Difference between revisions of "Wizard's Foot"

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(Created page with "{{TB |intent=Offensive |form=Spell |PWC=P |field1=Fist |field2=Fire |cost=3}} '''Wizard's Foot''' is an offensive spell. The user momentarily draws back his foot and channel...")
 
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'''Wizard's Foot''' is an offensive spell.  The user momentarily draws back his foot and channels it with magic and might, before thrusting it forward with a kick and drawing his other foot off the ground. The user flies forward with a magical kick, his boot searing with flames harmful only to his foes.  Eventually the user's flight begins to descend, however, and he must catch himself on the ground. Technically speaking, this kick can be directed in any direction which does not attempt to gain altitude (so, for instance, it could be pointed downwards or to the side, but not upwards).  The distance traveled sideways is usually equal to two or three times the user's height, granting an impact equivalent to a normal kick.  Generally, the user must wait a few seconds before using this spell again.
  
'''Wizard's Foot''' is an offensive spellThe user momentarily draws back his foot and channels it with magic and might, before thrusting it forward with a kick and drawing his other foot off the ground. The user flies forward with a magical kick, his boot searing with flames (of a hue depending one's personality) harmful only to his foes. Eventually the user's flight begins to descend, however, and he must catch himself on the ground. Technically speaking, this kick can be directed in any direction which does not attempt to gain altitude (so, for instance, it could be pointed downwards or to the side, but not upwards)The distance traveled sideways is usually equal to two or three times the user's height, granting an impact equivalent to a normal kick.  Generally, the user must wait a few seconds before using this spell again.
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The flames produced with Wizard's Foot are always flames, but the color of them can change depending upon the user's personality.  Depending on the kick color, the flames can also gain properties of an additional field, or remain as normal orange-and-red fireOnce this decision is made, the user cannot change the color of the flames.  Generally, the color matches the personality. An evil being, for example, wouldn't normally have a Light-centered Wizard's Foot.
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* If the flames are brown, the kick is surrounded with lava as well as fire, making it part of the {{Field|Earth}} field.
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* If the flames are white, the kick can also sparkle with [[:Category:Electric Field|Electricity]]. 
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* If the flames are transparent, the kick will knock back the target with additional, unseen momentum, making it part of the {{Field|Force}} field.
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* If the flames are green, the kick slices into the target with a powerful gust, making it part of the {{Field|Wind}} field.
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* If the flames are blue, the fire produced is [[Blue Fire]] and the kick becomes frigidly cold, making it part of the {{Field|Ice}} field.   
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* If the flames are yellow, the kick can smite with {{Field|Light}} power.   
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* If the flames are either purple or black, the fire burns with the evil power of {{Field|Shadow}}.
  
{{Borderline|media=''Super Smash Bros. Melee''}}  In that game, it was a spell used by Ganondorf.
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==Trivia==
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* If the user ever obtains [[Gerudo Dragon]] or [[Warlock Punch]], the flames shared between these abilities must be the same.
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* {{Borderline|media=''Super Smash Bros. Melee''}}  In that game, it was a spell used by Ganondorf.

Latest revision as of 14:50, 12 April 2016

Wizard's Foot
Type Offensive Spell
Fields Fist, Fire, Gerudo
Cost Low Cost

P5: 30 rupees
P4: 35 rupees
P3: 40 rupees
P2: 45 rupees
P1: 50 rupees
Rent: 10 rupees

Wizard's Foot is an offensive spell. The user momentarily draws back his foot and channels it with magic and might, before thrusting it forward with a kick and drawing his other foot off the ground. The user flies forward with a magical kick, his boot searing with flames harmful only to his foes. Eventually the user's flight begins to descend, however, and he must catch himself on the ground. Technically speaking, this kick can be directed in any direction which does not attempt to gain altitude (so, for instance, it could be pointed downwards or to the side, but not upwards). The distance traveled sideways is usually equal to two or three times the user's height, granting an impact equivalent to a normal kick. Generally, the user must wait a few seconds before using this spell again.

The flames produced with Wizard's Foot are always flames, but the color of them can change depending upon the user's personality. Depending on the kick color, the flames can also gain properties of an additional field, or remain as normal orange-and-red fire. Once this decision is made, the user cannot change the color of the flames. Generally, the color matches the personality. An evil being, for example, wouldn't normally have a Light-centered Wizard's Foot.

  • If the flames are brown, the kick is surrounded with lava as well as fire, making it part of the Earth field.
  • If the flames are white, the kick can also sparkle with Electricity.
  • If the flames are transparent, the kick will knock back the target with additional, unseen momentum, making it part of the Force field.
  • If the flames are green, the kick slices into the target with a powerful gust, making it part of the Wind field.
  • If the flames are blue, the fire produced is Blue Fire and the kick becomes frigidly cold, making it part of the Ice field.
  • If the flames are yellow, the kick can smite with Light power.
  • If the flames are either purple or black, the fire burns with the evil power of Shadow.

Trivia

  • If the user ever obtains Gerudo Dragon or Warlock Punch, the flames shared between these abilities must be the same.
  • The Wizard's Foot treasure does not appear verbatim within the official Zelda series. However, it does appear in Super Smash Bros. Melee. In that game, it was a spell used by Ganondorf.