Difference between revisions of "Leaf Warp"
(Created page with "{{TB |intent=Defensive |form=Spell |field1=Forest |field2=Skull Kid |field3=Travel |cost=5 |PWC=C}} '''Leaf Warp''' is a defensive spell{{Perk|Skull Kid}} To prepare this spe...") |
(No difference)
|
Revision as of 16:12, 4 November 2013
Leaf Warp | |
---|---|
Type | Defensive Spell |
Fields | Forest, Skull Kid, Travel |
Cost | High Cost C5: 55 rupees |
Leaf Warp is a defensive spell, and a racial perk for Skull Kids. As such, a Skull Kid can choose to gain it as a perk upon character creation. If a Skull Kid chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost.
To prepare this spell, the user must raise his arm to shoulder height, and release a specific leaf from his fingertips. Once this leaf reaches the ground, the caster may at any point after that activate this spell's true effect. To do so, the caster leaps in the air, and spins a complete circle. As the circle finishes, he is instantly teleported to wherever the leaf was dropped--so long as it's less than half a mile (or about 1 km) away from him. The caster must drop a new leaf to be able to warp again. Designating a new warping leaf, without warping to it, causes the last one to crumble apart.
Trivia
- This spell can be seen as the middleground between two traveling spells, namely Wizzwarp and Farore's Wind. The prior is quicker but covers a shorter distance, whereas the latter takes more time but can travel to anywhere in Hyrule, and allows the caster to take others with him.
- The Leaf Warp treasure canonically appears in the Zelda series, initially in Twilight Princess.