Difference between revisions of "Gale Seed (material)"
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Revision as of 04:33, 21 December 2014
Gale Seed | |
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Type | Utility Organic Item |
Fields | Seed, Wind |
Cost | 3 rupees |
A Gale Seed appears as a small, pale-blue fruit in a shape reminiscent of a tornado. This single seed is pure and potent, and as such can be useful as a material to be used by a Botanist. By contrast, an Gale Seed Supply is a collection of less pure seeds which retain the same practical use, but cannot be grown and cultivated by a Botanist. Abnormally, a Botanist requires a whopping eight of these potent seeds to cultivate a Gale Seed Supply.
When a Gale Seed makes a strong impact with a hard surface, it explodes and abruptly produces a tornado-like vortex the size of a Hylian. Gale Seeds generally do not activate if they strike a shield, armor, or if skid across the ground as from a long-distance throw. The produced vortex will draw in anything within a couple feet, and launch it upwards with a powerful draft. A typical Hylian will be shot upwards about 10 feet (or 3 meters), forcing him to land uncomfortably without control over his trajectory. Most other creatures will similarly be shot up a distance that is painful to land from, but not inherently damaging.
When used by a Botanist, these seeds are useful for creating an effect related to the Wind field.
Seed Effects
By using three Gale Seeds, along with at least three other seeds, a Botanist is able to create a Seed Supply with one of the following effects. These effects will combine with the effects of other seed types used as materials.
Effect Name | Description of Effect |
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Gust | When the seed strikes a hard surface, it explodes apart with a powerful gust of wind in all directions. This can be enough to knock down a Hylian, if the target hasn't braced against the blast. |
Breeze | This seed's effect is activated when it is thrown, shot, or otherwise launched in a direction parallel to the ground. The direction of the wind will rapidly change to whatever direction the seed was launched, and persist in that direction for several minutes unless otherwise changed. If there is no wind, a gentle breeze will be created for several minutes. |
Jet Punch | After one seed is eaten, the next physical contact the eater makes will cause more push than normal. A powerful gust of wind will accompany the next punch, kick, or headbutt. Indirect hits, such as from a sword or projectile, are unaffected. The gust alone is enough to send a Korok flying, or knock down a creature as heavy as a Goron. |
Glide | As long as one seed is held in the user's palm, if the user falls more than a few feet (or a couple meters), his descent will abruptly slow down. In effect, the user becomes able to glide as if using a parachute. |
Hover Step | After one seed is eaten, the next time the user jumps, walks off a ledge, or otherwise becomes significantly airborne, she will hover in mid air for up to 10 seconds. |
Whisper | This effect can only be combined with another effect that triggers on impact. In addition to activating on impact, the user can choose to activate the seed by whispering a certain phrase, uniquely chosen by the Botanist. |
Elixir Effects
Ember Seeds can also be combined with specific quantities of other seeds to create a PerQuest Elixir with one of the following effects. As usual, the Botanist is able to produce multiple elixirs if her Botanist level is high enough.
Elixir Name | Seeds | Resulting Effect |
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Vacuum Jar | 1 Gale + 1 Compact | When this bottle is uncorked to the left, the mouth of the bottle creates an amazing suction that pulls with great force anything towards it, with enough force to knock over a Hylian from teen feet (or about nine meters) away. Large items may become trapped on its mouth, while smaller items get sucked inside--and may clog it if too many items are sucked. When this bottle is uncorked to the right, the mouth instead bellows forth a tremendous gale which blows with comparable force. In either case, the effect continues regardless of whether or not the bottle is held, and will eventually end on its own after a couple minutes. |
Bottled Blizzard | 2 Gale + 2 Chill | By uncorking or breaking this bottle, a ferocious blizzard abruptly appear, filling a relatively large area and tearing through it for several minutes. The blizzard is blinding, frigid, and windy, but far from lethal. This is enough to fill most dungeon rooms, or a district of an average-sized town. The user gains no protection from the blizzard, and the blizzard usually centers on the user. |
Bottled Storm | 2 Gale + 2 Crackle | By uncorking or breaking this bottle, a ferocious electrical storm abruptly appears, filling a relatively large area with black clouds. Rain downpours and wind flurries. There may be a few lightning bolts which strike, and are drawn to metal like normal lightning, but much less potent and thus not fully lethal. This is enough to fill most dungeon rooms, or a district of an average-sized town. The user gains no protection from the storm, and the storm usually centers on the user. |
Flight Potion | 4 Gale + 4 Pegasus | After drinking this potion, a pair of large, seemingly ethereal wings sprout from the drinker's back. The user is able to sustain flight with these wings for a span of couple minutes, and do so almost as well as a winged Rito. However, this two-minute span not necessarily be continuous. The user could, for instance, fly or glide for a few seconds at a time over the course of an hour. |
Spectral Potion | 4 Gale + 4 Smoke | After drinking this potion, the drinker's body (and everything carried on it) becomes almost entirely transparent, nothing but a faint afterimage of their normal appearance. While in this state, the drinker is able to pass through physical objects, even solid walls. The drinker also becomes capable of gently floating in any direction he chooses, albeit at a very slow speed. However, the user is also unable to interact with other physical objects during this time, and is unable to affect the world around them except through sound and sight. This effect will subside after a couple minutes--and it is highly recommended for the drinker's safety that he is not overlapping with physical objects when he reappears. |
Trivia
- Gale Seeds canonically appear in the Zelda series, in Oracle of Seasons and Oracle of Ages. More about the canonical version of these seeds can likely be found on Zeldawiki.
- Most Seed Effects and Elixir Effects are original creations of Hyrule Castle's members.
Botanist Seeds | |
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Materials | Armor · Baba · Bomb · Breath · Chill · Compact · Cloud · Crackle · Deku · Ember · Gasha · Gale · Glow · Hyoi · Magic · Pegasus · Razor · Scent · Smoke |
Supplies | Armor · Baba · Bomb · Breath · Chill · Compact · Cloud · Crackle · Deku · Ember · Gasha · Gale · Glow · Hyoi · Magic · Pegasus · Razor · Scent · Smoke |