Difference between revisions of "Reflect"

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The '''Reflect''' [[:Category:Spells|spell]] can be used to enchant a handheld shield, or comparable piece of armor.  The object to be enchanted must within the user's range of sight, and the caster must devote several seconds concentrating to cast the spell.
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'''Reflect''' is a defensive [[:Category:Spells|spell]]{{Perk|Wizzrobe}}
  
The enchanted shield gains a magically reflective sheen, with effect equal to a [[Mirror Shield]], or any other shield made from [[Mirror Silver]].  This magical coating is capable of perfectly reflecting not only light, but also magical projectiles, and sending them back at their caster.  Specifically, this includes any [[:Category:Projectile Field|projectile]] created by a [[:Category:Spells|spell]] or [[:Category:Magical Items|magical item]]. Additionally, the enchantment enables the shield to become as durable as steel, if it would otherwise be of a more feeble material.  Casting this spell on a new shield replaces the effect on the previous shield; the effect will also fade if the shield becomes more than 300 feet (or 100m) away from the caster, or if the caster dies.  Otherwise, this enchantment can function indefinitely.
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This spell can be used to quickly enchant either a handheld shield, robe, cape, or small protective gear equivalent to a shield--such as a buckler or breastplate.   The object to be enchanted must within the user's range of sight, and the caster must devote several seconds concentrating to cast the spell.
  
{{Canon|Adventure of Link}}
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The enchanted shield gains a magically reflective sheen, with effect equal to a [[Mirror Shield]], or any other shield made from [[Mirror Silver]].  This magical coating is capable of perfectly reflecting not only light, but also magical projectiles, and sending them back at their caster.  Specifically, this includes any [[:Category:Projectile Field|projectile]] created by a [[:Category:Spells|spell]] or [[:Category:Magical Items|magical item]].  Additionally, the enchantment enables the shield to become as durable as steel, if it would otherwise be of a more feeble material. 
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Casting this spell on a new shield replaces the effect on the previous shield.  The effect will also fade if the shield is moved a great distance away from the caster; approximately 300 feet (or 100 meters).  The effect also ends if the caster dies.  Otherwise, this enchantment can function indefinitely.
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==Trivia==
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* The [[Nayru's Affection]] spell offers a similar ability to reflect projectiles.  It reflects all projectiles whether they are magical or not, but only functions momentarily.
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* {{Canon|Adventure of Link}}
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{{clear}}
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{{RacePerks|wizzrobe=yes}}

Latest revision as of 08:37, 17 October 2015

Reflect
Type Defensive Spell
Fields Enchant, Light, Protect, Wizzrobe
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Reflect is a defensive spell, and a racial perk for Wizzrobes. As such, a Wizzrobe can choose to gain it as a perk upon character creation. If a Wizzrobe chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost.

This spell can be used to quickly enchant either a handheld shield, robe, cape, or small protective gear equivalent to a shield--such as a buckler or breastplate. The object to be enchanted must within the user's range of sight, and the caster must devote several seconds concentrating to cast the spell.

The enchanted shield gains a magically reflective sheen, with effect equal to a Mirror Shield, or any other shield made from Mirror Silver. This magical coating is capable of perfectly reflecting not only light, but also magical projectiles, and sending them back at their caster. Specifically, this includes any projectile created by a spell or magical item. Additionally, the enchantment enables the shield to become as durable as steel, if it would otherwise be of a more feeble material.

Casting this spell on a new shield replaces the effect on the previous shield. The effect will also fade if the shield is moved a great distance away from the caster; approximately 300 feet (or 100 meters). The effect also ends if the caster dies. Otherwise, this enchantment can function indefinitely.

Trivia

  • The Nayru's Affection spell offers a similar ability to reflect projectiles. It reflects all projectiles whether they are magical or not, but only functions momentarily.
  • The Reflect treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.


Racial Perks
Wizzrobe Wizzrobe's Talent (Innate) · Enchanter · Fire · Magic Bolt · Magic Proficiency · Reflect · Summon Keese · Transmogrification2
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3