Difference between revisions of "Shock Enchantment"

From Hyrule Castle Library
Jump to: navigation, search
m (Typoes)
m (WeaponBase field)
Line 4: Line 4:
 
|field1=Enchant
 
|field1=Enchant
 
|field2=Electric
 
|field2=Electric
 +
|field3=WeaponBase
 
|PWC=W
 
|PWC=W
 
|cost=4}}
 
|cost=4}}

Revision as of 16:18, 14 December 2013

Shock Enchantment
Type Offensive Spell
Fields Enchant, Electric, WeaponBase
Cost Normal Cost

W5: 40 rupees
W4: 50 rupees
W3: 60 rupees
W2: 70 rupees
W1: 80 rupees
Rent: 10 rupees

Shock Enchantment is an offensive electric spell. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon an electrifying property. It will glow with audibly crackling sparks, and on its next impact will release a sudden jolt of electricity, usually shocking and stunning whomever it strikes. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Electric can use this spell indefinitely on any one weapon.

Augment

Distant Enchant
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Shock Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.

Trivia