Difference between revisions of "Jewel of Control"
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Revision as of 14:58, 28 October 2013
Jewel of Control | |
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Type | Major Utility Magical Item |
Fields | Control, Headgear |
Cost | 110 rupees |
A Jewel of Control appears as a crescent-shaped, dark-green jewel filled with powerful magic. When it is attached to a chain and worn around the neck by a sentient being, that being becomes subject to the user's complete mind control. The target becomes a mindless slave and will follow orders as effectively as possible. The only one this jewel will not affect is the user, the one who it claims as its owner--rarely will it accept a new owner without years of passing since its last.
The Jewel of Control is incapable of overpowering the minds of dungeon bosses, NPCs, or anyone who physically prevents the necklace from being placed around the neck. It cannot be used in the Arena. While it can be used as on other player-characters, you should always ask a player to use it on his or her character before you do so.
This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.
Like all effects which attempt to control the minds of sentient beings, the use of a Jewel of Control is considered a crime in Hyrule.
Trivia
- Less permanent effects which can control the minds of others include Charmed Speech and Possession.
- The Jewel of Control treasure does not appear verbatim within the official Zelda series. However, it does appear in The Legend of Zelda animated series. In the series, Ganon used it to control Princess Zelda.