Difference between revisions of "Fire"

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==Variant==
 
==Variant==
Instead of gaining this treasure as a spell, the user may choose to gain it in the form of a magical item, known as a '''Fire Rod'''.  A Fire Rod appears as a scepter, usually comparable in length to the wielder's arm, colored red, with a dimly-glowing orange gem at its tip.  To use the Fire Rod, the user simply swings it, and the same projectile will be produced as in the Fire spell itself.  The same time limitations, based on Magic Power, still apply.  Unlike Fire, the Fire Rod is part of the {{Field|Cane}} field.  [[Category:Magical Items]] [[Category:Cane Field]] [[Category:Variants]]
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Instead of gaining this treasure as a spell, the user may choose to gain it in the form of a magical item, known as a '''Fire Rod'''.  A Fire Rod appears as a scepter, usually comparable in length to the wielder's arm, colored red, with a dimly-glowing orange gem at its tip.  To use the Fire Rod, the user simply swings it, and the same projectile will be produced as in the Fire spell itself.  The same time limitations, based on Magic Power, still apply.  Unlike Fire, the Fire Rod is part of the {{Field|Cane}} field.  [[Category:Magical Items]] [[Category:Cane Field]] [[Category:Treasures with Variants]]
  
 
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Revision as of 09:03, 25 October 2013

Fire
Type Offensive Spell
Fields Fire, Projectile, Zora
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Fire is an offensive spell, and a racial perk for Zora. As such, a Zora can choose to gain it as a perk upon character creation. If a Zora chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost.

To cast Fire, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of fire comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of fire inflames a portion of its target on impact, then immediately vanishes. The projectile can reach up to approximately thirty feet before dissipating.

Normally, the caster can cast Fire once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.

Variant

Instead of gaining this treasure as a spell, the user may choose to gain it in the form of a magical item, known as a Fire Rod. A Fire Rod appears as a scepter, usually comparable in length to the wielder's arm, colored red, with a dimly-glowing orange gem at its tip. To use the Fire Rod, the user simply swings it, and the same projectile will be produced as in the Fire spell itself. The same time limitations, based on Magic Power, still apply. Unlike Fire, the Fire Rod is part of the Cane field.

Augment

No Instrument Required
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. This augment can only be applied to the Fire spell, not to the Fire Rod. A caster with this augment gains two benefits:

  • The caster may choose to launch Fire's projectile from their hand or mouth, rather than from a weapon or instrument.
  • The time restrictions on casting Fire may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.

Trivia

  • Spells with a comparable effect include Ice, Wind, Magic Bolt, Holy Bolt, and Shadow Ball.
  • The Fire treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.