Difference between revisions of "Ice Rod"
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− | + | {{TB | |
+ | |intent=Offensive | ||
+ | |form=Spell | ||
+ | |PWC=W | ||
+ | |field1=Cane | ||
+ | |field2=Ice | ||
+ | |field3=Projectile | ||
+ | |cost=3 | ||
+ | }} | ||
+ | The '''{{PAGENAME}}''' is a magical item which can be used to produce an offensive [[:Category:Spells|spell]]-like effect. An Ice Rod appears as a scepter, usually comparable in length to the wielder's arm, colored blue, with a dimly-glowing blue gem at its tip. | ||
+ | |||
+ | To activate rod, the user merely swings it while focusing his magic energy through it. From the rod's tip will launch a small, compact orb of magical ice--size comparable to a [[Race:Hylian|Hylian]]'s head--which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of frost freezes the impacted surface, if the target is freezeable, then immediately vanishes. When aimed horizontally, the projectile can reach up to 30 feet (or 9 meters) before striking level ground. | ||
+ | |||
+ | Normally, the wielder can use the Ice Rod's magical effect once every 20 seconds. The rod will not function until its energy is recharged. | ||
+ | {{clear}} | ||
+ | ==Variant== | ||
+ | Instead of gaining this treasure as a magical item, the user may choose to gain it in the form of a [[:Category:Spells|spell]] known simply as '''Ice''', for the same cost. Unlike Ice Rod, Ice is not part of the {{Field|Cane}} field. A caster of Ice can shoot the same projectile from any implement or weapon he wields, not just the Ice Rod, but requires more time between castings (without sufficient levels of [[Magic Power]]). | ||
+ | |||
+ | Normally, Ice can only be cast once every 90 seconds. With one level of [[Magic Power]], the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds. [[Category:Spells|Ice]] [[Category:Treasures with Variants]] | ||
+ | |||
+ | ==Augment== | ||
+ | {{TB | ||
+ | |title=No Instrument Required | ||
+ | |augment=yes | ||
+ | |set=10}} | ||
+ | {{Augment|No Instrument Required}} This augment can only be applied to the Ice spell, not to the Ice Rod. A caster with this augment gains two benefits. | ||
+ | * The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument. | ||
+ | * The time restrictions on casting Ice may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same. | ||
+ | {{clear}} | ||
+ | ==Trivia== | ||
+ | * Spells with a comparable effect include [[Fire]], [[Wind]], [[Magic Bolt]], [[Holy Bolt]], and [[Shadow Ball]]. Ice, or any of these other spells, can serve as the prerequisite for [[Void Wave]]. | ||
+ | * {{Canon|A Link to the Past}} |
Revision as of 16:40, 16 January 2014
Ice Rod | |
---|---|
Type | Offensive Spell |
Fields | Cane, Ice, Projectile |
Cost | Low Cost W5: 30 rupees |
The Ice Rod is a magical item which can be used to produce an offensive spell-like effect. An Ice Rod appears as a scepter, usually comparable in length to the wielder's arm, colored blue, with a dimly-glowing blue gem at its tip.
To activate rod, the user merely swings it while focusing his magic energy through it. From the rod's tip will launch a small, compact orb of magical ice--size comparable to a Hylian's head--which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of frost freezes the impacted surface, if the target is freezeable, then immediately vanishes. When aimed horizontally, the projectile can reach up to 30 feet (or 9 meters) before striking level ground.
Normally, the wielder can use the Ice Rod's magical effect once every 20 seconds. The rod will not function until its energy is recharged.
Variant
Instead of gaining this treasure as a magical item, the user may choose to gain it in the form of a spell known simply as Ice, for the same cost. Unlike Ice Rod, Ice is not part of the Cane field. A caster of Ice can shoot the same projectile from any implement or weapon he wields, not just the Ice Rod, but requires more time between castings (without sufficient levels of Magic Power).
Normally, Ice can only be cast once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.
Augment
No Instrument Required | |
---|---|
Additional Cost |
10 rupees |
The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. This augment can only be applied to the Ice spell, not to the Ice Rod. A caster with this augment gains two benefits.
- The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
- The time restrictions on casting Ice may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
Trivia
- Spells with a comparable effect include Fire, Wind, Magic Bolt, Holy Bolt, and Shadow Ball. Ice, or any of these other spells, can serve as the prerequisite for Void Wave.
- The Ice Rod treasure canonically appears in the Zelda series, initially in A Link to the Past. More information about the canonical version of this treasure can likely be found on Zelda Wiki.