Difference between revisions of "Vampiric Touch"

From Hyrule Castle Library
Jump to: navigation, search
m (Typos)
m (formatting)
 
(6 intermediate revisions by 3 users not shown)
Line 2: Line 2:
 
|intent=Offensive
 
|intent=Offensive
 
|form=Spell
 
|form=Spell
|PWC=W
+
|PWC=P
 
|cost=4
 
|cost=4
|field1=Fist
+
|field1=Disable
|field2=Heal
+
|field2=Fist
|field3=Shadow
+
|field3=Heal
|field4=Steal}}
+
|field4=Shadow}}
'''Vampiric Touch''' is an offensive spell which steals a victim's life.  To cast it, the user's hand must make physical contact with a living, moving being, who serves as the target of the spell.  The caster can then choose to drain either physical health or general stamina from the target through his hand.  Draining continues until contact is broken, or after a minute of continuous contact.  Stealing health will slowly transfer the caster's injuries to the target, and when all the caster's injuries are healed, the spell will immediately cease.  Stealing stamina will drain energy from the target, causing him to become fatigued, while the caster gains a temporary but significant boost to his reservoir of physical and mental energy.  The caster cannot steal stamina from another being until the last theft of stamina has worn off.  In either case, the victim may eventually lose consciousness due to injuries transferred or energy stolen, but the spell in and of itself is never fatal.
+
'''Vampiric Touch''' is an offensive spell which steals a victim's life.  To cast it, the user's hand must make physical contact with a living, moving being, who serves as the target of the spell.  The caster can then choose to drain either physical health or general stamina from the target through his hand.  Draining continues until contact is broken, or until after a minute of continuous contact.  Stealing health will slowly transfer the caster's injuries to the target, and when all the caster's injuries are healed, the spell will immediately cease.  Stealing stamina will drain energy from the target, causing him to become fatigued, while the caster gains a temporary but significant boost to his reservoir of physical and mental energy.  The caster cannot steal stamina from another being until the last theft of stamina has worn off.  In either case, the victim may eventually lose consciousness due to injuries transferred or energy stolen.  A minute of continuous contact is generally enough to transfer all of the user's injuries to the target.
  
 +
When determining the cost of this treasure, the caster may substitute his Wisdom score for his Power score.
 +
{{clear}}
 
==Trivia==
 
==Trivia==
 
* A [[Vampirism|Vampire]] can gain this spell for 10 rupees less than its normal cost.
 
* A [[Vampirism|Vampire]] can gain this spell for 10 rupees less than its normal cost.
 +
* A character with a [[Dark Affinity]] can gain Vampiric Touch even though it is of the {{Field|Heal}} field, albeit at its full price.
 
* {{Original|creator=Ultra5}}
 
* {{Original|creator=Ultra5}}

Latest revision as of 23:27, 3 April 2016

Vampiric Touch
Type Offensive Spell
Fields Disable, Fist, Heal, Shadow
Cost Normal Cost

P5: 40 rupees
P4: 50 rupees
P3: 60 rupees
P2: 70 rupees
P1: 80 rupees
Rent: 10 rupees

Vampiric Touch is an offensive spell which steals a victim's life. To cast it, the user's hand must make physical contact with a living, moving being, who serves as the target of the spell. The caster can then choose to drain either physical health or general stamina from the target through his hand. Draining continues until contact is broken, or until after a minute of continuous contact. Stealing health will slowly transfer the caster's injuries to the target, and when all the caster's injuries are healed, the spell will immediately cease. Stealing stamina will drain energy from the target, causing him to become fatigued, while the caster gains a temporary but significant boost to his reservoir of physical and mental energy. The caster cannot steal stamina from another being until the last theft of stamina has worn off. In either case, the victim may eventually lose consciousness due to injuries transferred or energy stolen. A minute of continuous contact is generally enough to transfer all of the user's injuries to the target.

When determining the cost of this treasure, the caster may substitute his Wisdom score for his Power score.

Trivia

  • A Vampire can gain this spell for 10 rupees less than its normal cost.
  • A character with a Dark Affinity can gain Vampiric Touch even though it is of the Heal field, albeit at its full price.
  • The Vampiric Touch treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Ultra5.