Difference between revisions of "Magic Power"

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'''Magic Power''' is a utility trait, which focuses on increasing one's ability to cast [[:Category:Spells|spells]].  It can be obtained twice.
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'''Magic Power''' is a utility trait, which focuses on increasing one's ability to cast offensive [[:Category:Spells|spells]].  Spellcasters are rare in Hyrule, but not unheard of.  Being able to sling a magic spell isn't too difficult for the average [[Hylian]], given the proper knowledge and practice.  Being able to cast several in quick succession, however, is what separates a true spellcaster from a novice.  This itself requires a degree of dedication in increasing one's Magic Power--the trainable, intangible strength used to cast any spell.
  
Many spells have time limitations on how often they can be used.  Normally, this limitation is that the spell can only be cast once within a given time frame.  [[Fire]], for example, can normally only be cast once every 90 seconds.  Obtaining Magic Power once would reduce this time to one-third the normal, down to 30 seconds.  Obtaining Magic Power again further reduces this recharge time down to one-third again (or one-ninth of the original time), down to 10 seconds.   
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Many offensive spells have time limitations on how often they can be used.  Normally, this limitation is that the spell can only be cast once within a given time frame.  [[Fire]], for example, can normally only be cast once every 90 seconds.  Obtaining Magic Power once would reduce this time to one-third the normal, down to 30 seconds.  Obtaining Magic Power again further reduces this recharge time down to one-third again (or one-ninth of the original time), down to 10 seconds.  Magic Power can only be obtained twice.  Every time you gain Magic Power, you are said to gain a "level" of Magic Power.
  
Magic Power can only be obtained twiceEvery time you gain Magic Power, you are said to gain a "level" of Magic Power.
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If you wear heavy armor of metal below your neck, any levels you have in Magic Power count for nothingAs such, most combative spellcasters resort to wearing leather or robes.  Other effects which increase your effective Magic Power, however, such as spell [[:Category:Treasures with Augments|augments]], affect your recharge time as normal.
  
 
Spells affected by this treasure include [[Aqua Grenade]], [[Fire]], [[Fire Enchantment]], [[Ice]], [[Ice Enchantment]], [[Magic Bolt]], and more.  Any treasure which is affected by Magic Power will explicitly state it is affected.
 
Spells affected by this treasure include [[Aqua Grenade]], [[Fire]], [[Fire Enchantment]], [[Ice]], [[Ice Enchantment]], [[Magic Bolt]], and more.  Any treasure which is affected by Magic Power will explicitly state it is affected.

Latest revision as of 11:28, 22 December 2014

Magic Power
Type Utility Trait
Fields Empower
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Magic Power is a utility trait, which focuses on increasing one's ability to cast offensive spells. Spellcasters are rare in Hyrule, but not unheard of. Being able to sling a magic spell isn't too difficult for the average Hylian, given the proper knowledge and practice. Being able to cast several in quick succession, however, is what separates a true spellcaster from a novice. This itself requires a degree of dedication in increasing one's Magic Power--the trainable, intangible strength used to cast any spell.

Many offensive spells have time limitations on how often they can be used. Normally, this limitation is that the spell can only be cast once within a given time frame. Fire, for example, can normally only be cast once every 90 seconds. Obtaining Magic Power once would reduce this time to one-third the normal, down to 30 seconds. Obtaining Magic Power again further reduces this recharge time down to one-third again (or one-ninth of the original time), down to 10 seconds. Magic Power can only be obtained twice. Every time you gain Magic Power, you are said to gain a "level" of Magic Power.

If you wear heavy armor of metal below your neck, any levels you have in Magic Power count for nothing. As such, most combative spellcasters resort to wearing leather or robes. Other effects which increase your effective Magic Power, however, such as spell augments, affect your recharge time as normal.

Spells affected by this treasure include Aqua Grenade, Fire, Fire Enchantment, Ice, Ice Enchantment, Magic Bolt, and more. Any treasure which is affected by Magic Power will explicitly state it is affected.