Difference between revisions of "Template:OutfitterMaterial"
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− | An [[Outfitter]] can treat a {{PAGENAME}} as a [[:Category:Materials|material]] for the purpose of combining its effects with other materials or treasures into {{#ifeq:{{{1}}}|any|any item she can craft|{{# | + | An [[Outfitter]] can treat a {{PAGENAME}} as a [[:Category:Materials|material]] for the purpose of combining its effects with other materials or treasures into {{#ifeq:{{{1}}}|any|any item she can craft|{{#if:{{{2|}}}|one item of the {{Field|{{{1}}}}} or {{Field|{{{2|}}}}} fields|one item of the {{Field|{{{1}}}}} field}}}}. When determining how many materials the Outfitter can craft into one item, treat this item as though it had a [[:Category:Set Cost|set cost]] of {{{set|}}} rupees. <includeonly>[[Category:Outfitter Materials]]</includeonly><noinclude>[[Category:Templates]] |
==Usage== | ==Usage== | ||
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<pre>{{OM | <pre>{{OM | ||
|first line | |first line | ||
− | | | + | |2= |
|set= | |set= | ||
}}</pre> | }}</pre> | ||
* Replace "first line" with Bodygear, Handgear, Footwear, or Headgear, as appropriate. If the Outfitter can imbue this material into any item she can craft, instead replace "first line" with "any". | * Replace "first line" with Bodygear, Handgear, Footwear, or Headgear, as appropriate. If the Outfitter can imbue this material into any item she can craft, instead replace "first line" with "any". | ||
− | * | + | * The second line should only be filled if the material can be used specifically for two categories. If this is the case, type Bodygear, Handgear, Footwear, or Headgear, as appropriate, immediately after "|2=". E.g., "|2=Headgear". |
* Immediately after "|set=", put the effective cost of the material in rupees. E.g., "|set=20". | * Immediately after "|set=", put the effective cost of the material in rupees. E.g., "|set=20". | ||
</noinclude> | </noinclude> |
Revision as of 15:57, 23 April 2016
An Outfitter can treat a OutfitterMaterial as a material for the purpose of combining its effects with other materials or treasures into one item of the [[:Category:{{{1}}} Field|{{{1}}}]] field. When determining how many materials the Outfitter can craft into one item, treat this item as though it had a set cost of rupees.
Usage
Copy and paste the following:
{{OM |first line |2= |set= }}
- Replace "first line" with Bodygear, Handgear, Footwear, or Headgear, as appropriate. If the Outfitter can imbue this material into any item she can craft, instead replace "first line" with "any".
- The second line should only be filled if the material can be used specifically for two categories. If this is the case, type Bodygear, Handgear, Footwear, or Headgear, as appropriate, immediately after "|2=". E.g., "|2=Headgear".
- Immediately after "|set=", put the effective cost of the material in rupees. E.g., "|set=20".