Difference between revisions of "Life"
(Created page with "{{TB |intent=Defensive |form=Spell |field1=Heal |PWC=W |cost=7}} '''Life''' is a powerful healing spell. To cast it, the user first spends a few seco...") |
|||
Line 5: | Line 5: | ||
|PWC=W | |PWC=W | ||
|cost=7}} | |cost=7}} | ||
− | '''Life''' is a powerful [[:Category:Heal Field|healing]] spell. To cast it, the user first spends a few seconds of intent focus concentrating her magical power, then touches a nearby ally to channel a healing force into them. This healing force mends wounds, cures non-magical poisons, and rids the ally of non-fatal and non-terminal diseases. The spell cannot bring back the touched ally from unconsciousness or death. | + | '''Life''' is a powerful [[:Category:Heal Field|healing]] spell. To cast it, the user first spends a few seconds of intent focus concentrating her magical power, then touches a nearby ally to channel a healing force into them. This healing force mends wounds, cures non-magical poisons, and rids the ally of non-fatal and non-terminal diseases. The spell cannot bring back the touched ally from unconsciousness or death. When the caster uses this spell on herself, she must concentrate intently for approximately one full minute instead, but the end result is the same. Regardless of the intended target, if the caster's concentration is interrupted, the spell cannot be cast, and she will need to start focusing over from the beginning. |
− | + | {{Major}} | |
==Trivia== | ==Trivia== | ||
* Lesser spells such as [[Rejuvenation]], [[Detox]], and others, can do part of what the Life spell does. | * Lesser spells such as [[Rejuvenation]], [[Detox]], and others, can do part of what the Life spell does. | ||
* {{Canon|Adventure of Link}} | * {{Canon|Adventure of Link}} |
Revision as of 22:49, 27 October 2013
Life | |
---|---|
Type | Defensive Spell |
Fields | Heal |
Cost | Highest Cost W5: 90 rupees |
Life is a powerful healing spell. To cast it, the user first spends a few seconds of intent focus concentrating her magical power, then touches a nearby ally to channel a healing force into them. This healing force mends wounds, cures non-magical poisons, and rids the ally of non-fatal and non-terminal diseases. The spell cannot bring back the touched ally from unconsciousness or death. When the caster uses this spell on herself, she must concentrate intently for approximately one full minute instead, but the end result is the same. Regardless of the intended target, if the caster's concentration is interrupted, the spell cannot be cast, and she will need to start focusing over from the beginning.
This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.
Trivia
- Lesser spells such as Rejuvenation, Detox, and others, can do part of what the Life spell does.
- The Life treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.