Difference between revisions of "Glossary:PWC"
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You can see the importance of having a high score in Power when acquiring this treasure. It is advised that you consider what treasures fit your character most before setting his or her PWC. Note that [[:Category:Set Cost|some treasures]] always have the same cost, regardless of PWC. | You can see the importance of having a high score in Power when acquiring this treasure. It is advised that you consider what treasures fit your character most before setting his or her PWC. Note that [[:Category:Set Cost|some treasures]] always have the same cost, regardless of PWC. | ||
− | * [[:Category:Power-based|Power-based treasures]] usually involve brute force or martial [[:Category:Techniques|techniques]]--such as those learned through practice and repetition. [[:Category:Bomb Field|Explosives]], [[:Category:Bodygear Field|armor]], and melee weapons are usually associated with Power. | + | * [[:Category:Power-based|Power-based treasures]] usually involve brute force or martial [[:Category:Techniques|techniques]]--such as those learned through practice and repetition. [[:Category:Bomb Field|Explosives]], [[:Category:Bodygear Field|armor]], [[:Category:Transform Field|self-transformative]] magic, and melee weapons are usually associated with Power. |
− | * [[:Category:Wisdom-based|Wisdom-based treasures]] usually involve intelligence, complexity, and intricate [[:Category:Spells|spells]]. [[:Category:Cane Field|Canes]] and many [[:Category:Magical Items|magical item]]s are associated with Wisdom. | + | * [[:Category:Wisdom-based|Wisdom-based treasures]] usually involve intelligence, complexity, and intricate [[:Category:Spells|spells]]. [[:Category:Cane Field|Canes]] and many [[:Category:Magical Items|magical item]]s are often associated with Wisdom. |
− | * [[:Category:Courage-based|Courage-based treasures]] usually involve charisma, intuition, agility, and willpower. Many [[:Category:Songs|songs]], [[:Category:Control Field|mind-controlling abilities]], | + | * [[:Category:Courage-based|Courage-based treasures]] usually involve charisma, intuition, agility, and willpower. Many [[:Category:Songs|songs]], [[:Category:Control Field|mind-controlling abilities]], [[:Category:Illusion Field|illusions]], and skills involving stealth or theft are associated with Courage. |
Every character starts with one point in each virtue. Depending on what race and origin you choose, extra points will be awarded in specific attributes. For example, a [[Kokiri]] has an automatic racial bonus to Courage, so any Kokiri character will have a starting PWC score of 1/1/2. After race and origin have been chosen, distribute your extra points between the virtues however you wish. Know, however, that no virtue can go above five. If you are a [[Newcomer]], you have three points, a [[Regular]] has four, and a [[Veteran]] has five. Upon promotion, you can give an extra point to all pre-existing characters. An individual character can also increase his PWC through the costly [[Permanent Increase]] treasure. | Every character starts with one point in each virtue. Depending on what race and origin you choose, extra points will be awarded in specific attributes. For example, a [[Kokiri]] has an automatic racial bonus to Courage, so any Kokiri character will have a starting PWC score of 1/1/2. After race and origin have been chosen, distribute your extra points between the virtues however you wish. Know, however, that no virtue can go above five. If you are a [[Newcomer]], you have three points, a [[Regular]] has four, and a [[Veteran]] has five. Upon promotion, you can give an extra point to all pre-existing characters. An individual character can also increase his PWC through the costly [[Permanent Increase]] treasure. |
Revision as of 11:36, 20 January 2014
PWC, or Power/Wisdom/Courage, is the way we determine how apt a character is at acquiring treasures. It is set on a scale between 1 and 5, with 5 being the height of proficiency in that area. Essentially, the higher the score, the easier it will be for a character to obtain a treasure associated with that aspect. While it is acceptable for you to use PWC as a sort of personal stat system, please bear in mind that its primary function is to determine a treasure's prices. Each treasure has five prices, one for each level of its aspect.
For example, Fire Breath has the the following costs:
- P5: 40 rupees
- P4: 50 rupees
- P3: 60 rupees
- P2: 70 rupees
- P1: 80 rupees
You can see the importance of having a high score in Power when acquiring this treasure. It is advised that you consider what treasures fit your character most before setting his or her PWC. Note that some treasures always have the same cost, regardless of PWC.
- Power-based treasures usually involve brute force or martial techniques--such as those learned through practice and repetition. Explosives, armor, self-transformative magic, and melee weapons are usually associated with Power.
- Wisdom-based treasures usually involve intelligence, complexity, and intricate spells. Canes and many magical items are often associated with Wisdom.
- Courage-based treasures usually involve charisma, intuition, agility, and willpower. Many songs, mind-controlling abilities, illusions, and skills involving stealth or theft are associated with Courage.
Every character starts with one point in each virtue. Depending on what race and origin you choose, extra points will be awarded in specific attributes. For example, a Kokiri has an automatic racial bonus to Courage, so any Kokiri character will have a starting PWC score of 1/1/2. After race and origin have been chosen, distribute your extra points between the virtues however you wish. Know, however, that no virtue can go above five. If you are a Newcomer, you have three points, a Regular has four, and a Veteran has five. Upon promotion, you can give an extra point to all pre-existing characters. An individual character can also increase his PWC through the costly Permanent Increase treasure.
So, for example, Ben wants to create a grizzled old soldier character. He decides that the Power treasures will be best for him, so he wants to invest his points mostly in Power. His character is Hylian and has an origin of a Hyrule Castle Guard, so his starting PWC is 2/1/1. As Ben is a Regular, he gets 4 more PWC points to distribute. He chooses not pour them all in Power, but he cranks it up to 4 and uses the last couple points in Courage, since he wants his soldier to have some of the Courage-based treasures. His character is left with a PWC of 4/1/3. Several months later, Ben is promoted to Veteran; hooray! He decides to give that final nudge to his character's Power score, leaving him with a final PWC of 5/1/3.