Difference between revisions of "Treasure Trap"

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(Created page with "{{TB |intent=Offensive |form=Spell |field1=Enchant |field2=Trap |PWC=W |cost=2}} '''Treasure Trap''' enables a spellcaster to store any one :Category:Offensive Spell|offensi...")
 
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'''Treasure Trap''' enables a spellcaster to store any one [[:Category:Offensive Spell|offensive]] [[:Category:Spells|spell]] or {{Field|Summon}} spell he knows in a small container, such as a chest or drawer.  Doing so merely requires him to channel his spell's power into the container, by physically touching the bottom of it.  A spell stored in this way cannot be cast by its original caster for as long as it is stored.  When the container is next opened, the spell will be cast on the opener, or otherwise directed at the opener.  In the case of a Summon spell, the creature is summoned as the chest is opened, and has been given the order of killing the opener.   
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'''Treasure Trap''' enables a spellcaster to store any one [[:Category:Offensive Intent|offensive]] [[:Category:Spells|spell]], or {{Field|Summon}} spell, he knows in a small container, such as a chest or drawer.  Doing so merely requires him to channel his spell's power into the container, by physically touching the bottom of it.  A spell stored in this way cannot be cast by its original caster for as long as it is stored.  When the container is next opened, the spell will be cast on the opener, or otherwise directed at the opener.  In the case of a Summon spell, the creature is summoned as the chest is opened, and has been given the order of killing the opener.   
  
 
When the spell is cast, either by the container or by the original caster, it then disappears from the container.  In this way, the caster cannot cast the stored spell, unless he wishes for it to no longer be stored. A spell cast from the container still has the same restrictions as the normal spell, including time limits.  As such, a spell with a time limit cannot be cast immediately after the container cast it.
 
When the spell is cast, either by the container or by the original caster, it then disappears from the container.  In this way, the caster cannot cast the stored spell, unless he wishes for it to no longer be stored. A spell cast from the container still has the same restrictions as the normal spell, including time limits.  As such, a spell with a time limit cannot be cast immediately after the container cast it.
  
{{Canon|A Link to the Past}}
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{{Canon|A Link to the Past|nolink}}

Latest revision as of 17:06, 24 October 2013

Treasure Trap
Type Offensive Spell
Fields Enchant, Trap
Cost Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees
Rent: 5 rupees

Treasure Trap enables a spellcaster to store any one offensive spell, or Summon spell, he knows in a small container, such as a chest or drawer. Doing so merely requires him to channel his spell's power into the container, by physically touching the bottom of it. A spell stored in this way cannot be cast by its original caster for as long as it is stored. When the container is next opened, the spell will be cast on the opener, or otherwise directed at the opener. In the case of a Summon spell, the creature is summoned as the chest is opened, and has been given the order of killing the opener.

When the spell is cast, either by the container or by the original caster, it then disappears from the container. In this way, the caster cannot cast the stored spell, unless he wishes for it to no longer be stored. A spell cast from the container still has the same restrictions as the normal spell, including time limits. As such, a spell with a time limit cannot be cast immediately after the container cast it.

The Treasure Trap treasure canonically appears in the Zelda series, initially in A Link to the Past.