Difference between revisions of "Fire"
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==Trivia== | ==Trivia== | ||
− | * [[Fire Rod]] produces a nearly identical effect, and is considered a [[variant]] of the | + | * The [[Fire Rod]] produces a nearly identical effect, and is considered a [[variant]] of the Fire spell. [[Category:Treasures with Variants]] |
* Spells with a comparable effect include [[Ice]], [[Wind]], [[Magic Bolt]], [[Holy Bolt]], and [[Shadow Ball]]. Fire, or any of these other spells, can serve as the prerequisite for [[Void Wave]]. | * Spells with a comparable effect include [[Ice]], [[Wind]], [[Magic Bolt]], [[Holy Bolt]], and [[Shadow Ball]]. Fire, or any of these other spells, can serve as the prerequisite for [[Void Wave]]. | ||
* {{PAGENAME}} produces one of several [[:Category:Projectile Field|projectiles]] that can be guided or deflected by a [[Cane of Mago]]. | * {{PAGENAME}} produces one of several [[:Category:Projectile Field|projectiles]] that can be guided or deflected by a [[Cane of Mago]]. |
Revision as of 22:35, 11 December 2015
Fire | |
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Type | Offensive Spell |
Fields | Fire, Projectile, Wizzrobe, Zora |
Cost | Low Cost W5: 30 rupees |
Fire is an offensive spell which can be used to create and launch a magical, fiery projectile. To cast Fire, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of fire--size comparable to a Hylian's head--which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of fire inflames the impacted surface, if the target is flammable, then immediately vanishes. When aimed horizontally, the projectile can reach up to 30 feet (or 10 meters).
Normally, Fire can only be cast once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.
Fire is a racial perk for both Zora and Wizzrobes. As such, a member of either race can choose to gain it as a perk upon character creation. If a Zora or Wizzrobe chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed price. A Zora who gains Fire may gain the No Instrument Required augment of it freely. Other races acquire this treasure normally.
Augment
No Instrument Required | |
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Additional Cost |
10 rupees |
The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A caster with this augment gains two benefits.
- The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
- The time restrictions on casting Fire may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
Trivia
- The Fire Rod produces a nearly identical effect, and is considered a variant of the Fire spell.
- Spells with a comparable effect include Ice, Wind, Magic Bolt, Holy Bolt, and Shadow Ball. Fire, or any of these other spells, can serve as the prerequisite for Void Wave.
- Fire produces one of several projectiles that can be guided or deflected by a Cane of Mago.
- A Vampire can gain the Fire spell for 10 rupees less than its normal cost, to a minimum cost of 10 rupees.
- The Fire treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.
Racial Perks | |
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Wizzrobe | Wizzrobe's Talent (Innate) · Enchanter · Fire · Magic Bolt · Magic Proficiency · Reflect · Summon Keese · Transmogrification2 |
Universal | Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3 |