Difference between revisions of "Ice Shell"
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'''Ice Shell''' is an extremely powerful spell, best used by an expert of ice magic in the absence of other allies. {{Major}} | '''Ice Shell''' is an extremely powerful spell, best used by an expert of ice magic in the absence of other allies. {{Major}} | ||
− | The caster can summon all of his magical strength to manifest a contained, but violent blizzard centered on him. This coats all surfaces around him in a large radius (of about 100 meters, or 300 feet) in solid ice; objects are frozen in place, and the ground becomes slick. He himself curls up into a semiconscious trance- | + | The caster can summon all of his magical strength to manifest a contained, but violent blizzard centered on him. This coats all surfaces around him in a large radius (of about 100 meters, or 300 feet) in solid ice; objects are frozen in place, and the ground becomes slick. He himself curls up into a semiconscious trance-like state, where he is surrounded by a protective shell of solid ice. The shell is as hard as normal ice, and about a foot thick. |
While in the trance, the user has virtually no need to breathe. He is not capable of fully conscious thought, but is capable of reflexive and instinctive actions. He will usually attack any beings near him who aren't protected by some form of treasure, but will only attack with offensive ice spells he knows. Such spells may see an increase in power while the caster is in this trance. If the caster knows no ice spells, he will be unable to attack, and the only action he can take is sliding about in his shell. On a flat surface of his own ice, the user can maneuver the shell at a speed equivalent to a walking pace. This speed may increase on declining slopes, and decrease on rising slopes. | While in the trance, the user has virtually no need to breathe. He is not capable of fully conscious thought, but is capable of reflexive and instinctive actions. He will usually attack any beings near him who aren't protected by some form of treasure, but will only attack with offensive ice spells he knows. Such spells may see an increase in power while the caster is in this trance. If the caster knows no ice spells, he will be unable to attack, and the only action he can take is sliding about in his shell. On a flat surface of his own ice, the user can maneuver the shell at a speed equivalent to a walking pace. This speed may increase on declining slopes, and decrease on rising slopes. | ||
− | This spell will end if the shell is forcefully broken open, when the caster consciousness chooses to end it, or after the user can no longer hold his | + | This spell will end if the shell is forcefully broken open, when the caster's consciousness chooses to end it, or after the user can no longer hold his breath. In the trance state, the user will be able to hold his breath for approximately 10 minutes. Once the spell is broken, the caster will be magically unconscious for at least an hour; no effects will be able to awaken him, not even spells like [[Revive]] which specifically awaken. After the hour has passed, the user may awaken normally. |
+ | {{clear}} | ||
+ | ==Trivia== | ||
+ | {{Original|creator=Blonde Panther}} It is based on an ability used by a boss, Blizzeta, whom appeared canonically in ''Twilight Princess''. | ||
− | {{ | + | |
+ | {{MT}} |
Latest revision as of 21:48, 23 April 2016
Ice Shell | |
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Type | Major Offensive Spell |
Fields | Empower, Ice, Protect |
Cost | Highest Cost W5: 90 rupees |
Ice Shell is an extremely powerful spell, best used by an expert of ice magic in the absence of other allies. This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.
The caster can summon all of his magical strength to manifest a contained, but violent blizzard centered on him. This coats all surfaces around him in a large radius (of about 100 meters, or 300 feet) in solid ice; objects are frozen in place, and the ground becomes slick. He himself curls up into a semiconscious trance-like state, where he is surrounded by a protective shell of solid ice. The shell is as hard as normal ice, and about a foot thick.
While in the trance, the user has virtually no need to breathe. He is not capable of fully conscious thought, but is capable of reflexive and instinctive actions. He will usually attack any beings near him who aren't protected by some form of treasure, but will only attack with offensive ice spells he knows. Such spells may see an increase in power while the caster is in this trance. If the caster knows no ice spells, he will be unable to attack, and the only action he can take is sliding about in his shell. On a flat surface of his own ice, the user can maneuver the shell at a speed equivalent to a walking pace. This speed may increase on declining slopes, and decrease on rising slopes.
This spell will end if the shell is forcefully broken open, when the caster's consciousness chooses to end it, or after the user can no longer hold his breath. In the trance state, the user will be able to hold his breath for approximately 10 minutes. Once the spell is broken, the caster will be magically unconscious for at least an hour; no effects will be able to awaken him, not even spells like Revive which specifically awaken. After the hour has passed, the user may awaken normally.
Trivia
The Ice Shell treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Blonde Panther. It is based on an ability used by a boss, Blizzeta, whom appeared canonically in Twilight Princess.
Major Treasures | |
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Power | Cannon Shout · Din's Lance · Fell Transformation · Giant's Mask · Powder Keg Supply · Ring of Deuce · Rising Tiger · Vampirism |
Wisdom | Ice Shell · Life · Magic Volley · Nayru's Love · Raise Dead · Summon Phantom · Thunder · Twister · Void Wave · Wizzwarp |
Courage | Bunny Hood · Leap · Magic Cape · Portal Bracers · Possession · Propel · Song of Soaring |
Control | Earth Control · Fire Control · Water Control · Wood Control |
Medallions | Bombos Medallion · Ether Medallion · Quake Medallion |
Set Cost | Cowl of Cold · Dark Affinity · Event Horizon · Frock of Flames · Gear of Gales · Great Flying Machine · Huge Potential · Jewel of Control · Mask Collector |