Difference between revisions of "Ice"

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The ice rod appears as a scepter, usually comparable in length to the wielder's arm, colored blue, with a dimly-glowing blue gem at its tip.  To use the ice rod, the user simply swings it, and the same projectile will be produced as in the ice spell.
 
The ice rod appears as a scepter, usually comparable in length to the wielder's arm, colored blue, with a dimly-glowing blue gem at its tip.  To use the ice rod, the user simply swings it, and the same projectile will be produced as in the ice spell.
  
Normally, the caster can cast ice (or produce ice with the ice rod) once every 90 seconds.  With one level of [[Magic Power]], the caster can do so every 30 seconds. With two levels,it can be done every 10 seconds.
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Normally, the caster can cast ice (or produce ice with the ice rod) once every 90 seconds.  With one level of [[Magic Power]], the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.
 
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==Augment==
 
==Augment==

Revision as of 20:30, 15 October 2013

If you're seeking the field of the same name, see Category:Ice Field
Ice
Type Offensive Spell
Fields Ice, Projectile
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Ice is an offensive spell. Alternatively, it can be gained as the Ice Rod, which is an officensive magical item, and is part of the cane field.

To cast ice, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of magical ice, comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of ice magically freezes a portion of its target on impact, then immediately vanishes. The projectile can reach up to approximately thirty feet, before dissipitating.

The ice rod appears as a scepter, usually comparable in length to the wielder's arm, colored blue, with a dimly-glowing blue gem at its tip. To use the ice rod, the user simply swings it, and the same projectile will be produced as in the ice spell.

Normally, the caster can cast ice (or produce ice with the ice rod) once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.

Augment

No Instrument Required
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the no instrument required' augment to the ice spell simultaneously with the original treasure, or at a later time. The ice rod version cannot be augmented. A user with this augment gains two benefits.

First, the user may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.

Second, the time restrictions oncasting fire may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.

Trivia

  • Spells with a comparable effect include Fire, Magic Bolt, and Shadow Ball.
  • The Ice treasure canonically appears in the Zelda series, initially in A Link to the Past. More information about the canonical version of this treasure can likely be found on Zelda Wiki.