Difference between revisions of "Cowl of Cold"

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|field2=Ice
 
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'''Cowl of Cold''' is a spell most often associated with that of Nayru, as the few users of this spell are often seen as devout worshipers of her. {{Major}}
 
'''Cowl of Cold''' is a spell most often associated with that of Nayru, as the few users of this spell are often seen as devout worshipers of her. {{Major}}
  
The user has gained the ultimate prowess over the Ice Enchantment spell, and is now able to use a more powerful version of the spell. Now able to use the full strength of Ice, the user can now use the Ice Enchantment spell much more freely. This treasure allows the Ice Enchantment to be cast on any part of the user's body. Additionally, the Ice Enchantment spell persists longer than other spells, the ice spreading around the affected area(s), until the spell has ended. This applies areas struck by the body, held weapons, or enchanted projectiles.
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The user has gained the ultimate prowess over the [[Ice Enchantment]] spell, and is now able to use a more powerful version of the spell. Now able to use the full strength of Ice, the user can now use the Ice Enchantment spell much more freely. This treasure allows the Ice Enchantment to be cast on any part of the user's body. Additionally, the Ice Enchantment spell persists longer than other spells, the ice spreading around the affected area(s), until the spell has ended. This applies areas struck by the body, held weapons, or enchanted projectiles.
  
Cast as a spell, the Cowl of Cold surrounds the user's body with freezing ice. Their upper and lower torso are surrounded in a coating of ice that is as strong as plate armor, but suffer no difficulties with their movement, the ice simply shifting with their body. While under the effects of this spell, the caster's linear movement is increased exponentially, the ground freezing beneath them and used to skate from one point to another. However, while under the effects of Cowl of Cold, the spell caster may only cast the spells Ice Enchantment, the Ice spell, or any spell otherwise relating to cold. Other treasures, such as skills, items, or techniques, are unaffected by this and may be used.
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Cast as a spell, the Cowl of Cold surrounds the user's body with freezing ice. Their upper and lower torso are surrounded in a coating of ice that is as strong as plate armor, but suffer no difficulties with their movement, the ice simply shifting with their body. While under the effects of this spell, the caster's linear movement is increased exponentially, the ground freezing beneath them and used to skate from one point to another. However, while under the effects of Cowl of Cold, the spell caster may only cast the spells [[Ice Enchantment]], the [[Ice]] spell, or any spell otherwise relating to cold. Other treasures, such as skills, items, or techniques, are unaffected by this and may be used.
 
{{clear}}
 
{{clear}}
  
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*{{original|creator=WillowtheWhisp}}
 
*{{original|creator=WillowtheWhisp}}
 
*Similar treasures enabling one to cloak himself in fire and wind are the [[Frock of Flames]] and [[Gear of Gales]].
 
*Similar treasures enabling one to cloak himself in fire and wind are the [[Frock of Flames]] and [[Gear of Gales]].
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{{clear}}
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{{MT}}

Latest revision as of 04:23, 29 January 2018

Cowl of Cold
Type Major Utility Spell
Fields Empower, Ice, Travel, Protect
Requires Ice Enchantment
Cost 200 rupees

Cowl of Cold is a spell most often associated with that of Nayru, as the few users of this spell are often seen as devout worshipers of her. This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.

The user has gained the ultimate prowess over the Ice Enchantment spell, and is now able to use a more powerful version of the spell. Now able to use the full strength of Ice, the user can now use the Ice Enchantment spell much more freely. This treasure allows the Ice Enchantment to be cast on any part of the user's body. Additionally, the Ice Enchantment spell persists longer than other spells, the ice spreading around the affected area(s), until the spell has ended. This applies areas struck by the body, held weapons, or enchanted projectiles.

Cast as a spell, the Cowl of Cold surrounds the user's body with freezing ice. Their upper and lower torso are surrounded in a coating of ice that is as strong as plate armor, but suffer no difficulties with their movement, the ice simply shifting with their body. While under the effects of this spell, the caster's linear movement is increased exponentially, the ground freezing beneath them and used to skate from one point to another. However, while under the effects of Cowl of Cold, the spell caster may only cast the spells Ice Enchantment, the Ice spell, or any spell otherwise relating to cold. Other treasures, such as skills, items, or techniques, are unaffected by this and may be used.

Trivia

  • The Cowl of Cold treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to WillowtheWhisp.
  • Similar treasures enabling one to cloak himself in fire and wind are the Frock of Flames and Gear of Gales.
Major Treasures
Power Cannon Shout · Din's Lance · Fell Transformation · Giant's Mask · Powder Keg Supply · Ring of Deuce · Rising Tiger · Vampirism
Wisdom Ice Shell · Life · Magic Volley · Nayru's Love · Raise Dead · Summon Phantom · Thunder · Twister · Void Wave · Wizzwarp
Courage Bunny Hood · Leap · Magic Cape · Portal Bracers · Possession · Propel · Song of Soaring
Control Earth Control · Fire Control · Water Control · Wood Control
Medallions Bombos Medallion · Ether Medallion · Quake Medallion
Set Cost Cowl of Cold · Dark Affinity · Event Horizon · Frock of Flames · Gear of Gales · Great Flying Machine · Huge Potential · Jewel of Control · Mask Collector