Difference between revisions of "Race:Garo"
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A Garo begins with a [[PWC]] of 1/1/3, having a 3 in Courage. This starting PWC can be defied by using the [[Exception]] [[racial perk]] during character creation, but even with it, a Garo can never be created with a Courage below 2. | A Garo begins with a [[PWC]] of 1/1/3, having a 3 in Courage. This starting PWC can be defied by using the [[Exception]] [[racial perk]] during character creation, but even with it, a Garo can never be created with a Courage below 2. | ||
− | A Garo character can have up to [[ | + | A Garo character can have up to three [[racial perk]]s of choice. In addition to the general perks available to every race, a Garo can also choose from: |
* [[Actor's Illusion]]: a useful spell which enables the Garo to change his or her physical appearance | * [[Actor's Illusion]]: a useful spell which enables the Garo to change his or her physical appearance | ||
* [[Illusionist]]: a trait which makes it easier to acquire {{Field|Illusion}}-based treasures | * [[Illusionist]]: a trait which makes it easier to acquire {{Field|Illusion}}-based treasures |
Revision as of 01:53, 18 November 2013
Garo is a playable race on Hyrule Castle. As one of the seven elite races, a player must acquire a Race License specifically for this race to create a Garo character.
Canonically, Garo have appeared only in Majora's Mask.
Character Creation Brief
- This page or section is a stub, and should soon be expanded with more information.
A Garo begins with a PWC of 1/1/3, having a 3 in Courage. This starting PWC can be defied by using the Exception racial perk during character creation, but even with it, a Garo can never be created with a Courage below 2.
A Garo character can have up to three racial perks of choice. In addition to the general perks available to every race, a Garo can also choose from:
- Actor's Illusion: a useful spell which enables the Garo to change his or her physical appearance
- Illusionist: a trait which makes it easier to acquire Illusion-based treasures
- Motionless Invisibility: a defensive technique which enables the Garo to become invisible so long as he remains motionless
- Nightvision: a trait which enables the Garo to see clearly in darkness
- Valiance: a trait which enables the Garo to begin with additional Courage-based treasures
- Wall of Fire: a defensive spell which enables the Garo to manifest a protective barrier of flames
Physiology
While not vital information, the following includes further detail on the race's appearance and biology.
- This page or section is a stub, and should soon be expanded with more information.
Culture & History
While not vital information, the following includes further detail on the race's origins, development, and society.
- This page or section is a stub, and should soon be expanded with more information.
Playable Races | |
---|---|
Common | Hylian · Gerudo · Goron · Sea Zora · River Zora · Deku Scrub · Rito · Mogma · Kikwi · Korok · Kokiri · Anouki · Yeti · Moblin |
Uncommon | Tiny Fairy · Lizalfos · Stalfos · Skull Kid · Hinox · Tokay · Subrosian · Twili · Picori |
Elite | Darknut · Wizzrobe · Garo · Lynel · Great Fairy · Sheikah · Poe |
Unusual | Unusual Companion |