Difference between revisions of "Glossary:Field"
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− | '''Field''' is a term used throughout the [[Library of Treasures]]. In this context, a field is a broad category of treasures which share a similar theme or purpose. For example, [[:Category:Fire Field|Fire]] is a field. As such, all treasures which are related to fire--including flames | + | '''Field''' is a term used throughout the [[Library of Treasures]]. In this context, a field is a broad category of treasures which share a similar theme or purpose. For example, [[:Category:Fire Field|Fire]] is a field. As such, all treasures which are related to fire--including flames and heat--are considered to be in that field. |
The existence of fields serves two primary purposes. First and foremost, it organizes treasures in such a way that users can more easily find specific types of treasures. Secondly, some effects affect all treasures in a specific field. In particular, the [[Specialty]] treasure enables the user to "specialize" in a field, reducing the rupee costs of treasures in that field. | The existence of fields serves two primary purposes. First and foremost, it organizes treasures in such a way that users can more easily find specific types of treasures. Secondly, some effects affect all treasures in a specific field. In particular, the [[Specialty]] treasure enables the user to "specialize" in a field, reducing the rupee costs of treasures in that field. | ||
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* [[:Category:Fire Field|Fire]] field concerns or involves heat, flames, or lava. | * [[:Category:Fire Field|Fire]] field concerns or involves heat, flames, or lava. | ||
* [[:Category:Force Field|Force]] field concerns or involves any unseen force, which pushes, pulls, or impacts; such as magnetism or gravity, or fantastical equivalents. | * [[:Category:Force Field|Force]] field concerns or involves any unseen force, which pushes, pulls, or impacts; such as magnetism or gravity, or fantastical equivalents. | ||
− | * [[:Category:Forest Field|Forest]] field concerns or involves plants, wood, seeds, woodlands, and related phenomenon. | + | * [[:Category:Forest Field|Forest]] field concerns or involves plants, wood, seeds, woodlands, and related phenomenon. It does not imply correlation with animals. |
* [[:Category:Ice Field|Ice]] field concerns or involves cold, ice, snow, or sleet. | * [[:Category:Ice Field|Ice]] field concerns or involves cold, ice, snow, or sleet. | ||
* [[:Category:Light Field|Light]] field concerns, is attributed to, or involves physical light, magical illumination, shunning evil or undead creatures, or the interpretation of light driving away evil or darkness. | * [[:Category:Light Field|Light]] field concerns, is attributed to, or involves physical light, magical illumination, shunning evil or undead creatures, or the interpretation of light driving away evil or darkness. | ||
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* [[:Category:Empower Field|Empower]] field strengthens or augments another ''being'' in some way, to give it enhanced or magical improvements to its abilities. | * [[:Category:Empower Field|Empower]] field strengthens or augments another ''being'' in some way, to give it enhanced or magical improvements to its abilities. | ||
* [[:Category:Enchant Field|Enchant]] field strengthens or augments an ''object'' in some way, usually giving it enhanced or magical improvements. | * [[:Category:Enchant Field|Enchant]] field strengthens or augments an ''object'' in some way, usually giving it enhanced or magical improvements. | ||
− | * [[:Category:Heal Field|Heal]] field enables or enhances the ability | + | * [[:Category:Heal Field|Heal]] field enables or enhances the ability to heal injury, cure disease, relieve poison, or revive from unconsciousness or death. |
* [[:Category:Illusion Field|Illusion]] field enables or enhances the ability to create false images and senses in other creatures; or affects such images and senses. | * [[:Category:Illusion Field|Illusion]] field enables or enhances the ability to create false images and senses in other creatures; or affects such images and senses. | ||
* [[:Category:Protect Field|Protect]] field enables or enhances the ability to prevent, or reduce, damage received by one's self or one's allies. | * [[:Category:Protect Field|Protect]] field enables or enhances the ability to prevent, or reduce, damage received by one's self or one's allies. | ||
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* [[:Category:Headgear Field|Headgear]] field is, or concerns, gear worn on one's head, neck, or face. | * [[:Category:Headgear Field|Headgear]] field is, or concerns, gear worn on one's head, neck, or face. | ||
* [[:Category:Potion Field|Potion]] field is, or concerns, a mystical elixir which produces a magical effect when imbibed. | * [[:Category:Potion Field|Potion]] field is, or concerns, a mystical elixir which produces a magical effect when imbibed. | ||
− | * | + | * [[:Category:Projectile Field|Projectile]] field is, involves, or creates a physical object which is shot, fired, launched, or thrown, particularly as an offensive effect. |
* [[:Category:Shield Field|Shield]] field is, or concerns, a martial shield typically worn on the arm or held in the hand. | * [[:Category:Shield Field|Shield]] field is, or concerns, a martial shield typically worn on the arm or held in the hand. | ||
* [[:Category:Seed Field|Seed]] field is, or concerns, a nut, small fruit, or seed with extraordinary properties. | * [[:Category:Seed Field|Seed]] field is, or concerns, a nut, small fruit, or seed with extraordinary properties. | ||
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A treasure in the... | A treasure in the... | ||
− | * [[:Category:PerQuest Field|PerQuest]] field can only be activated during a quest, and can only be activated a limited number of times. Only one PerQuest treasure can be used per quest, unless otherwise specified. | + | * [[:Category:PerQuest Field|PerQuest]] field can only be activated during a quest or dungeon, and can only be activated a limited number of times. Only one PerQuest treasure can be used per quest or dungeon, unless otherwise specified. |
* [[:Category:PWC Field|PWC]] field affects an aspect of the user's [[PWC]], to include costs based on PWC. | * [[:Category:PWC Field|PWC]] field affects an aspect of the user's [[PWC]], to include costs based on PWC. | ||
* [[:Category:Rupee Field|Rupee]] field affects rupee gain, or rupee loss, of a character. | * [[:Category:Rupee Field|Rupee]] field affects rupee gain, or rupee loss, of a character. |
Latest revision as of 12:56, 19 October 2013
Field is a term used throughout the Library of Treasures. In this context, a field is a broad category of treasures which share a similar theme or purpose. For example, Fire is a field. As such, all treasures which are related to fire--including flames and heat--are considered to be in that field.
The existence of fields serves two primary purposes. First and foremost, it organizes treasures in such a way that users can more easily find specific types of treasures. Secondly, some effects affect all treasures in a specific field. In particular, the Specialty treasure enables the user to "specialize" in a field, reducing the rupee costs of treasures in that field.
Fields are grouped into five divisions: element fields, task fields, implement fields, race fields, and out-of-character fields.
Element Fields
A treasure within an element field is attributed in some way to a concept of nature, or of reality itself--such as Fire, Shadow, or Time.
A treasure in the...
- Cut field concerns or involves a cutting, slicing, or stabbing phenomenon; such as from a sword, a magical slice, etc.
- Earth field concerns or involves dirt, stone, sand, metal, or lava.
- Electric field concerns or involves electricity, to include sparks and lightning.
- Fire field concerns or involves heat, flames, or lava.
- Force field concerns or involves any unseen force, which pushes, pulls, or impacts; such as magnetism or gravity, or fantastical equivalents.
- Forest field concerns or involves plants, wood, seeds, woodlands, and related phenomenon. It does not imply correlation with animals.
- Ice field concerns or involves cold, ice, snow, or sleet.
- Light field concerns, is attributed to, or involves physical light, magical illumination, shunning evil or undead creatures, or the interpretation of light driving away evil or darkness.
- Shadow field concerns, is attributed to, or involves physical darkness (the lack of light), magical shadows, or the interpretation of shadow being an antagonist to the forces of good and light.
- Time field concerns or involves the manipulation of the normal flow of time, or is attributed to time in some other way.
- Water field concerns or involves water--freshwater or saltwater--but generally does not include strictly ice, snow, or sleet.
- Wind field concerns or involves breezes, gusts, tornadoes, hurricanes, and other forms of moving air.
Task Fields
A treasure within a task field involves or performs a specific task--such as to Travel, to Heal, or to Trap.
A treasure in the...
- Communicate field enables or enhances the ability to exchange information between two or more separate beings, or induce information from one creature into another; such as telepathy, or via phones.
- Control field enables or enhances the ability to control a being or object with one's mind, or control it remotely via another method. The controlled object may or may not be the treasure itself.
- Disable field enables or enhances the ability to incapacitate or hinder another being in some way, via means other than direct damage.
- Empower field strengthens or augments another being in some way, to give it enhanced or magical improvements to its abilities.
- Enchant field strengthens or augments an object in some way, usually giving it enhanced or magical improvements.
- Heal field enables or enhances the ability to heal injury, cure disease, relieve poison, or revive from unconsciousness or death.
- Illusion field enables or enhances the ability to create false images and senses in other creatures; or affects such images and senses.
- Protect field enables or enhances the ability to prevent, or reduce, damage received by one's self or one's allies.
- Sense field enables or enhances one's ability to perceive and detect, either by affecting the subject's existing senses or providing additional senses to the subject.
- Steal field enables or enhances the ability to take another creature's possessions, forces, or effects; to include both physical objects, and immaterial objects such as thoughts.
- Summon field involves magically creating, or otherwise manifesting, a physical creature or object for an extended period; this does not include manifesting a momentary or immaterial object.
- Transform field enables physically changing the form of a being or object, usually by magical means.
- Trap field involves an effect set in place, which will be triggered by the user's own actions or specified triggers. Generally, it is assumed any combination of Trap treasures cannot be triggered simultaneously by the same effect, nor placed in the exact same location.
- Travel field enables or enhances the user's or an ally's ability to travel a desired distance, or through a desired medium, including both short distances and long distances.
Implement Fields
A treasure within an implement field is, requires, or is in some way attributed to an implement--such as a Cane, a Seed, or a piece of Headgear. This category also includes abilities which require the implement.
A treasure in the...
- Bodygear field is, or concerns, gear worn on one's chest, back, shoulders, waist, hips, or upper thighs.
- Bomb field is, enables, or concerns, a violent explosion or object intended to explode.
- Cane field is, or concerns, a cane of magical nature, usually wielded to produce a magical effect.
- Fist field is, or concerns, an ability which uses bare hands, feet, shins, or heads (devoid of claws, horns, or the like) as weapons.
- Footwear field is, or concerns, gear worn on the feet, ankles, shins, or knees.
- Handgear field is, or concerns, gear worn on the hands, wrists, fingers, or forearms.
- Headgear field is, or concerns, gear worn on one's head, neck, or face.
- Potion field is, or concerns, a mystical elixir which produces a magical effect when imbibed.
- Projectile field is, involves, or creates a physical object which is shot, fired, launched, or thrown, particularly as an offensive effect.
- Shield field is, or concerns, a martial shield typically worn on the arm or held in the hand.
- Seed field is, or concerns, a nut, small fruit, or seed with extraordinary properties.
- WeaponBase field is, or concerns, an ability which requires a weapon to be wielded; such as the canonical Spin Attack, or Sword Beam.
Race Fields
A treasure with a race field is attributed to a specific race of creatures; or to a broader category of creatures, such as all Undead. Often, these treasures are more easily acquired by members of that race.
A treasure in the...
- Deku field is attributed to Deku Scrubs, the Great Deku Tree, or the Lost Woods.
- Fairy field is attributed to Fairies or Great Fairies
- Gerudo field is attributed to the Gerudo race, or the Tantari Desert (also known as the Gerudo Desert).
- Goron field is attributed to Gorons.
- Kikwi field is attributed to the Kikwi race.
- Kokiri field is attributed to the Kokiri race, or the Kokiri Forest.
- Korok field is attributed to Koroks.
- Mogma field is attributed to the Mogma race.
- Picori field is attributed to the Picori race, also known as the Minish race.
- Rito field is attributed to the Rito race, or Dragon Roost Island.
- Kikwi field is attributed to Skull Kids.
- Subrosians field is attributed to the Subrosian race, or Subrosia itself.
- Tokay field is attributed to the Tokay race, or to Crescent Island.
- Undead field is attributed to undead creatures, to include Stalfos, Poes, and ReDead, among others.
- Zora field is attributed to the Zora race (to include both River Zora and Sea Zora), or Zora's Domain.
Out-of-Character Fields
A treasure with an out-of-character field is in some way not in the imaginary world, but fundamentally different from the treasure system's standpoint. A PerQuest treasure can only be used once per quest, but a character in Hyrule wouldn't be able to tell that.
A treasure in the...
- PerQuest field can only be activated during a quest or dungeon, and can only be activated a limited number of times. Only one PerQuest treasure can be used per quest or dungeon, unless otherwise specified.
- PWC field affects an aspect of the user's PWC, to include costs based on PWC.
- Rupee field affects rupee gain, or rupee loss, of a character.
- SingleUse field is consumed with use, and will be removed from the user's inventory with use.
- Stock is comprised of effectively-infinite individual items which would otherwise individually be considered SingleUse (as above). Since the items included are effectively infinite, obtaining more than one copy of a Stock item has no effect. Stock items are not treated as infinite, but instead assumes that the character routinely refills his her her stock on such a regular basis, that he or she always has enough of the item available.