Difference between revisions of "Dark Affinity"
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'''Dark Affinity''' is an uncanny offensive trait, which offers power for a price. {{Major}} | '''Dark Affinity''' is an uncanny offensive trait, which offers power for a price. {{Major}} | ||
− | To gain a '''dark affinity''', the user sacrifices a portion of their humanity. The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]], unless otherwise specified. Similarly, the character cannot have a [[Specialty]]. If any such abilities have already been learned, they are permanently lost. Furthermore, any Heal effect which would benefit the user is half as effective. Finally, the user loses either a physical or mental aspect of their being. Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character | + | To gain a '''dark affinity''', the user sacrifices a portion of their humanity. The character cannot gain [[:Category:Spells|spells]], [[:Category:Techniques|techniques]], [[:Category:Songs|songs]], or [[:Category:Traits|traits]] with either the [[:Category:Light Field|Light]] or [[:Category:Heal Field|Heal]] [[:Category:Treasures by Field|field]], unless otherwise specified. Similarly, the character cannot have a [[Specialty]]. If any such abilities have already been learned, they are permanently lost. Furthermore, any Heal effect which would benefit the user is half as effective. Finally, the user loses either a physical or mental aspect of their being. Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character loses some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people's point of view. Often, the color of the user's body darkens with a gray tint. |
In exchange for these losses, the user gains a noticeable increase in strength and stamina. The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] and [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.). Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels). Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature). | In exchange for these losses, the user gains a noticeable increase in strength and stamina. The user becomes more proficient in all [[:Category:Shadow Field|Shadow]] and [[:Category:Disable Field|Disable]] field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.). Furthermore, when casting a Shadow spell, the user is treated as having one more level in [[Magic Power]] than he otherwise would (not to exceed two levels). Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an [[undead]] creature). | ||
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− | {{meta}} | + | {{MT}} |
+ | {{meta|c=c}} |
Latest revision as of 00:22, 27 July 2017
Dark Affinity | |
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Type | Major Offensive Trait |
Fields | Disable, Empower, PWC, Shadow |
Cost | 50 rupees |
Dark Affinity is an uncanny offensive trait, which offers power for a price. This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.
To gain a dark affinity, the user sacrifices a portion of their humanity. The character cannot gain spells, techniques, songs, or traits with either the Light or Heal field, unless otherwise specified. Similarly, the character cannot have a Specialty. If any such abilities have already been learned, they are permanently lost. Furthermore, any Heal effect which would benefit the user is half as effective. Finally, the user loses either a physical or mental aspect of their being. Physically, the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally, the character loses some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people's point of view. Often, the color of the user's body darkens with a gray tint.
In exchange for these losses, the user gains a noticeable increase in strength and stamina. The user becomes more proficient in all Shadow and Disable field treasures, to the extent that any such treasure is reduced by a cost level (Highest to Higher; Normal to Low; etc.). Furthermore, when casting a Shadow spell, the user is treated as having one more level in Magic Power than he otherwise would (not to exceed two levels). Finally, the user is capable of causing minor painful injuries such as bruises, shallow cuts, or first-degree degree burns just by touching bare flesh (unless the flesh touched is of an undead creature).
Trivia
- Notably, an entity with a dark affinity can acquire the Vampiric Touch and Vulture Purge treasures, despite both being of the Heal field. Either is gained at its full price, and still only heals the user half as much as normal.
- Dark Affinity's evil transformation can be seen as similar to Vampirism or Undead.
- The Dark Affinity treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Spirit Adept.
Major Treasures | |
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Power | Cannon Shout · Din's Lance · Fell Transformation · Giant's Mask · Powder Keg Supply · Ring of Deuce · Rising Tiger · Vampirism |
Wisdom | Ice Shell · Life · Magic Volley · Nayru's Love · Raise Dead · Summon Phantom · Thunder · Twister · Void Wave · Wizzwarp |
Courage | Bunny Hood · Leap · Magic Cape · Portal Bracers · Possession · Propel · Song of Soaring |
Control | Earth Control · Fire Control · Water Control · Wood Control |
Medallions | Bombos Medallion · Ether Medallion · Quake Medallion |
Set Cost | Cowl of Cold · Dark Affinity · Event Horizon · Frock of Flames · Gear of Gales · Great Flying Machine · Huge Potential · Jewel of Control · Mask Collector |
Meta-Enhancement Treasures | |
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Rupee Bonus | Profession · Weaponsmith · Outfitter · Botanist · Rupoor · Lost and Found · Nose for Treasure · Ore Trade · Summon Rupee-Like |
Field Discounts | Bomb · Earth · Enchant · Fire · Fist · Forest · Ice · Illusion · Light · Sense · Shadow · Travel · WeaponBase · Water · Wind |
Other | Dark Affinity · Hoarder · Huge Potential · Kinstone · Major Gain · Mask Collect · PWC Increase · Specialty · Race License · Seed Collect · Seed Expert |