will pause, growing no worse.&amp;#160; Any injuries inflicted upon him in this state will still be inflicted, but become no worse.&amp;#160; During hibernation, he requires no food or water, and extremely little air.&amp;#160; This effectively enables more proficient healers to tend to a wounded individual, or keep a prisoner from consuming resources, among other niche uses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the target is in this state of hibernation, his body&amp;#039;s injuries, needs, and diseases will pause, growing no worse.&amp;#160; Any injuries inflicted upon him in this state will still be inflicted, but become no worse.&amp;#160; During hibernation, he requires no food or water, and extremely little air.&amp;#160; This effectively enables more proficient healers to tend to a wounded individual, or keep a prisoner from consuming resources, among other niche uses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Typically, the target will not awaken prematurely except by a treasure which acts as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stimulate&lt;/del&gt;, awakens its target, or relieves drug-like effects from its target.&amp;#160; When awakened prematurely in this fashion, the target will be sore, strained, fatigued, and may suffer one or more other temporary physical ailments, such as clammy skin or vomiting.&amp;#160; Regardless of how the target is awoken, he will find himself incredibly hungry and thirsty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Typically, the target will not awaken prematurely except by a treasure which acts as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stimulant&lt;/ins&gt;, awakens its target, or relieves drug-like effects from its target.&amp;#160; When awakened prematurely in this fashion, the target will be sore, strained, fatigued, and may suffer one or more other temporary physical ailments, such as clammy skin or vomiting.&amp;#160; Regardless of how the target is awoken, he will find himself incredibly hungry and thirsty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Original|creator=Razgriz}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Original|creator=Razgriz}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Hibernation&amp;diff=3280&amp;oldid=prev</id>
		<title>Guy: cost reduction</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Hibernation&amp;diff=3280&amp;oldid=prev"/>
		<updated>2015-10-08T09:54:55Z</updated>

		<summary type="html">&lt;p&gt;cost reduction&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:54, 8 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TB&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TB&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|PWC=W&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|PWC=W&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|cost=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|cost=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|intent=Defensive&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|intent=Defensive&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|field1=Disable&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|field1=Disable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Hibernation&amp;diff=733&amp;oldid=prev</id>
		<title>Blonde Panther: Typoes</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Hibernation&amp;diff=733&amp;oldid=prev"/>
		<updated>2013-10-22T12:47:16Z</updated>

		<summary type="html">&lt;p&gt;Typoes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:47, 22 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Common among battlefield mages and healers, the &amp;#039;&amp;#039;&amp;#039;Hibernation&amp;#039;&amp;#039;&amp;#039; spell puts the target into a state where he falls unconscious and his bodily processes slow down significantly, to the point where it is in-fact difficult to tell that he&amp;#039;s alive.&amp;#160; To cast it, the caster spends a minute in contact with the target performing the spell, focusing deeply throughout the duration, and inflicting the target with a tingling sensation throughout.&amp;#160; As such, the target must either be willing, restrained, or subdued.&amp;#160; Once this minute passes, the target enters a state of hibernation for up to two weeks, with the specific length of time being decided by the caster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Common among battlefield mages and healers, the &amp;#039;&amp;#039;&amp;#039;Hibernation&amp;#039;&amp;#039;&amp;#039; spell puts the target into a state where he falls unconscious and his bodily processes slow down significantly, to the point where it is in-fact difficult to tell that he&amp;#039;s alive.&amp;#160; To cast it, the caster spends a minute in contact with the target performing the spell, focusing deeply throughout the duration, and inflicting the target with a tingling sensation throughout.&amp;#160; As such, the target must either be willing, restrained, or subdued.&amp;#160; Once this minute passes, the target enters a state of hibernation for up to two weeks, with the specific length of time being decided by the caster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the target is in this state of hibernation, his body&amp;#039;s injuries, needs, and diseases will pause, growing no worse.&amp;#160; Any injuries inflicted upon him in this state will still be inflicted, but become no worse.&amp;#160; During hibernation, he requires no food or water, and extremely little air.&amp;#160; This effectively enables more proficient healers to tend to a wounded individual, or keep a prisoner from consuming resources, among other niche &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ueses&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the target is in this state of hibernation, his body&amp;#039;s injuries, needs, and diseases will pause, growing no worse.&amp;#160; Any injuries inflicted upon him in this state will still be inflicted, but become no worse.&amp;#160; During hibernation, he requires no food or water, and extremely little air.&amp;#160; This effectively enables more proficient healers to tend to a wounded individual, or keep a prisoner from consuming resources, among other niche &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uses&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Typically, the target will not awaken prematurely except by a treasure which acts as a stimulate, awakens its target, or relieves drug-like effects from its target.&amp;#160; When awakened prematurely in this fashion, the target will be sore, strained, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fatigues&lt;/del&gt;, and may suffer one or more other temporary physical ailments, such as clammy skin or vomiting.&amp;#160; Regardless of how the target is awoken, he will find himself incredibly hungry and thirsty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Typically, the target will not awaken prematurely except by a treasure which acts as a stimulate, awakens its target, or relieves drug-like effects from its target.&amp;#160; When awakened prematurely in this fashion, the target will be sore, strained, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fatigued&lt;/ins&gt;, and may suffer one or more other temporary physical ailments, such as clammy skin or vomiting.&amp;#160; Regardless of how the target is awoken, he will find himself incredibly hungry and thirsty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Original|creator=Razgriz}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Original|creator=Razgriz}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Hibernation&amp;diff=707&amp;oldid=prev</id>
		<title>Guy: Created page with &quot;{{TB |PWC=W |cost=3 |intent=Defensive |field1=Disable |field2=Heal |field3=Protect |field4=Time |form=Spell}} Common among battlefield mages and healers, the &#039;&#039;&#039;Hibernation&#039;&#039;&#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Hibernation&amp;diff=707&amp;oldid=prev"/>
		<updated>2013-10-21T23:45:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{TB |PWC=W |cost=3 |intent=Defensive |field1=Disable |field2=Heal |field3=Protect |field4=Time |form=Spell}} Common among battlefield mages and healers, the &amp;#039;&amp;#039;&amp;#039;Hibernation&amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TB&lt;br /&gt;
|PWC=W&lt;br /&gt;
|cost=3&lt;br /&gt;
|intent=Defensive&lt;br /&gt;
|field1=Disable&lt;br /&gt;
|field2=Heal&lt;br /&gt;
|field3=Protect&lt;br /&gt;
|field4=Time&lt;br /&gt;
|form=Spell}}&lt;br /&gt;
Common among battlefield mages and healers, the &amp;#039;&amp;#039;&amp;#039;Hibernation&amp;#039;&amp;#039;&amp;#039; spell puts the target into a state where he falls unconscious and his bodily processes slow down significantly, to the point where it is in-fact difficult to tell that he&amp;#039;s alive.  To cast it, the caster spends a minute in contact with the target performing the spell, focusing deeply throughout the duration, and inflicting the target with a tingling sensation throughout.  As such, the target must either be willing, restrained, or subdued.  Once this minute passes, the target enters a state of hibernation for up to two weeks, with the specific length of time being decided by the caster.&lt;br /&gt;
&lt;br /&gt;
While the target is in this state of hibernation, his body&amp;#039;s injuries, needs, and diseases will pause, growing no worse.  Any injuries inflicted upon him in this state will still be inflicted, but become no worse.  During hibernation, he requires no food or water, and extremely little air.  This effectively enables more proficient healers to tend to a wounded individual, or keep a prisoner from consuming resources, among other niche ueses.&lt;br /&gt;
&lt;br /&gt;
Typically, the target will not awaken prematurely except by a treasure which acts as a stimulate, awakens its target, or relieves drug-like effects from its target.  When awakened prematurely in this fashion, the target will be sore, strained, fatigues, and may suffer one or more other temporary physical ailments, such as clammy skin or vomiting.  Regardless of how the target is awoken, he will find himself incredibly hungry and thirsty.&lt;br /&gt;
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{{Original|creator=Razgriz}}&lt;/div&gt;</summary>
		<author><name>Guy</name></author>
		
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