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	<id>http://library.hyrulecastle.org/index.php?action=history&amp;feed=atom&amp;title=Smuggling_Pocket</id>
	<title>Smuggling Pocket - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://library.hyrulecastle.org/index.php?action=history&amp;feed=atom&amp;title=Smuggling_Pocket"/>
	<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;action=history"/>
	<updated>2026-05-19T10:54:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;diff=3306&amp;oldid=prev</id>
		<title>Guy: phrasing</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;diff=3306&amp;oldid=prev"/>
		<updated>2015-10-15T08:08:51Z</updated>

		<summary type="html">&lt;p&gt;phrasing&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:08, 15 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The caster may later recall the item at any time with a silent, mental rite lasting a few seconds.&amp;#160; The item will then immediately appear in contact with his hand, in any orientation he desires (so a knife may appear hidden in the sleeve, or grasped in the user&amp;#039;s hand).&amp;#160; The user&amp;#039;s hand must be still when the item manifests, and the caster can never have the item &amp;quot;appear&amp;quot; inside solid matter, such as a person&amp;#039;s chest.&amp;#160; The item will return in the exact same condition as was placed into the dimension, regardless of time passed; a fresh fruit will return a fresh fruit, a [[Pictobox|pictobox]] will return with the same pictographs it had when it entered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The caster may later recall the item at any time with a silent, mental rite lasting a few seconds.&amp;#160; The item will then immediately appear in contact with his hand, in any orientation he desires (so a knife may appear hidden in the sleeve, or grasped in the user&amp;#039;s hand).&amp;#160; The user&amp;#039;s hand must be still when the item manifests, and the caster can never have the item &amp;quot;appear&amp;quot; inside solid matter, such as a person&amp;#039;s chest.&amp;#160; The item will return in the exact same condition as was placed into the dimension, regardless of time passed; a fresh fruit will return a fresh fruit, a [[Pictobox|pictobox]] will return with the same pictographs it had when it entered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once an item is drawn out, the caster must perform the imprinting process from the beginning, whether the same item is being stored, or a different item.&amp;#160; It is impossible to recover the contents of another being&amp;#039;s pocket dimension; only the original caster may retrieve it.&amp;#160; If the original caster dies, then the item is lost to the pocket dimension forever.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;An item &lt;/del&gt;which pierces illusions or reveals information, such as the [[Lens of Truth]] or [[Hero&amp;#039;s Charm]], can be used to view the contents of another being&amp;#039;s pocket dimension, but only if the caster has died or wills the item to be seen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once an item is drawn out, the caster must perform the imprinting process from the beginning, whether the same item is being stored, or a different item.&amp;#160; It is impossible to recover the contents of another being&amp;#039;s pocket dimension; only the original caster may retrieve it.&amp;#160; If the original caster dies, then the item is lost to the pocket dimension forever.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A treasure &lt;/ins&gt;which pierces illusions or reveals information, such as the [[Lens of Truth]] or [[Hero&amp;#039;s Charm]], can be used to view the contents of another being&amp;#039;s pocket dimension, but only if the caster has died or wills the item to be seen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Adventure Pouch]] has a similar effect of making items easier to carry, but does not completely hide items in the way Smuggling Pocket does.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Adventure Pouch]] has a similar effect of making items easier to carry, but does not completely hide items in the way Smuggling Pocket does.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Original|creator=Razgriz}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Original|creator=Razgriz}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;diff=2758&amp;oldid=prev</id>
		<title>Guy: cost reduction</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;diff=2758&amp;oldid=prev"/>
		<updated>2014-12-22T02:30:22Z</updated>

		<summary type="html">&lt;p&gt;cost reduction&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:30, 22 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|form=Spell&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|form=Spell&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|PWC=C&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|PWC=C&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|cost=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|cost=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|field1=Summon}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|field1=Summon}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Extremely popular with smugglers and couriers, the &amp;#039;&amp;#039;&amp;#039;Smuggling Pocket&amp;#039;&amp;#039;&amp;#039; spell allows a character to create a small pocket dimension in which one small object may be stashed and retrieved at will.&amp;#160; To use it, the caster must first spend a few minutes magically &amp;quot;imprinting&amp;quot; a unique magical &amp;quot;signature&amp;quot; onto a small item, after which the item will disappear into the pocket dimension.&amp;#160; The item must have less mass than the user&amp;#039;s fist; even though a combat knife is longer than one&amp;#039;s fist, it still has less mass.&amp;#160; Any object which has a soul, is in some way sentient, or alive (to include [[Picori]], magical constructs, and some magical items) will naturally resist the imprinting process and so cannot be used with this spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Extremely popular with smugglers and couriers, the &amp;#039;&amp;#039;&amp;#039;Smuggling Pocket&amp;#039;&amp;#039;&amp;#039; spell allows a character to create a small pocket dimension in which one small object may be stashed and retrieved at will.&amp;#160; To use it, the caster must first spend a few minutes magically &amp;quot;imprinting&amp;quot; a unique magical &amp;quot;signature&amp;quot; onto a small item, after which the item will disappear into the pocket dimension.&amp;#160; The item must have less mass than the user&amp;#039;s fist; even though a combat knife is longer than one&amp;#039;s fist, it still has less mass.&amp;#160; Any object which has a soul, is in some way sentient, or alive (to include [[Picori]], magical constructs, and some magical items) will naturally resist the imprinting process and so cannot be used with this spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;diff=886&amp;oldid=prev</id>
		<title>Blonde Panther: typo</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;diff=886&amp;oldid=prev"/>
		<updated>2013-10-24T18:34:33Z</updated>

		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:34, 24 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Extremely popular with smugglers and couriers, the &amp;#039;&amp;#039;&amp;#039;Smuggling Pocket&amp;#039;&amp;#039;&amp;#039; spell allows a character to create a small pocket dimension in which one small object may be stashed and retrieved at will.&amp;#160; To use it, the caster must first spend a few minutes magically &amp;quot;imprinting&amp;quot; a unique magical &amp;quot;signature&amp;quot; onto a small item, after which the item will disappear into the pocket dimension.&amp;#160; The item must have less mass than the user&amp;#039;s fist; even though a combat knife is longer than one&amp;#039;s fist, it still has less mass.&amp;#160; Any object which has a soul, is in some way sentient, or alive (to include [[Picori]], magical constructs, and some magical items) will naturally resist the imprinting process and so cannot be used with this spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Extremely popular with smugglers and couriers, the &amp;#039;&amp;#039;&amp;#039;Smuggling Pocket&amp;#039;&amp;#039;&amp;#039; spell allows a character to create a small pocket dimension in which one small object may be stashed and retrieved at will.&amp;#160; To use it, the caster must first spend a few minutes magically &amp;quot;imprinting&amp;quot; a unique magical &amp;quot;signature&amp;quot; onto a small item, after which the item will disappear into the pocket dimension.&amp;#160; The item must have less mass than the user&amp;#039;s fist; even though a combat knife is longer than one&amp;#039;s fist, it still has less mass.&amp;#160; Any object which has a soul, is in some way sentient, or alive (to include [[Picori]], magical constructs, and some magical items) will naturally resist the imprinting process and so cannot be used with this spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The caster may later recall the item at any time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;a silent, mental rite lasting a few seconds.&amp;#160; The item will then immediately appear in contact with his hand, in any orientation he desires (so a knife may appear hidden in the sleeve, or grasped in the user&amp;#039;s hand).&amp;#160; The user&amp;#039;s hand must be still when the item manifests, and the caster can never have the item &amp;quot;appear&amp;quot; inside solid matter, such as a person&amp;#039;s chest.&amp;#160; The item will return in the exact same condition as was placed into the dimension, regardless of time passed; a fresh fruit will return a fresh fruit, a [[Pictobox|pictobox]] will return with the same pictographs it had when it entered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The caster may later recall the item at any time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;a silent, mental rite lasting a few seconds.&amp;#160; The item will then immediately appear in contact with his hand, in any orientation he desires (so a knife may appear hidden in the sleeve, or grasped in the user&amp;#039;s hand).&amp;#160; The user&amp;#039;s hand must be still when the item manifests, and the caster can never have the item &amp;quot;appear&amp;quot; inside solid matter, such as a person&amp;#039;s chest.&amp;#160; The item will return in the exact same condition as was placed into the dimension, regardless of time passed; a fresh fruit will return a fresh fruit, a [[Pictobox|pictobox]] will return with the same pictographs it had when it entered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once an item is drawn out, the caster must perform the imprinting process from the beginning, whether the same item is being stored, or a different item.&amp;#160; It is impossible to recover the contents of another being&amp;#039;s pocket dimension; only the original caster may retrieve it.&amp;#160; If the original caster dies, then the item is lost to the pocket dimension forever.&amp;#160; An item which pierces illusions or reveals information, such as the [[Lens of Truth]] or [[Hero&amp;#039;s Charm]], can be used to view the contents of another being&amp;#039;s pocket dimension, but only if the caster has died or wills the item to be seen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once an item is drawn out, the caster must perform the imprinting process from the beginning, whether the same item is being stored, or a different item.&amp;#160; It is impossible to recover the contents of another being&amp;#039;s pocket dimension; only the original caster may retrieve it.&amp;#160; If the original caster dies, then the item is lost to the pocket dimension forever.&amp;#160; An item which pierces illusions or reveals information, such as the [[Lens of Truth]] or [[Hero&amp;#039;s Charm]], can be used to view the contents of another being&amp;#039;s pocket dimension, but only if the caster has died or wills the item to be seen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Blonde Panther</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;diff=874&amp;oldid=prev</id>
		<title>Guy: Created page with &quot;{{TB |intent=Utility |form=Spell |PWC=C |cost=3 |field1=Summon}} Extremely popular with smugglers and couriers, the &#039;&#039;&#039;Smuggling Pocket&#039;&#039;&#039; spell allows a character to create a...&quot;</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=Smuggling_Pocket&amp;diff=874&amp;oldid=prev"/>
		<updated>2013-10-24T17:05:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{TB |intent=Utility |form=Spell |PWC=C |cost=3 |field1=Summon}} Extremely popular with smugglers and couriers, the &amp;#039;&amp;#039;&amp;#039;Smuggling Pocket&amp;#039;&amp;#039;&amp;#039; spell allows a character to create a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TB&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|form=Spell&lt;br /&gt;
|PWC=C&lt;br /&gt;
|cost=3&lt;br /&gt;
|field1=Summon}}&lt;br /&gt;
Extremely popular with smugglers and couriers, the &amp;#039;&amp;#039;&amp;#039;Smuggling Pocket&amp;#039;&amp;#039;&amp;#039; spell allows a character to create a small pocket dimension in which one small object may be stashed and retrieved at will.  To use it, the caster must first spend a few minutes magically &amp;quot;imprinting&amp;quot; a unique magical &amp;quot;signature&amp;quot; onto a small item, after which the item will disappear into the pocket dimension.  The item must have less mass than the user&amp;#039;s fist; even though a combat knife is longer than one&amp;#039;s fist, it still has less mass.  Any object which has a soul, is in some way sentient, or alive (to include [[Picori]], magical constructs, and some magical items) will naturally resist the imprinting process and so cannot be used with this spell.&lt;br /&gt;
&lt;br /&gt;
The caster may later recall the item at any time which a silent, mental rite lasting a few seconds.  The item will then immediately appear in contact with his hand, in any orientation he desires (so a knife may appear hidden in the sleeve, or grasped in the user&amp;#039;s hand).  The user&amp;#039;s hand must be still when the item manifests, and the caster can never have the item &amp;quot;appear&amp;quot; inside solid matter, such as a person&amp;#039;s chest.  The item will return in the exact same condition as was placed into the dimension, regardless of time passed; a fresh fruit will return a fresh fruit, a [[Pictobox|pictobox]] will return with the same pictographs it had when it entered.&lt;br /&gt;
&lt;br /&gt;
Once an item is drawn out, the caster must perform the imprinting process from the beginning, whether the same item is being stored, or a different item.  It is impossible to recover the contents of another being&amp;#039;s pocket dimension; only the original caster may retrieve it.  If the original caster dies, then the item is lost to the pocket dimension forever.  An item which pierces illusions or reveals information, such as the [[Lens of Truth]] or [[Hero&amp;#039;s Charm]], can be used to view the contents of another being&amp;#039;s pocket dimension, but only if the caster has died or wills the item to be seen.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Adventure Pouch]] has a similar effect of making items easier to carry, but does not completely hide items in the way Smuggling Pocket does.&lt;br /&gt;
* {{Original|creator=Razgriz}}&lt;/div&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
</feed>