Difference between revisions of "Vampiric Touch"
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|field1=Fist | |field1=Fist | ||
|field2=Heal | |field2=Heal | ||
− | |field3=Shadow | + | |field3=Shadow}} |
− | + | '''Vampiric Touch''' is an offensive spell which steals a victim's life. To cast it, the user's hand must make physical contact with a living, moving being, who serves as the target of the spell. The caster can then choose to drain either physical health or general stamina from the target through his hand. Draining continues until contact is broken, or until after a minute of continuous contact. Stealing health will slowly transfer the caster's injuries to the target, and when all the caster's injuries are healed, the spell will immediately cease. Stealing stamina will drain energy from the target, causing him to become fatigued, while the caster gains a temporary but significant boost to his reservoir of physical and mental energy. The caster cannot steal stamina from another being until the last theft of stamina has worn off. In either case, the victim may eventually lose consciousness due to injuries transferred or energy stolen. A minute of continuous contact is generally enough to transfer all of the user's injuries to the target. | |
− | '''Vampiric Touch''' is an offensive spell which steals a victim's life. To cast it, the user's hand must make physical contact with a living, moving being, who serves as the target of the spell. The caster can then choose to drain either physical health or general stamina from the target through his hand. Draining continues until contact is broken, or until after a minute of continuous contact. Stealing health will slowly transfer the caster's injuries to the target, and when all the caster's injuries are healed, the spell will immediately cease. Stealing stamina will drain energy from the target, causing him to become fatigued, while the caster gains a temporary but significant boost to his reservoir of physical and mental energy. The caster cannot steal stamina from another being until the last theft of stamina has worn off. In either case, the victim may eventually lose consciousness due to injuries transferred or energy stolen | ||
==Trivia== | ==Trivia== | ||
* A [[Vampirism|Vampire]] can gain this spell for 10 rupees less than its normal cost. | * A [[Vampirism|Vampire]] can gain this spell for 10 rupees less than its normal cost. | ||
* {{Original|creator=Ultra5}} | * {{Original|creator=Ultra5}} |
Revision as of 07:29, 1 January 2015
Vampiric Touch | |
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Type | Offensive Spell |
Fields | Fist, Heal, Shadow |
Cost | Normal Cost W5: 40 rupees |
Vampiric Touch is an offensive spell which steals a victim's life. To cast it, the user's hand must make physical contact with a living, moving being, who serves as the target of the spell. The caster can then choose to drain either physical health or general stamina from the target through his hand. Draining continues until contact is broken, or until after a minute of continuous contact. Stealing health will slowly transfer the caster's injuries to the target, and when all the caster's injuries are healed, the spell will immediately cease. Stealing stamina will drain energy from the target, causing him to become fatigued, while the caster gains a temporary but significant boost to his reservoir of physical and mental energy. The caster cannot steal stamina from another being until the last theft of stamina has worn off. In either case, the victim may eventually lose consciousness due to injuries transferred or energy stolen. A minute of continuous contact is generally enough to transfer all of the user's injuries to the target.