Difference between revisions of "String Shift"
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[[String Shift]] is a versatile spell which alters the physical properties of an object. | [[String Shift]] is a versatile spell which alters the physical properties of an object. | ||
− | With a moment of focus, the user may cause any object held within his hand(s) to suddenly become lithe and flexible, similar to | + | With a moment of focus, the user may cause any object held within his hand(s) to suddenly become lithe and flexible, similar to string, whip, or rubber. The object will bend and stretch to a certain degree depending on its size and thickness, but generally will not be completely limp. They may at any time revert this effect with a second casting of String Shift, so long as the object is within their hands, causing the held object to become as stiff as it was previously, but in its new position as of the spell's casting. |
− | An object cannot be affected if the user cannot hold it, nor if the object has more than half the user's mass or size. Normally, the user may not | + | An object cannot be affected if the user cannot hold it, nor if the object has more than half the user's mass or size. Normally, the user may not affect objects under the ownership of another being, unless that being willingly consents, or the user possesses the Spell Selection augment. It is always impossible to affect a creature's body, or any part of it. Affecting a [[:Category:Magical Items|magical item]] tends to be more difficult, and usually requires at least several seconds of intense focus, unless this is an item bonded to the caster over a long period of time. |
Objects are affected differently if they are more oblong (like a sword), or more uniform (like a cube or sphere). Objects which are "longer", or parts of an object that are such, tend to bend more. For example, a needle--which is extremely oblong--will become so lithe that it is almost as a fluid. Meanwhile, a bowling ball is so uniform that it may seem identical to its normal form. | Objects are affected differently if they are more oblong (like a sword), or more uniform (like a cube or sphere). Objects which are "longer", or parts of an object that are such, tend to bend more. For example, a needle--which is extremely oblong--will become so lithe that it is almost as a fluid. Meanwhile, a bowling ball is so uniform that it may seem identical to its normal form. |
Latest revision as of 13:22, 29 January 2021
String Shift | |
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Type | Utility Spell |
Fields | Enchant, Transform, WeaponBase |
Cost | Normal Cost P5: 40 rupees |
String Shift is a versatile spell which alters the physical properties of an object.
With a moment of focus, the user may cause any object held within his hand(s) to suddenly become lithe and flexible, similar to string, whip, or rubber. The object will bend and stretch to a certain degree depending on its size and thickness, but generally will not be completely limp. They may at any time revert this effect with a second casting of String Shift, so long as the object is within their hands, causing the held object to become as stiff as it was previously, but in its new position as of the spell's casting.
An object cannot be affected if the user cannot hold it, nor if the object has more than half the user's mass or size. Normally, the user may not affect objects under the ownership of another being, unless that being willingly consents, or the user possesses the Spell Selection augment. It is always impossible to affect a creature's body, or any part of it. Affecting a magical item tends to be more difficult, and usually requires at least several seconds of intense focus, unless this is an item bonded to the caster over a long period of time.
Objects are affected differently if they are more oblong (like a sword), or more uniform (like a cube or sphere). Objects which are "longer", or parts of an object that are such, tend to bend more. For example, a needle--which is extremely oblong--will become so lithe that it is almost as a fluid. Meanwhile, a bowling ball is so uniform that it may seem identical to its normal form.
Although the affected object may bend while under this effect, it retains similar texture; tree bark might bend easily, but it is still rough to the touch, and feels dense. Even if an affected object remains solid, it cannot strike as hard as it could in its original form. Striking with an affected object will, after all, cause it to bend, and thus lessen the impact.
Generally, morphed objects remain in their altered form indefinitely. They can, however, easily be returned to their original form by anyone who knows String Shift, has some form of magical expertise, or has any treasure which can repair an inanimate object.
Augments
Point Flex | |
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Additional Cost |
Lower Cost W5: 20 rupees |
The user can gain the Point Flex augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can, when casting this spell, choose to only affect certain locations on the targeted object, instead of the object in its entirety.
Spell Selection | |
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Additional Cost |
Lower Cost W5: 20 rupees |
The user can gain the Spell Selection augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can affect objects under the ownership of another being, regardless of whether they give consent. Living creatures themselves cannot be affected, nor any parts of a living creature.
Trivia
The String Shift treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Eevachu.