Difference between revisions of "Weaponsmith"

From Hyrule Castle Library
Jump to: navigation, search
m (moar typo)
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{[Tentative}}
 
 
{{TB
 
{{TB
 
|intent=Utility
 
|intent=Utility
Line 6: Line 5:
 
|field1=PerQuest
 
|field1=PerQuest
 
|field2=Rupee}}
 
|field2=Rupee}}
'''Weaponsmithing''' is the art of crafting weapons, and one who practices this art is known as a '''Weaponsmith''', or simply a '''Smith'''.  It is one of several crafts which utilize [[Category:Materials|materials]] to create new items, alongside [[Outfitter]]s and [[Botanist]]s.  A Weaponsmith specializes in crafting items which could be wielded in the hands, to include most forms of melee weapons, ranged weapons, martial shields.  The user can also choose to make a {{Field|Supply}} of ammunition to be wielded, such as arrows for bows or darts to be thrown.  By contrast, Outfitters specialize in items that are to be worn, while Botanists specialize in items which can be consumed for a single purpose, such as potions or bombs.
+
{{Set}}
 +
'''Weaponsmithing''' is the art of crafting weapons, and one who practices this art is known as a '''Weaponsmith''', or simply a '''Smith'''.  It is one of several [[craft]]s which utilize [[:Category:Materials|materials]] to create new items, alongside [[Outfitter]]s and [[Botanist]]s.  A Weaponsmith specializes in crafting items which could be wielded in the hands, to include most forms of melee weapons, ranged weapons, martial shields.  The user can also choose to make a {{Field|Supply}} of ammunition to be wielded, such as arrows for bows or darts to be thrown.  By contrast, Outfitters specialize in items that are to be worn, while Botanists specialize in items which can be consumed for a single purpose, such as potions or bombs.
  
 +
==Gaining Levels==
 
Weaponsmiths are relatively common in Hyrule, but becoming one does require training.  Your skill in Weaponsmithining is represented by a level, as is the case with any craft.  A novice is vastly different than a master who forges legendary swords, but even a novice can be useful. The cost to gain the first level of Weaponsmith is always 30 rupees.  To gain additional levels, the rupee cost is equal to the next level multiplied by 10.  So, getting to level 2 would cost 20 rupees, level 3 would cost another 30 rupees, etc.  There is no defined maximum level for Weaponsmith, but it becomes increasingly difficult to gain levels the higher you reach.  You may take levels in other crafts if you wish.
 
Weaponsmiths are relatively common in Hyrule, but becoming one does require training.  Your skill in Weaponsmithining is represented by a level, as is the case with any craft.  A novice is vastly different than a master who forges legendary swords, but even a novice can be useful. The cost to gain the first level of Weaponsmith is always 30 rupees.  To gain additional levels, the rupee cost is equal to the next level multiplied by 10.  So, getting to level 2 would cost 20 rupees, level 3 would cost another 30 rupees, etc.  There is no defined maximum level for Weaponsmith, but it becomes increasingly difficult to gain levels the higher you reach.  You may take levels in other crafts if you wish.
  
To understand why advancing in this art matters, it is important to first know how it works. Even a beginner with a single level in his trade can make common items freely, such as normal steel swords, wooden shields, and effective longbows.  In crafting such items, the user can either role-play out the procedure, or just mention in-character that the crafting took place.  Similarly, any Weaponsmith is able to repair any items he would be able to craft.  As you advance in Weaponsmith levels, you become able to use extraordinary [[:Category:Materials|Materials]] to make extraordinary items. Additionally, you can use your skill to earn bonus rupees.
+
Normally, becoming skilled in a craft in the first place required a good amount of talent and motivation. As such, if a character pursues a second or third craft beyond his first, such as [[Botanist]] or [[Outfitter]], all levels for these additional crafts cost twice the normal amount.
  
First, note that the aforementioned Materials are listed in the Library, as if they were treasures.  Unlike most treasures, a Material has a set rupee price regardless of PWC.  Each Material defines a specific extraordinary effect, and a crafter can '''consume''' that Material to give '''one''' otherwise common item they craft the specified effect.  As you progress in level, you become able to use more powerful and more numerous Materials in crafting an item.  Indeed, a Weaponsmith can even use several Materials to give several effects to the crafted item.  A first-level Weaponsmith could, for example, create a sword imbued with a single [[Elemental Gem|Fire Gem]], allowing the sword to be cloaked in flame about once an hour.  Starting at third level, a Weaponsmith could create a sword imbued with three Fire Gems and [[Litonium]] to boot, creating a sword which is both unusually light and can be cloaked in flame every few seconds.
+
The [[Business]] universal [[racial perk]] can make it easier for a newly created character to excel in a craft, to include Weaponsmith.
  
The amount of Materials the Smith can imbue into one object is limited primarily by his levelRemember, each Material has a specific rupee cost. The total rupee cost of the Materials cannot exceed 10 times the user's Weaponsmith level.  (A Weaponsmith of level 3 can use up to 30 rupees of Materials to make a sword, a bow, or a shield, etc.)
+
==Weaponsmith Crafting==
On top of being able to craft items, and potentially sell them to other characters, a Weaponsmith can earn bonus rupees.  Whenever a Smith finishes a quest, he can gain an additional amount of rupees equal to double his Weaponsmith level.  (A Weaponsmith of level 4 would earn 8 extra rupees in every quest or dungeon he completes.)  Generally, this represents the Smith selling his services to non-player characters, but that aspect need not be specifically role-played.
+
To understand why advancing in this art matters, it is important to first know how it worksEven a beginner with a single level in his trade can make common items freelyAs a general rule of thumb, any weaponsmith is freely able to craft items in the five following categories:
 +
* A melee weapon, such as a sword or spear
 +
* A ranged weapon, such as a longbow or blowgun, excluding items which use black powder
 +
* A {{Field|Supply}} of ammunition for a ranged weapon, to include the likes of arrows or dart
 +
* A {{Field|Supply}} of throwing weapons, such as knives or shuriken
 +
* A shield, such as the Hylian Shield
  
The [[Business]] universal [[racial perk]] can make it easier for a newly created character to excel in a craft, such as Weaponsmithing.
+
Crafting one of these items can be done repeatedly and for free, so long as the item doesn't have magical or extraordinary properties.  In crafting these items, the user can either role-play out the procedure, or just mention in-character that the crafting took place.  Similarly, any Weaponsmith is able to repair any items he would be able to craft. 
{{clear}}
+
 
{{Choice}}
+
As a Weaponsmith advances in levels, he becomes able to use extraordinary [[:Category:Materials|materials]].  It is through these materials that a Weaponsmith is able to create extraordinary weapons, such as a [[Mirror Shield]] or [[Elemental Gem|Fire Arrows]].  Notably, a Weaponsmith uses materials in the same way an [[Outfitter]] uses materials. 
 +
 
 +
Note that the aforementioned materials are listed in the Library as if they were treasures.  Unlike most treasures, a material has a set rupee price regardless of PWC.  Each material defines a specific extraordinary effect, and a crafter can ''consume'' that material to give ''one'' otherwise common item they craft the specified effect.  As you progress in level, you become able to use more powerful and more numerous materials in crafting an item.  Indeed, a Weaponsmith can even use several materials to give several effects to the crafted item.  A first-level Weaponsmith could, for example, create a sword imbued with a single [[Elemental Gem|Fire Gem]], allowing the sword to be cloaked in flame about once an hour.  Starting at third level, a Weaponsmith could create a sword imbued with three Fire Gems and [[Glow Iron]] to boot, creating a sword which glows and can be cloaked in flame every few seconds.
 +
 
 +
The amount of materials the Smith can imbue into one object is limited primarily by his level.  Remember, each Material has a specific rupee cost. The total rupee cost of the Materials cannot exceed 10 times the user's Weaponsmith level.  (A Weaponsmith of level 3 can use up to 30 rupees of Materials to make a sword, a bow, or a shield, etc.)  Because of this limitation, Weaponsmiths of low levels may be unable to utilize expensive materials such as [[Goron Iron]] or [[Mirror Silver]], since the cost of these materials alone may exceed ten times the Smith's level.
 +
 
 +
Weaponsmiths are able to combine pre-existing treasures that are not materials with crafted objects as well, so long as they meet the criteria of being items that are generally wielded in hands, or ammunition supplies. The combine cost for these treasures is based on their initial cost level. Note that this cost is what determines the weaponsmith level required to craft any specific item, and is separate from the treasure’s -purchase- cost, which is the same as normal based on the buyer’s PWC.
 +
 
 +
For example, if Gonthar the Smith, with a PWC of 5/1/2, wanted to combine a [[Fire Rod]] with [[Grip Skin]], the total combine cost would be 27 Rupees, or 15 Rupees from Fire Rod, a low cost treasure, and 12 rupees for the cost of Gripskin, which requires Weaponsmith level 3. However, Gonthar only has a Wisdom score of 1, so actually purchasing the Fire Rod to use as a crafting material would cost him 50 rupees. In the end, Gonthar would have to spend a total of 62 Rupees to obtain the materials for and craft this Gripskin Fire Rod, but due to the combine cost being 27 rupees, only requires Weaponsmith level 3.
 +
 
 +
Only physical items may be crafted in this way. Spells and Techniques must be combined using either [[Crimson Granite]] or [[Memory Metal]]. Major treasures may also be combined in this way, but it takes up a major treasure slot for the wielder of the specific item as normal.
 +
 
 +
The cost is determined as follows:
 +
 
 +
*Lowest Cost: 5 Rupees
 +
*Lower Cost: 10 Rupees
 +
*Low Cost: 15 Rupees
 +
*Normal Cost: 20 Rupees
 +
*High Cost: 30 Rupees
 +
*Higher Cost: 40 Rupees
 +
*Highest Cost: 50 Rupees
 +
 
 +
A list of all available weaponsmith materials can be found on the page [[:Category:Weaponsmith Materials]].
 +
 
 +
==Bonus Rupees==
 +
On top of being able to craft items, and potentially sell them to other characters, a Weaponsmith can earn [[rupee bonus|bonus rupees]].  Whenever a Smith finishes a quest, he can gain an additional amount of rupees equal to double his Weaponsmith level.  Thus, a Weaponsmith of level 4 would earn 8 extra rupees in every quest or dungeon he completes.  Generally, this represents the Smith selling his services to non-player characters, but that aspect need not be specifically mentioned or role-played. 
 +
 
 +
If the user gains bonus rupees from weaponsmith, he can gain a [[Glossary:Rupee Bonus|Rupee Bonus]] from at most one additional treasure in the same thread.
 +
 
 +
[[Category:Weaponsmith Materials|*]]
 +
 
 +
 
 +
{{Meta}}

Latest revision as of 13:32, 29 October 2019

Weaponsmith
Type Utility Trait
Fields PerQuest, Rupee
Cost variable rupees

Weaponsmithing is the art of crafting weapons, and one who practices this art is known as a Weaponsmith, or simply a Smith. It is one of several crafts which utilize materials to create new items, alongside Outfitters and Botanists. A Weaponsmith specializes in crafting items which could be wielded in the hands, to include most forms of melee weapons, ranged weapons, martial shields. The user can also choose to make a Supply of ammunition to be wielded, such as arrows for bows or darts to be thrown. By contrast, Outfitters specialize in items that are to be worn, while Botanists specialize in items which can be consumed for a single purpose, such as potions or bombs.

Gaining Levels

Weaponsmiths are relatively common in Hyrule, but becoming one does require training. Your skill in Weaponsmithining is represented by a level, as is the case with any craft. A novice is vastly different than a master who forges legendary swords, but even a novice can be useful. The cost to gain the first level of Weaponsmith is always 30 rupees. To gain additional levels, the rupee cost is equal to the next level multiplied by 10. So, getting to level 2 would cost 20 rupees, level 3 would cost another 30 rupees, etc. There is no defined maximum level for Weaponsmith, but it becomes increasingly difficult to gain levels the higher you reach. You may take levels in other crafts if you wish.

Normally, becoming skilled in a craft in the first place required a good amount of talent and motivation. As such, if a character pursues a second or third craft beyond his first, such as Botanist or Outfitter, all levels for these additional crafts cost twice the normal amount.

The Business universal racial perk can make it easier for a newly created character to excel in a craft, to include Weaponsmith.

Weaponsmith Crafting

To understand why advancing in this art matters, it is important to first know how it works. Even a beginner with a single level in his trade can make common items freely. As a general rule of thumb, any weaponsmith is freely able to craft items in the five following categories:

  • A melee weapon, such as a sword or spear
  • A ranged weapon, such as a longbow or blowgun, excluding items which use black powder
  • A Supply of ammunition for a ranged weapon, to include the likes of arrows or dart
  • A Supply of throwing weapons, such as knives or shuriken
  • A shield, such as the Hylian Shield

Crafting one of these items can be done repeatedly and for free, so long as the item doesn't have magical or extraordinary properties. In crafting these items, the user can either role-play out the procedure, or just mention in-character that the crafting took place. Similarly, any Weaponsmith is able to repair any items he would be able to craft.

As a Weaponsmith advances in levels, he becomes able to use extraordinary materials. It is through these materials that a Weaponsmith is able to create extraordinary weapons, such as a Mirror Shield or Fire Arrows. Notably, a Weaponsmith uses materials in the same way an Outfitter uses materials.

Note that the aforementioned materials are listed in the Library as if they were treasures. Unlike most treasures, a material has a set rupee price regardless of PWC. Each material defines a specific extraordinary effect, and a crafter can consume that material to give one otherwise common item they craft the specified effect. As you progress in level, you become able to use more powerful and more numerous materials in crafting an item. Indeed, a Weaponsmith can even use several materials to give several effects to the crafted item. A first-level Weaponsmith could, for example, create a sword imbued with a single Fire Gem, allowing the sword to be cloaked in flame about once an hour. Starting at third level, a Weaponsmith could create a sword imbued with three Fire Gems and Glow Iron to boot, creating a sword which glows and can be cloaked in flame every few seconds.

The amount of materials the Smith can imbue into one object is limited primarily by his level. Remember, each Material has a specific rupee cost. The total rupee cost of the Materials cannot exceed 10 times the user's Weaponsmith level. (A Weaponsmith of level 3 can use up to 30 rupees of Materials to make a sword, a bow, or a shield, etc.) Because of this limitation, Weaponsmiths of low levels may be unable to utilize expensive materials such as Goron Iron or Mirror Silver, since the cost of these materials alone may exceed ten times the Smith's level.

Weaponsmiths are able to combine pre-existing treasures that are not materials with crafted objects as well, so long as they meet the criteria of being items that are generally wielded in hands, or ammunition supplies. The combine cost for these treasures is based on their initial cost level. Note that this cost is what determines the weaponsmith level required to craft any specific item, and is separate from the treasure’s -purchase- cost, which is the same as normal based on the buyer’s PWC.

For example, if Gonthar the Smith, with a PWC of 5/1/2, wanted to combine a Fire Rod with Grip Skin, the total combine cost would be 27 Rupees, or 15 Rupees from Fire Rod, a low cost treasure, and 12 rupees for the cost of Gripskin, which requires Weaponsmith level 3. However, Gonthar only has a Wisdom score of 1, so actually purchasing the Fire Rod to use as a crafting material would cost him 50 rupees. In the end, Gonthar would have to spend a total of 62 Rupees to obtain the materials for and craft this Gripskin Fire Rod, but due to the combine cost being 27 rupees, only requires Weaponsmith level 3.

Only physical items may be crafted in this way. Spells and Techniques must be combined using either Crimson Granite or Memory Metal. Major treasures may also be combined in this way, but it takes up a major treasure slot for the wielder of the specific item as normal.

The cost is determined as follows:

  • Lowest Cost: 5 Rupees
  • Lower Cost: 10 Rupees
  • Low Cost: 15 Rupees
  • Normal Cost: 20 Rupees
  • High Cost: 30 Rupees
  • Higher Cost: 40 Rupees
  • Highest Cost: 50 Rupees

A list of all available weaponsmith materials can be found on the page Category:Weaponsmith Materials.

Bonus Rupees

On top of being able to craft items, and potentially sell them to other characters, a Weaponsmith can earn bonus rupees. Whenever a Smith finishes a quest, he can gain an additional amount of rupees equal to double his Weaponsmith level. Thus, a Weaponsmith of level 4 would earn 8 extra rupees in every quest or dungeon he completes. Generally, this represents the Smith selling his services to non-player characters, but that aspect need not be specifically mentioned or role-played.

If the user gains bonus rupees from weaponsmith, he can gain a Rupee Bonus from at most one additional treasure in the same thread.


Meta-Enhancement Treasures
Rupee Bonus Profession · Weaponsmith · Outfitter · Botanist · Rupoor · Lost and Found · Nose for Treasure · Ore Trade · Summon Rupee-Like
Field Discounts Bomb · Earth · Enchant · Fire · Fist · Forest · Ice · Illusion · Light · Sense · Shadow · Travel · WeaponBase · Water · Wind
Other Dark Affinity · Hoarder · Huge Potential · Kinstone · Major Gain · Mask Collect · PWC Increase · Specialty · Race License · Seed Collect · Seed Expert