Difference between revisions of "Race:Mogma"

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==Recommended Origins==
 
==Recommended Origins==
If you've never made a character before and intend to make a Gerudo, it is ''highly encouraged'' that you base your character on one of the following two origins.  If you've made a character before, these example origins may provide inspiration for your character.
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If you've never made a character before and intend to make a Mogma, it is ''highly encouraged'' that you base your character on one of the following two origins.  If you've made a character before, these example origins may provide inspiration for your character.
  
 
===Denizen of the Western Caves===
 
===Denizen of the Western Caves===

Revision as of 16:44, 13 November 2013

Mogma is a playable race on Hyrule Castle. As one of the fourteen common races, any player can choose to make a Mogma character.

Canonically, Mogmas have only appeared in Skyward Sword.

Character Creation Brief

Mogmas are a race of mole-like humanoids capable of burrowing beneath the ground at incredible speeds. It is for this reason that Mogmas were able to avoid the surface for many years, being entirely capable of sustaining themselves below ground. Born with fur ranging many colors, though typically a light brown, the Mogma have small eyes and large snouts, adapted to the darkness of their tunnels. While generally kind creatures, they tend to be suspicious of the strange land that is above-ground Hyrule, leaving them sometimes socially awkward or even callous.

Because they dwell beneath ground, and dig using their claws in order to travel, Mogmas are tend to have much stronger upper bodies compared to other races. By contrast, their legs are so small to almost be vestigial, as they rarely stand, but instead sit on their solid tails. Though they generally prefer not to fight, Mogmas can use their claws as effective melee weapons. Notably, finding gems and hunting treasures is a particularly highly-regarded pastime in their society.

A Mogma begins with a PWC of 2/1/1, having a 2 in Power. This starting PWC can be defied by using the Exception racial perk during character creation.

A Mogma has an innate racial perk called Claws, which enables their natural weaponry to be used in tandem with other treasures. In addition to this, a Mogma character can have up to three additional racial perks of choice. In addition to the general perks available to every race, a Mogma can also choose from:

  • Beastly Burrow: an ability used by nearly all Mogmas to dig at phenomenal speed
  • Down to Earth: a trait which makes it easier for the Mogma to acquire Earth-based treasures
  • Nightvision: a useful ability which enables a Mogma to see in the darkness of ungeround
  • Nose for Treasure: a technique which enables the Mogma to earn an extra few rupees, or a material, per quest
  • Quicksand: a cunning spell which can be used by the Mogma to place a trap in nearby ground

Recommended Origins

If you've never made a character before and intend to make a Mogma, it is highly encouraged that you base your character on one of the following two origins. If you've made a character before, these example origins may provide inspiration for your character.

Denizen of the Western Caves

For generations, you've lived in relatively peaceful conditions deep under the earth of Southern Hyrule among your Mogma brothers, likely spending your days searching for gems or other underground treasures. In recent years, the surface-dwellers began to find their way into the caves of your people. At first, you and your kind were highly suspicious of these intruders, spending years out of their range of exploration, instead digging deeper away from them. In more recent years, your people have begun to intermingle with these Hylians, who turned out to be surprisingly peaceful. Some monster named Ganon invaded their land, driving them out, and your people have agreed to live together with them until peace returns to their land.

A Denizen of the Western Caves begins with a PWC of 2/1/1. Its racial perks include Claws, Beastly Burrow, Nightvision, and Nose for Treasure.

Tribal Mogma of Dragon Roost

Several decades ago, your ancestors made a great underground journey across the vast land of the world, knowing that there must be land somewhere beyond the lethal waters of the Eastern Sea. It took a generation to make the journey under the sea, supposedly, but your ancestors discovered a strange new world on Dragon Roost Island, discovering the avian Rito race you now peacefully live beside. While the island is indeed theirs, and their numbers here dwindle yours, your tribe likely takes refuge in the caves near the shores. Thankfully, your kind's amazing digging abilities have proved invaluable to expanding the cavernous structures the Rito call homes, proving yourselves to be an asset instead of a mooch.

A Tribal Mogma of Dragon Roost begins with a PWC of 2/1/1. Its racial perks include Claws, Beastly Burrow, Down to Earth, and Nightvision.

Physiology

While not vital information, the following includes further detail on the race's appearance and biology.

This page or section is a stub, and should soon be expanded with more information.

Culture & History

While not vital information, the following includes further detail on the race's origins, development, and society.

This page or section is a stub, and should soon be expanded with more information.
Playable Races
Common Hylian · Gerudo · Goron · Sea Zora · River Zora · Deku Scrub · Rito · Mogma · Kikwi · Korok · Kokiri · Anouki · Yeti · Moblin
Uncommon Tiny Fairy · Lizalfos · Stalfos · Skull Kid · Hinox · Tokay · Subrosian · Twili · Picori
Elite Darknut · Wizzrobe · Garo · Lynel · Great Fairy · Sheikah · Poe
Unusual Unusual Companion