Difference between revisions of "Magical Rod"
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− | + | {{TB | |
+ | |intent=Offensive | ||
+ | |form=Magical Item | ||
+ | |PWC=W | ||
+ | |field1=Cane | ||
+ | |field2=Electric | ||
+ | |field3=Projectile | ||
+ | |cost=3 | ||
+ | }} | ||
+ | The '''Magical Rod''', or '''Magic Rod''', is a magical item which can be used to produce an offensive [[:Category:Spells|spell]]-like effect. A Magical Rod appears as a scepter, usually comparable in length to the wielder's arm, with a dimly-glowing gem at its tip. | ||
+ | |||
+ | To activate rod, the user merely swings it while focusing his magic energy through it. From the rod's tip will launch a small, compact orb of electricity comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of light electrocutes the target for a few brief seconds, then immediately vanishes. The projectile can travel 30 feet (or about 10 meters). Normally, the wielder can use the Magical Rod's magical effect once every 20 seconds. The rod will not function until its energy is recharged. | ||
+ | |||
+ | Strangely, any [[:Category:Magical Items|magical item]] can reflect the ball back at its caster with a well-timed swing. The caster may launch it back using his or her own magic, but repeated deflections will speed up the velocity of the spell, until the caster or the target becomes incapable of keeping pace. Contact with any item which might nullify the projectile, such as a weapon forged from [[Cold Iron]], will instead bounce the projectile back in this manner. | ||
+ | |||
+ | Various elemental enchantment spells, such as [[Fire Enchantment]] or [[Ice Enchantment]], can be applied to Magical Rod, causing the projectile to instead behave like [[Fire]] or [[Ice]], respectively. Similarly, [[Shadow Enchantment]], [[Light Enchantment]], or [[Wind Enchantment]] causes the projectile to respectively function like [[Shadow Ball]], [[Holy Bolt]], or [[Wind]]. In all of these cases, the projectile created by any modified version of Magical Rod can still be struck back to the caster easily, unlike the spells they're emulating. Notably, [[Shock Enchantment]] only increases the electric power of Magical Rod without changing its function. | ||
+ | {{clear}} | ||
+ | ==Trivia== | ||
+ | * The [[Magic Bolt]] spell can produce a nearly identical effect, and thus it is considered a [[variant]] of Magical Rod. | ||
+ | * Items with comparable effects include [[Fire Rod]] and [[Ice Rod]]. | ||
+ | * {{Canon|The Legend of Zelda}} |
Revision as of 02:46, 8 January 2015
Magical Rod | |
---|---|
Type | Offensive Magical Item |
Fields | Cane, Electric, Projectile |
Cost | Low Cost W5: 30 rupees |
The Magical Rod, or Magic Rod, is a magical item which can be used to produce an offensive spell-like effect. A Magical Rod appears as a scepter, usually comparable in length to the wielder's arm, with a dimly-glowing gem at its tip.
To activate rod, the user merely swings it while focusing his magic energy through it. From the rod's tip will launch a small, compact orb of electricity comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of light electrocutes the target for a few brief seconds, then immediately vanishes. The projectile can travel 30 feet (or about 10 meters). Normally, the wielder can use the Magical Rod's magical effect once every 20 seconds. The rod will not function until its energy is recharged.
Strangely, any magical item can reflect the ball back at its caster with a well-timed swing. The caster may launch it back using his or her own magic, but repeated deflections will speed up the velocity of the spell, until the caster or the target becomes incapable of keeping pace. Contact with any item which might nullify the projectile, such as a weapon forged from Cold Iron, will instead bounce the projectile back in this manner.
Various elemental enchantment spells, such as Fire Enchantment or Ice Enchantment, can be applied to Magical Rod, causing the projectile to instead behave like Fire or Ice, respectively. Similarly, Shadow Enchantment, Light Enchantment, or Wind Enchantment causes the projectile to respectively function like Shadow Ball, Holy Bolt, or Wind. In all of these cases, the projectile created by any modified version of Magical Rod can still be struck back to the caster easily, unlike the spells they're emulating. Notably, Shock Enchantment only increases the electric power of Magical Rod without changing its function.
Trivia
- The Magic Bolt spell can produce a nearly identical effect, and thus it is considered a variant of Magical Rod.
- Items with comparable effects include Fire Rod and Ice Rod.
- The Magical Rod treasure canonically appears in the Zelda series, initially in The Legend of Zelda. More information about the canonical version of this treasure can likely be found on Zelda Wiki.