Difference between revisions of "Rejuvenation"
(Created page with "{{TB |PWC=W |form=Spell |intent=Defensive |cost=1 |field1=Enchant |field2=Heal |field3=Water}} '''Rejuvenation''' is a low-power healing spell. To use it, the caster touches ...") |
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'''Rejuvenation''' is a low-power healing spell. To use it, the caster touches a small source of water, and momentarily focuses her magic power into the water. The target which drinks this will regain some of its energy and heal minor wounds (to include non-life-threatening injuries such as cuts and bruises). The caster herself cannot gain its effects. The amount of water the caster uses is limited, but can generally affect any amount between a shot glass and a small bucket. Any water that isn't drunk becomes normal water after about 10 minutes. The user can normally only cast this spell once per hour. | '''Rejuvenation''' is a low-power healing spell. To use it, the caster touches a small source of water, and momentarily focuses her magic power into the water. The target which drinks this will regain some of its energy and heal minor wounds (to include non-life-threatening injuries such as cuts and bruises). The caster herself cannot gain its effects. The amount of water the caster uses is limited, but can generally affect any amount between a shot glass and a small bucket. Any water that isn't drunk becomes normal water after about 10 minutes. The user can normally only cast this spell once per hour. | ||
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==Augment== | ==Augment== | ||
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{{Augment|Quick Rejuvenation}} The user becomes capable of casting the original spell once every 10 minutes, instead of once every hour. In effect, this allows her to keep at least one supply of water always enchanted. | {{Augment|Quick Rejuvenation}} The user becomes capable of casting the original spell once every 10 minutes, instead of once every hour. In effect, this allows her to keep at least one supply of water always enchanted. | ||
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+ | ==Trivia== | ||
+ | * This spell's level of healing is comparable to [[Sonata of Soothing]]. | ||
+ | * {{Original|creator=Celsius}} |
Revision as of 17:37, 28 October 2013
Rejuvenation | |
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Type | Defensive Spell |
Fields | Enchant, Heal, Water |
Cost | Lowest Cost W5: 10 rupees |
Rejuvenation is a low-power healing spell. To use it, the caster touches a small source of water, and momentarily focuses her magic power into the water. The target which drinks this will regain some of its energy and heal minor wounds (to include non-life-threatening injuries such as cuts and bruises). The caster herself cannot gain its effects. The amount of water the caster uses is limited, but can generally affect any amount between a shot glass and a small bucket. Any water that isn't drunk becomes normal water after about 10 minutes. The user can normally only cast this spell once per hour.
Augment
Quick Rejuvenation | |
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Additional Cost |
10 rupees |
The user can gain the Quick Rejuvenation augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. The user becomes capable of casting the original spell once every 10 minutes, instead of once every hour. In effect, this allows her to keep at least one supply of water always enchanted.
Trivia
- This spell's level of healing is comparable to Sonata of Soothing.
- The Rejuvenation treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Celsius.