Difference between revisions of "Wind Breath"
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− | '''Wind Breath''' is an | + | '''Wind Breath''' is an defensive {{Field|Wind}} spell. To begin casting it, the user merely needs to take an extremely deep breath, usually taking more than a full second and a bending of the back. The user then exhales not mere a mere buff, but gale winds, which last as long as the user can normally blow. The winds dissipate after a short distance, but usually can provide considerable force to any distance within about 12 feet (or about 3.5 meters). Because of the requirement to breathe heavily, it is difficult to use this spell repeatedly in the midst of battle. When used in battle, a lightweight [[Race:Korok|Korok]] will usually be blown back, whereas an armored heavyweight [[Race:Goron|Goron]] will generally be fine if he's not caught off-guard. Wind Breath can notably be used for various purposes outside of combat, such as pushing a sailboat or easily dislodging fruit from a tree. Despite the power of the winds, the user himself is not affected by their force (even if the wind he produces is somehow redirected back at him). |
− | + | {{Perk|Yeti|inline=no}} | |
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+ | If the user has a [[Specialty]] in {{Field|Wind}}, he never needs to pay more than 30 rupees for this spell. | ||
+ | {{clear}} | ||
==Trivia== | ==Trivia== | ||
* Similar spells which use different elements include [[Fire Breath]], [[Ice Breath]], [[Thunder Breath]], and to some extent, [[Miasma]]. | * Similar spells which use different elements include [[Fire Breath]], [[Ice Breath]], [[Thunder Breath]], and to some extent, [[Miasma]]. | ||
* {{Canon|Majora's Mask|nolink}} | * {{Canon|Majora's Mask|nolink}} | ||
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Latest revision as of 02:25, 13 April 2016
Wind Breath | |
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Type | Defensive Spell |
Fields | Wind, Yeti |
Cost | Low Cost P5: 30 rupees |
Wind Breath is an defensive Wind spell. To begin casting it, the user merely needs to take an extremely deep breath, usually taking more than a full second and a bending of the back. The user then exhales not mere a mere buff, but gale winds, which last as long as the user can normally blow. The winds dissipate after a short distance, but usually can provide considerable force to any distance within about 12 feet (or about 3.5 meters). Because of the requirement to breathe heavily, it is difficult to use this spell repeatedly in the midst of battle. When used in battle, a lightweight Korok will usually be blown back, whereas an armored heavyweight Goron will generally be fine if he's not caught off-guard. Wind Breath can notably be used for various purposes outside of combat, such as pushing a sailboat or easily dislodging fruit from a tree. Despite the power of the winds, the user himself is not affected by their force (even if the wind he produces is somehow redirected back at him).
This treasure is a racial perk for Yetis. As such, a Yeti can choose to gain it as a perk upon character creation. If a Yeti chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost.
If the user has a Specialty in Wind, he never needs to pay more than 30 rupees for this spell.
Trivia
- Similar spells which use different elements include Fire Breath, Ice Breath, Thunder Breath, and to some extent, Miasma.
- The Wind Breath treasure canonically appears in the Zelda series, initially in Majora's Mask.
Racial Perks | |
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Yeti | Frigid Composition (Innate) · Actor's Illusion · Child of Frost · Ice Breath · Power Lift · Rage · Wind Breath · Yeti Punch |
Universal | Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3 |