Difference between revisions of "Weaponsmith"

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Weaponsmiths are relatively common in Hyrule, but becoming one does require training.  Your skill in Weaponsmithining is represented by a level, as is the case with any craft.  A novice is vastly different than a master who forges legendary swords, but even a novice can be useful. The cost to gain the first level of Weaponsmith is always 30 rupees.  To gain additional levels, the rupee cost is equal to the next level multiplied by 10.  So, getting to level 2 would cost 20 rupees, level 3 would cost another 30 rupees, etc.  There is no defined maximum level for Weaponsmith, but it becomes increasingly difficult to gain levels the higher you reach.  You may take levels in other crafts if you wish.
 
Weaponsmiths are relatively common in Hyrule, but becoming one does require training.  Your skill in Weaponsmithining is represented by a level, as is the case with any craft.  A novice is vastly different than a master who forges legendary swords, but even a novice can be useful. The cost to gain the first level of Weaponsmith is always 30 rupees.  To gain additional levels, the rupee cost is equal to the next level multiplied by 10.  So, getting to level 2 would cost 20 rupees, level 3 would cost another 30 rupees, etc.  There is no defined maximum level for Weaponsmith, but it becomes increasingly difficult to gain levels the higher you reach.  You may take levels in other crafts if you wish.
  
Normally, becoming skilled in a craft in the first place required a good amount of talent and motivation. As such, if a character pursues a second or third craft beyond his first, such as [[Weaponsmith]] or [[Outfitter]], all levels for these additional crafts cost twice the normal amount.
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Normally, becoming skilled in a craft in the first place required a good amount of talent and motivation. As such, if a character pursues a second or third craft beyond his first, such as [[Botanist]] or [[Outfitter]], all levels for these additional crafts cost twice the normal amount.
  
The [[Business]] universal [[racial perk]] can make it easier for a newly created character to excel in a craft, such as Weaponsmith.
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The [[Business]] universal [[racial perk]] can make it easier for a newly created character to excel in a craft, to include Weaponsmith.
  
 
==Weaponsmith Crafting==
 
==Weaponsmith Crafting==

Revision as of 06:49, 29 December 2014

Weaponsmith
Type Utility Trait
Fields PerQuest, Rupee
Cost variable rupees

Weaponsmithing is the art of crafting weapons, and one who practices this art is known as a Weaponsmith, or simply a Smith. It is one of several crafts which utilize materials to create new items, alongside Outfitters and Botanists. A Weaponsmith specializes in crafting items which could be wielded in the hands, to include most forms of melee weapons, ranged weapons, martial shields. The user can also choose to make a Supply of ammunition to be wielded, such as arrows for bows or darts to be thrown. By contrast, Outfitters specialize in items that are to be worn, while Botanists specialize in items which can be consumed for a single purpose, such as potions or bombs.

Gaining Levels

Weaponsmiths are relatively common in Hyrule, but becoming one does require training. Your skill in Weaponsmithining is represented by a level, as is the case with any craft. A novice is vastly different than a master who forges legendary swords, but even a novice can be useful. The cost to gain the first level of Weaponsmith is always 30 rupees. To gain additional levels, the rupee cost is equal to the next level multiplied by 10. So, getting to level 2 would cost 20 rupees, level 3 would cost another 30 rupees, etc. There is no defined maximum level for Weaponsmith, but it becomes increasingly difficult to gain levels the higher you reach. You may take levels in other crafts if you wish.

Normally, becoming skilled in a craft in the first place required a good amount of talent and motivation. As such, if a character pursues a second or third craft beyond his first, such as Botanist or Outfitter, all levels for these additional crafts cost twice the normal amount.

The Business universal racial perk can make it easier for a newly created character to excel in a craft, to include Weaponsmith.

Weaponsmith Crafting

To understand why advancing in this art matters, it is important to first know how it works. Even a beginner with a single level in his trade can make common items freely. As a general rule of thumb, any weaponsmith is freely able to craft items in the five following categories:

  • A melee weapon, such as a sword or spear
  • A ranged weapon, such as a longbow or blowgun, excluding items which use black powder
  • A Supply of ammunition a ranged weapon, to include the likes of arrows or dart
  • A Supply of throwing weapons, such as knives or shuriken
  • A shield, such as the Hylian Shield

Crafting one of these items can be done repeatedly and for free, so long as the item doesn't have magical or extraordinary properties. In crafting these items, the user can either role-play out the procedure, or just mention in-character that the crafting took place. Similarly, any Weaponsmith is able to repair any items he would be able to craft.

As a Weaponsmith advances in levels, he becomes able to use extraordinary materials. It is through these materials that a Weaponsmith is able to create extraordinary weapons, such as a Mirror Shield or Fire Arrows. Notably, a Weaponsmith uses materials in the same way an Outfitter uses materials.

Note that the aforementioned materials are listed in the Library as if they were treasures. Unlike most treasures, a material has a set rupee price regardless of PWC. Each material defines a specific extraordinary effect, and a crafter can consume that material to give one otherwise common item they craft the specified effect. As you progress in level, you become able to use more powerful and more numerous materials in crafting an item. Indeed, a Weaponsmith can even use several materials to give several effects to the crafted item. A first-level Weaponsmith could, for example, create a sword imbued with a single Fire Gem, allowing the sword to be cloaked in flame about once an hour. Starting at third level, a Weaponsmith could create a sword imbued with three Fire Gems and Glow Iron to boot, creating a sword which glows and can be cloaked in flame every few seconds.

The amount of materials the Smith can imbue into one object is limited primarily by his level. Remember, each Material has a specific rupee cost. The total rupee cost of the Materials cannot exceed 10 times the user's Weaponsmith level. (A Weaponsmith of level 3 can use up to 30 rupees of Materials to make a sword, a bow, or a shield, etc.) Because of this limitation, Weaponsmiths of low levels may be unable to utilize expensive materials such as Goron Iron or Mirror Silver, since the cost of these materials alone may exceed ten times the Smith's level.

A list of all available weaponsmith materials can be found on the page Category:Weaponsmith Materials.

Bonus Rupees

On top of being able to craft items, and potentially sell them to other characters, a Weaponsmith can earn bonus rupees. Whenever a Smith finishes a quest, he can gain an additional amount of rupees equal to double his Weaponsmith level. Thus, a Weaponsmith of level 4 would earn 8 extra rupees in every quest or dungeon he completes. Generally, this represents the Smith selling his services to non-player characters, but that aspect need not be specifically mentioned or role-played.