Difference between revisions of "Shockwave"

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'''Shockwave''' is an offensive technique, useful when fighting several enemies.
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'''Shockwave''', also known as '''Jump Strike''', is an offensive technique, useful when fighting several enemies.
  
The user concentrates their energy and strength into their fist for one-to-seconds, causing their fist to glow brightly. Slamming their fist or palm into the ground with all of their energy will unleash a shockwave in all directions along the ground's surface (or whichever surface was punched), traveling out a distance roughly equal to five times the user's height. Any objects or creatures touching affected ground will have the ground twist and contort beneath them, usually causing creatures to trip or smaller objects to be flung up into the air, depending on the weight and bearing of those affected. The actual punch itself deals no more damage to the struck object than the punch otherwise would.
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The user concentrates their energy and strength into their fist for approximately one second, causing his fist to glow brightly. Slamming his fist or palm into the ground with all of their energy will unleash a shockwave in all directions along the ground's surface (or whichever surface was punched), traveling out a distance roughly equal to twice the user's height. Any objects or creatures touching affected ground will have the ground twist and contort beneath them, usually causing creatures to trip or smaller objects to be flung up into the air, depending on the weight and bearing of those affected. The actual punch itself deals no more damage to the struck object than the punch otherwise would.  Generally, a decently-sized creatures can brace himself if he expects the shockwave.
  
{{Canon|Ocarina of Time}}  It was used by Ganondorf.
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Alternatively, the user can focus on his weapon in place of his fist, in which case the shockwave's radius becomes three times the length of the weapon's effective length.  (If the wielder was holding a spear by its midpoint, for example, only the upper half of the weapon would determine the distance covered by the shockwave.)
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{{Canon|Ocarina of Time|nolink}}  It was initially used by Ganondorf.

Revision as of 12:59, 22 October 2013

Shockwave
Type Offensive Technique
Fields Earth, Fist, Force, WeaponBase
Cost Normal Cost

P5: 40 rupees
P4: 50 rupees
P3: 60 rupees
P2: 70 rupees
P1: 80 rupees
Rent: 10 rupees

Shockwave, also known as Jump Strike, is an offensive technique, useful when fighting several enemies.

The user concentrates their energy and strength into their fist for approximately one second, causing his fist to glow brightly. Slamming his fist or palm into the ground with all of their energy will unleash a shockwave in all directions along the ground's surface (or whichever surface was punched), traveling out a distance roughly equal to twice the user's height. Any objects or creatures touching affected ground will have the ground twist and contort beneath them, usually causing creatures to trip or smaller objects to be flung up into the air, depending on the weight and bearing of those affected. The actual punch itself deals no more damage to the struck object than the punch otherwise would. Generally, a decently-sized creatures can brace himself if he expects the shockwave.

Alternatively, the user can focus on his weapon in place of his fist, in which case the shockwave's radius becomes three times the length of the weapon's effective length. (If the wielder was holding a spear by its midpoint, for example, only the upper half of the weapon would determine the distance covered by the shockwave.)

The Shockwave treasure canonically appears in the Zelda series, initially in Ocarina of Time. It was initially used by Ganondorf.