Difference between revisions of "Shadow Ball"
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− | '''Shadow Ball''' is an offensive spell. | + | '''Shadow Ball''' is an offensive spell{{Perk|Twili|nos=nos}} A Twili who gains Shadow Ball may gain the '''No Instrument Required''' augment of it freely. |
To cast Shadow Ball, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of darkness comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of power stuns its target for a moment on impact before dissipating, during that moment filling them with overwhelming terror and despair, as well as inflicting physical damage from the impact. The projectile can reach up to approximately thirty feet, before dissipating. | To cast Shadow Ball, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of darkness comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of power stuns its target for a moment on impact before dissipating, during that moment filling them with overwhelming terror and despair, as well as inflicting physical damage from the impact. The projectile can reach up to approximately thirty feet, before dissipating. | ||
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Revision as of 14:29, 15 November 2013
Shadow Ball | |
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Type | Offensive Spell |
Fields | Projectile, Shadow, Twili |
Cost | Low Cost W5: 30 rupees |
Shadow Ball is an offensive spell, and a racial perk for Twili. As such, a Twili can choose to gain it as a perk upon character creation. If a Twili chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost. A Twili who gains Shadow Ball may gain the No Instrument Required augment of it freely.
To cast Shadow Ball, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of darkness comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of power stuns its target for a moment on impact before dissipating, during that moment filling them with overwhelming terror and despair, as well as inflicting physical damage from the impact. The projectile can reach up to approximately thirty feet, before dissipating.
Normally, the caster can cast Shadow Ball once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.
Augment
No Instrument Required | |
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Additional Cost |
Lowest Cost W5: 10 rupees |
The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment gains two benefits.
First, the user may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
Second, the time restrictions on casting Shadow Ball may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
Trivia
- Spells with a comparable effect include Fire, Ice, Wind, Magic Bolt, and Holy Bolt. Shadow Ball, or any of these other spells, can serve as the prerequisite for Void Wave.
- The Shadow Ball treasure does not appear verbatim within the official Zelda series. However, it can be interpreted to exist from context, initially so in A Link to the Past.
Racial Perks | |
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Twili | Foreign Language (Innate) · Heart of Darkness · Jabber Nut · Magic Proficiency · Nightvision · Shadow Ball · Split2 |
Universal | Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3 |