Difference between revisions of "Shadow Enchantment"

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Revision as of 16:17, 14 December 2013

Shadow Enchantment
Type Offensive Spell
Fields Enchant, Shadow, WeaponBase
Cost High Cost

W5: 55 rupees
W4: 65 rupees
W3: 75 rupees
W2: 85 rupees
W1: 95 rupees
Rent: 15 rupees

Shadow Enchantment is an offensive spell of darkness. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a dark, evil aura. The weapon will steal light from the area around it, and the weapon itself will appear pitch-black. On the weapon's next impact impact will release a nightmarish force of evil, usually causing intense pain and overwhelming fear in whomever it strikes, and will simultaneously darken the entire vicinity for a brief moment. The pain felt exceeds the actual damage, and the fear will begin to subside after the blow. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Shadow, or with a Dark Affinity, can use this spell indefinitely on any one weapon.

Augment

Distant Enchant
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Shadow Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.

Trivia