Difference between revisions of "Transformation Mask"

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A '''Transformation Mask''' can only be obtained with the passing of an individual of a given race, who has sorrows left in this world.  When the [[Song of Healing]] is played in memory of the being, the soul is healed and what is left behind is a mask corresponding to that being's particular race.  For example, a [[Goron]]'s soul would leave behind a "Goron Mask."  While this is the traditional means by which a Transformation Mask is created, it can also be inherited or obtained from someone else who first obtained the mask.  Donning this mask bends and morphs the wearer into that race so long as it is worn, often keeping some aspects of the wearer's own appearance alongside the one who has passed.
 
A '''Transformation Mask''' can only be obtained with the passing of an individual of a given race, who has sorrows left in this world.  When the [[Song of Healing]] is played in memory of the being, the soul is healed and what is left behind is a mask corresponding to that being's particular race.  For example, a [[Goron]]'s soul would leave behind a "Goron Mask."  While this is the traditional means by which a Transformation Mask is created, it can also be inherited or obtained from someone else who first obtained the mask.  Donning this mask bends and morphs the wearer into that race so long as it is worn, often keeping some aspects of the wearer's own appearance alongside the one who has passed.
  
The user's [[PWC]] does not change with this mask.  He loses any [[racial perk]]s which are ''innate'' or ''distinct'' to his race, and gains any racial perks which are ''innate'' to the new race; this is reversed when he transforms back to normal.  He becomes capable of learning distinct racial perks for the new race, but can only use such perks while in the new race's form.  Otherwise, none of his treasures change, unless a given treasure depends on one's race.
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The user's [[PWC]] does not change with this mask.  He loses any [[racial perk]]s which are ''innate'' or ''distinct'' to his race, and gains any racial perks which are ''innate'' to the new race; this is reversed when he transforms back to normal.  He becomes capable of learning distinct racial perks for the new race, but can only use such perks while in the new race's form. For the purpose of treasures, he counts as both his original race as well as any race to which he can transform with a Transformation Mask.  (As such, a Hylian who can transform into a Goron gets a rupee discount on both Hylian and Goron racial perks.) Otherwise, none of the user's treasures change, unless a given treasure depends on one's race.
 
 
{{Major}}
 
  
 
A player cannot gain a Transformation Mask which transforms a character into a race the player would not otherwise be able to play.  For example, a player who hasn't earned the ability to play a [[Darknut]] cannot gain a Darknut Mask for any of his characters.
 
A player cannot gain a Transformation Mask which transforms a character into a race the player would not otherwise be able to play.  For example, a player who hasn't earned the ability to play a [[Darknut]] cannot gain a Darknut Mask for any of his characters.

Revision as of 22:44, 15 January 2014

Transformation Mask
Type Major Utility Magical Item
Fields Headgear, Transform
Cost 100 rupees

A Transformation Mask can only be obtained with the passing of an individual of a given race, who has sorrows left in this world. When the Song of Healing is played in memory of the being, the soul is healed and what is left behind is a mask corresponding to that being's particular race. For example, a Goron's soul would leave behind a "Goron Mask." While this is the traditional means by which a Transformation Mask is created, it can also be inherited or obtained from someone else who first obtained the mask. Donning this mask bends and morphs the wearer into that race so long as it is worn, often keeping some aspects of the wearer's own appearance alongside the one who has passed.

The user's PWC does not change with this mask. He loses any racial perks which are innate or distinct to his race, and gains any racial perks which are innate to the new race; this is reversed when he transforms back to normal. He becomes capable of learning distinct racial perks for the new race, but can only use such perks while in the new race's form. For the purpose of treasures, he counts as both his original race as well as any race to which he can transform with a Transformation Mask. (As such, a Hylian who can transform into a Goron gets a rupee discount on both Hylian and Goron racial perks.) Otherwise, none of the user's treasures change, unless a given treasure depends on one's race.

A player cannot gain a Transformation Mask which transforms a character into a race the player would not otherwise be able to play. For example, a player who hasn't earned the ability to play a Darknut cannot gain a Darknut Mask for any of his characters.

Trivia

  • The Mask Collector Major treasure enables one to acquire many Transformation Masks without filling Major treasure slots, and for much lower costs, but poses strict limits on what other treasures the user can acquire.
  • The Transformation Mask treasure canonically appears in the Zelda series, initially in Majora's Mask. More information about the canonical version of this treasure can likely be found on Zelda Wiki.