Difference between revisions of "Quicksand"

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(Created page with "{{TB |intent=Defensive |form=Technique |PWC=C |field1=Disable |field2=Earth |field3=Trap |cost=3}} '''Quicksand''' is a defensive spell which can be used to place a trap. At ...")
 
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{{TB
 
{{TB
 
|intent=Defensive
 
|intent=Defensive
|form=Technique
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|form=Spell
 
|PWC=C
 
|PWC=C
 
|field1=Disable
 
|field1=Disable
 
|field2=Earth
 
|field2=Earth
|field3=Trap
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|field3=Mogma
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|field4=Trap
 
|cost=3}}
 
|cost=3}}
'''Quicksand''' is a defensive spell which can be used to place a trap.  At will, the caster may touch a small area of ground and cause it to change, regardless of its composition, to gain the sinking properties of quicksand.  The targeted area bubbles slightly, and moves as quicksand would if disturbed, but otherwise appears as if it was normal ground.  The trap is approximately 6 feet (or 2 meters) deep.  Any victim who falls into this magical quicksand foot-first will never be pulled past the neck, and as such, the quicksand spell alone is not fatal.
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'''Quicksand''' is a defensive spell which can be used to place a trap.  {{Perk|inline=no|Mogma}}
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At will, the caster may touch a small area of ground and cause it to change, regardless of its composition, to gain the sinking properties of quicksand.  The targeted area bubbles slightly, and moves as quicksand would if disturbed, but otherwise appears as if it was normal ground.  The trap is approximately 6 feet (or 2 meters) deep.  Any victim who falls into this magical quicksand foot-first will never be pulled past the neck, and as such, the quicksand spell alone is not fatal.
  
 
An instance of magical quicksand ends after 24 hours, or when the user casts the spell to create a new trap.  Any beings or objects within the trap are harmlessly returned to the surface above where the trap was located.
 
An instance of magical quicksand ends after 24 hours, or when the user casts the spell to create a new trap.  Any beings or objects within the trap are harmlessly returned to the surface above where the trap was located.
  
 
{{Original|creator=Quill}}
 
{{Original|creator=Quill}}
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{{RacePerks|mogma=yes}}

Latest revision as of 14:19, 1 November 2013

Quicksand
Type Defensive Spell
Fields Disable, Earth, Mogma, Trap
Cost Low Cost

C5: 30 rupees
C4: 35 rupees
C3: 40 rupees
C2: 45 rupees
C1: 50 rupees
Rent: 10 rupees

Quicksand is a defensive spell which can be used to place a trap. This treasure is a racial perk for Mogmas. As such, a Mogma can choose to gain it as a perk upon character creation. If a Mogma chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost.

At will, the caster may touch a small area of ground and cause it to change, regardless of its composition, to gain the sinking properties of quicksand. The targeted area bubbles slightly, and moves as quicksand would if disturbed, but otherwise appears as if it was normal ground. The trap is approximately 6 feet (or 2 meters) deep. Any victim who falls into this magical quicksand foot-first will never be pulled past the neck, and as such, the quicksand spell alone is not fatal.

An instance of magical quicksand ends after 24 hours, or when the user casts the spell to create a new trap. Any beings or objects within the trap are harmlessly returned to the surface above where the trap was located.

The Quicksand treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Quill.


Racial Perks
Mogma Claws (Innate) · Beastly Burrow · Down to Earth · Navigation · Nightvision · Nose for Treasure · Tremor · Quicksand
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3