Difference between revisions of "Life"
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− | '''Life''' is a powerful [[:Category:Heal Field|healing]] spell. To cast it, the user first spends a few seconds of intent focus concentrating her magical power, then touches a nearby ally to channel a healing force into them. This healing force mends wounds, cures non-magical poisons, and rids the ally of non-fatal | + | '''Life''' is a very powerful [[:Category:Heal Field|healing]] spell, intended primarily to restore health to allies. To cast it, the user first spends a few seconds of intent focus concentrating her magical power, then touches a nearby ally to channel a healing force into them. This healing force mends wounds, cures non-magical poisons, and rids the ally of non-fatal diseases. The spell cannot bring back the touched ally from death, but may bring them back from the brink of death or unconsciousness. |
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+ | The caster can cast this spell on herself, but in doing so she must concentrate intently for approximately one full minute instead. The end result is the same. Regardless of the intended target, if the caster's concentration is interrupted, the spell cannot be completed, and she will need to start focusing over from the beginning. | ||
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+ | A given recipient of Life can't benefit from the spell's restorative effects more than once every few minutes, even if it cast by different casters. | ||
{{Major}} | {{Major}} | ||
− | + | {{clear}} | |
==Trivia== | ==Trivia== | ||
* Lesser spells such as [[Rejuvenation]], [[Detox]], and others, can do part of what the Life spell does. | * Lesser spells such as [[Rejuvenation]], [[Detox]], and others, can do part of what the Life spell does. | ||
+ | * As with most healing treasures, Life is half as effective on anyone with a [[Dark Affinity]], and not at all effective on a [[Vampirism|Vampire]]. | ||
* {{Canon|Adventure of Link}} | * {{Canon|Adventure of Link}} | ||
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+ | {{MT}} |
Latest revision as of 16:04, 24 April 2016
Life | |
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Type | Major Defensive Spell |
Fields | Heal |
Cost | Highest Cost W5: 90 rupees |
Life is a very powerful healing spell, intended primarily to restore health to allies. To cast it, the user first spends a few seconds of intent focus concentrating her magical power, then touches a nearby ally to channel a healing force into them. This healing force mends wounds, cures non-magical poisons, and rids the ally of non-fatal diseases. The spell cannot bring back the touched ally from death, but may bring them back from the brink of death or unconsciousness.
The caster can cast this spell on herself, but in doing so she must concentrate intently for approximately one full minute instead. The end result is the same. Regardless of the intended target, if the caster's concentration is interrupted, the spell cannot be completed, and she will need to start focusing over from the beginning.
A given recipient of Life can't benefit from the spell's restorative effects more than once every few minutes, even if it cast by different casters.
This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.
Trivia
- Lesser spells such as Rejuvenation, Detox, and others, can do part of what the Life spell does.
- As with most healing treasures, Life is half as effective on anyone with a Dark Affinity, and not at all effective on a Vampire.
- The Life treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.
Major Treasures | |
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Power | Cannon Shout · Din's Lance · Fell Transformation · Giant's Mask · Powder Keg Supply · Ring of Deuce · Rising Tiger · Vampirism |
Wisdom | Ice Shell · Life · Magic Volley · Nayru's Love · Raise Dead · Summon Phantom · Thunder · Twister · Void Wave · Wizzwarp |
Courage | Bunny Hood · Leap · Magic Cape · Portal Bracers · Possession · Propel · Song of Soaring |
Control | Earth Control · Fire Control · Water Control · Wood Control |
Medallions | Bombos Medallion · Ether Medallion · Quake Medallion |
Set Cost | Cowl of Cold · Dark Affinity · Event Horizon · Frock of Flames · Gear of Gales · Great Flying Machine · Huge Potential · Jewel of Control · Mask Collector |