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	<id>http://library.hyrulecastle.org/index.php?action=history&amp;feed=atom&amp;title=String_Shift</id>
	<title>String Shift - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://library.hyrulecastle.org/index.php?action=history&amp;feed=atom&amp;title=String_Shift"/>
	<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=String_Shift&amp;action=history"/>
	<updated>2026-05-19T08:35:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=String_Shift&amp;diff=5249&amp;oldid=prev</id>
		<title>Eevachu at 20:22, 29 January 2021</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=String_Shift&amp;diff=5249&amp;oldid=prev"/>
		<updated>2021-01-29T20:22:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:22, 29 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With a moment of focus, the user may cause any object held within his hand(s) to suddenly become lithe and flexible, similar to string, whip, or rubber.&amp;#160; The object will bend and stretch to a certain degree depending on its size and thickness, but generally will not be completely limp. They may at any time revert this effect with a second casting of String Shift, so long as the object is within their hands, causing the held object to become as stiff as it was previously, but in its new position as of the spell&amp;#039;s casting.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With a moment of focus, the user may cause any object held within his hand(s) to suddenly become lithe and flexible, similar to string, whip, or rubber.&amp;#160; The object will bend and stretch to a certain degree depending on its size and thickness, but generally will not be completely limp. They may at any time revert this effect with a second casting of String Shift, so long as the object is within their hands, causing the held object to become as stiff as it was previously, but in its new position as of the spell&amp;#039;s casting.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An object cannot be affected if the user cannot hold it, nor if the object has more than half the user&amp;#039;s mass or size.&amp;#160; Normally, the user may not affect objects under the ownership of another being, unless that being willingly consents, or the user possesses the Spell Selection augment.&amp;#160; It is always impossible to affect a creature&amp;#039;s body, or any part of it.&amp;#160; Affecting a [[:Category:Magical Items|magical item]] tends to be more difficult, and usually requires at least several seconds of intense focus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An object cannot be affected if the user cannot hold it, nor if the object has more than half the user&amp;#039;s mass or size.&amp;#160; Normally, the user may not affect objects under the ownership of another being, unless that being willingly consents, or the user possesses the Spell Selection augment.&amp;#160; It is always impossible to affect a creature&amp;#039;s body, or any part of it.&amp;#160; Affecting a [[:Category:Magical Items|magical item]] tends to be more difficult, and usually requires at least several seconds of intense focus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, unless this is an item bonded to the caster over a long period of time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Objects are affected differently if they are more oblong (like a sword), or more uniform (like a cube or sphere).&amp;#160; Objects which are &amp;quot;longer&amp;quot;, or parts of an object that are such, tend to bend more.&amp;#160; For example, a needle--which is extremely oblong--will become so lithe that it is almost as a fluid.&amp;#160; Meanwhile, a bowling ball is so uniform that it may seem identical to its normal form.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Objects are affected differently if they are more oblong (like a sword), or more uniform (like a cube or sphere).&amp;#160; Objects which are &amp;quot;longer&amp;quot;, or parts of an object that are such, tend to bend more.&amp;#160; For example, a needle--which is extremely oblong--will become so lithe that it is almost as a fluid.&amp;#160; Meanwhile, a bowling ball is so uniform that it may seem identical to its normal form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eevachu</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=String_Shift&amp;diff=5248&amp;oldid=prev</id>
		<title>Eevachu at 20:18, 29 January 2021</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=String_Shift&amp;diff=5248&amp;oldid=prev"/>
		<updated>2021-01-29T20:18:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:18, 29 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With a moment of focus, the user may cause any object held within his hand(s) to suddenly become lithe and flexible, similar to string, whip, or rubber.&amp;#160; The object will bend and stretch to a certain degree depending on its size and thickness, but generally will not be completely limp. They may at any time revert this effect with a second casting of String Shift, so long as the object is within their hands, causing the held object to become as stiff as it was previously, but in its new position as of the spell&amp;#039;s casting.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With a moment of focus, the user may cause any object held within his hand(s) to suddenly become lithe and flexible, similar to string, whip, or rubber.&amp;#160; The object will bend and stretch to a certain degree depending on its size and thickness, but generally will not be completely limp. They may at any time revert this effect with a second casting of String Shift, so long as the object is within their hands, causing the held object to become as stiff as it was previously, but in its new position as of the spell&amp;#039;s casting.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An object cannot be affected if the user cannot hold it, nor if the object has more than half the user&amp;#039;s mass or size.&amp;#160; Normally, the user may not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effect &lt;/del&gt;objects under the ownership of another being, unless that being willingly consents, or the user possesses the Spell Selection augment.&amp;#160; It is always impossible to affect a creature&amp;#039;s body, or any part of it.&amp;#160; Affecting a [[:Category:Magical Items|magical item]] tends to be more difficult, and usually requires at least several seconds of intense focus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An object cannot be affected if the user cannot hold it, nor if the object has more than half the user&amp;#039;s mass or size.&amp;#160; Normally, the user may not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;affect &lt;/ins&gt;objects under the ownership of another being, unless that being willingly consents, or the user possesses the Spell Selection augment.&amp;#160; It is always impossible to affect a creature&amp;#039;s body, or any part of it.&amp;#160; Affecting a [[:Category:Magical Items|magical item]] tends to be more difficult, and usually requires at least several seconds of intense focus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Objects are affected differently if they are more oblong (like a sword), or more uniform (like a cube or sphere).&amp;#160; Objects which are &amp;quot;longer&amp;quot;, or parts of an object that are such, tend to bend more.&amp;#160; For example, a needle--which is extremely oblong--will become so lithe that it is almost as a fluid.&amp;#160; Meanwhile, a bowling ball is so uniform that it may seem identical to its normal form.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Objects are affected differently if they are more oblong (like a sword), or more uniform (like a cube or sphere).&amp;#160; Objects which are &amp;quot;longer&amp;quot;, or parts of an object that are such, tend to bend more.&amp;#160; For example, a needle--which is extremely oblong--will become so lithe that it is almost as a fluid.&amp;#160; Meanwhile, a bowling ball is so uniform that it may seem identical to its normal form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eevachu</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=String_Shift&amp;diff=5247&amp;oldid=prev</id>
		<title>Eevachu at 20:17, 29 January 2021</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=String_Shift&amp;diff=5247&amp;oldid=prev"/>
		<updated>2021-01-29T20:17:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:17, 29 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[String Shift]] is a versatile spell which alters the physical properties of an object.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[String Shift]] is a versatile spell which alters the physical properties of an object.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With a moment of focus, the user may cause any object held within his hand(s) to suddenly become lithe and flexible, similar to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the of &lt;/del&gt;string, whip, or rubber.&amp;#160; The object will bend and stretch to a certain degree depending on its size and thickness, but generally will not be completely limp. They may at any time revert this effect with a second casting of String Shift, so long as the object is within their hands, causing the held object to become as stiff as it was previously, but in its new position as of the spell&amp;#039;s casting.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With a moment of focus, the user may cause any object held within his hand(s) to suddenly become lithe and flexible, similar to string, whip, or rubber.&amp;#160; The object will bend and stretch to a certain degree depending on its size and thickness, but generally will not be completely limp. They may at any time revert this effect with a second casting of String Shift, so long as the object is within their hands, causing the held object to become as stiff as it was previously, but in its new position as of the spell&amp;#039;s casting.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An object cannot be affected if the user cannot hold it, nor if the object has more than half the user&amp;#039;s mass or size.&amp;#160; Normally, the user may not effect objects under the ownership of another being, unless that being willingly consents, or the user possesses the Spell Selection augment.&amp;#160; It is always impossible to affect a creature&amp;#039;s body, or any part of it.&amp;#160; Affecting a [[:Category:Magical Items|magical item]] tends to be more difficult, and usually requires at least several seconds of intense focus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An object cannot be affected if the user cannot hold it, nor if the object has more than half the user&amp;#039;s mass or size.&amp;#160; Normally, the user may not effect objects under the ownership of another being, unless that being willingly consents, or the user possesses the Spell Selection augment.&amp;#160; It is always impossible to affect a creature&amp;#039;s body, or any part of it.&amp;#160; Affecting a [[:Category:Magical Items|magical item]] tends to be more difficult, and usually requires at least several seconds of intense focus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eevachu</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=String_Shift&amp;diff=2363&amp;oldid=prev</id>
		<title>Clooby at 08:08, 19 July 2014</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=String_Shift&amp;diff=2363&amp;oldid=prev"/>
		<updated>2014-07-19T08:08:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:08, 19 July 2014&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|intent=Utility&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|intent=Utility&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Clooby</name></author>
		
	</entry>
	<entry>
		<id>http://library.hyrulecastle.org/index.php?title=String_Shift&amp;diff=2357&amp;oldid=prev</id>
		<title>Guy: Created page with &quot;{{TB |intent=Utility |form=Spell |PWC=W |cost=4 |field1=Enchant |field2=Transform |field3=WeaponBase}} String Shift is a versatile spell which alters the physical properti...&quot;</title>
		<link rel="alternate" type="text/html" href="http://library.hyrulecastle.org/index.php?title=String_Shift&amp;diff=2357&amp;oldid=prev"/>
		<updated>2014-07-18T04:12:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{TB |intent=Utility |form=Spell |PWC=W |cost=4 |field1=Enchant |field2=Transform |field3=WeaponBase}} &lt;a href=&quot;/index.php/String_Shift&quot; title=&quot;String Shift&quot;&gt;String Shift&lt;/a&gt; is a versatile spell which alters the physical properti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TB&lt;br /&gt;
|intent=Utility&lt;br /&gt;
|form=Spell&lt;br /&gt;
|PWC=W&lt;br /&gt;
|cost=4&lt;br /&gt;
|field1=Enchant&lt;br /&gt;
|field2=Transform&lt;br /&gt;
|field3=WeaponBase}}&lt;br /&gt;
[[String Shift]] is a versatile spell which alters the physical properties of an object.&lt;br /&gt;
&lt;br /&gt;
With a moment of focus, the user may cause any object held within his hand(s) to suddenly become lithe and flexible, similar to the of string, whip, or rubber.  The object will bend and stretch to a certain degree depending on its size and thickness, but generally will not be completely limp. They may at any time revert this effect with a second casting of String Shift, so long as the object is within their hands, causing the held object to become as stiff as it was previously, but in its new position as of the spell&amp;#039;s casting.  &lt;br /&gt;
&lt;br /&gt;
An object cannot be affected if the user cannot hold it, nor if the object has more than half the user&amp;#039;s mass or size.  Normally, the user may not effect objects under the ownership of another being, unless that being willingly consents, or the user possesses the Spell Selection augment.  It is always impossible to affect a creature&amp;#039;s body, or any part of it.  Affecting a [[:Category:Magical Items|magical item]] tends to be more difficult, and usually requires at least several seconds of intense focus.&lt;br /&gt;
&lt;br /&gt;
Objects are affected differently if they are more oblong (like a sword), or more uniform (like a cube or sphere).  Objects which are &amp;quot;longer&amp;quot;, or parts of an object that are such, tend to bend more.  For example, a needle--which is extremely oblong--will become so lithe that it is almost as a fluid.  Meanwhile, a bowling ball is so uniform that it may seem identical to its normal form.&lt;br /&gt;
&lt;br /&gt;
Although the affected object may bend while under this effect, it retains similar texture; tree bark might bend easily, but it is still rough to the touch, and feels dense.  Even if an affected object remains solid, it cannot strike as hard as it could in its original form.  Striking with an affected object will, after all, cause it to bend, and thus lessen the impact.&lt;br /&gt;
&lt;br /&gt;
Generally, morphed objects remain in their altered form indefinitely.  They can, however, easily be returned to their original form by anyone who knows [[String Shift]], has some form of [[Magic Power|magical expertise]], or has any [[:Category:Treasures|treasure]] which can repair an inanimate object.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Augments==&lt;br /&gt;
{{TB&lt;br /&gt;
|title=Point Flex&lt;br /&gt;
|augment=yes&lt;br /&gt;
|PWC=W&lt;br /&gt;
|cost=2}}&lt;br /&gt;
The user can gain the &amp;#039;&amp;#039;&amp;#039;Point Flex&amp;#039;&amp;#039;&amp;#039; augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can, when casting this spell, choose to only affect certain locations on the targeted object, instead of the object in its entirety.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{TB&lt;br /&gt;
|title=Spell Selection&lt;br /&gt;
|augment=yes&lt;br /&gt;
|PWC=W&lt;br /&gt;
|cost=2}}&lt;br /&gt;
The user can gain the &amp;#039;&amp;#039;&amp;#039;Spell Selection&amp;#039;&amp;#039;&amp;#039; augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.  A user with this augment can affect objects under the ownership of another being, regardless of whether they give consent.  Living creatures themselves cannot be affected, nor any parts of a living creature.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Original|creator=Eevachu}}&lt;/div&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
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