Difference between revisions of "Gale Aura"

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(Created page with "{{TB |PWC=C |form=Spell |intent=Defensive |field1=Cut |field2=Rito |field3=Wind |cost=3}} '''Gale Aura''' is an defensive wind spell{{Perk|Rito|nos=yes}} The natural mentalit...")
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Revision as of 12:49, 20 October 2013

Gale Aura
Type Defensive Spell
Fields Cut, Rito, Wind
Cost Low Cost

C5: 30 rupees
C4: 35 rupees
C3: 40 rupees
C2: 45 rupees
C1: 50 rupees
Rent: 10 rupees

Gale Aura is an defensive wind spell, and a racial perk for Rito. As such, a Rito can choose to gain it as a perk upon character creation. If a Rito chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost. The natural mentality of the Rito race enables them to use this technique easily. Because of this, a Rito can treat Gale Aura is either a spell or technique.

At will, the caster is able to surround herself in an whirlwind, hovering a few inches above the surface of her feathers, which delivers a powerful gust and minor cuts to any being (other than herself) who comes within one-to-two feet (or a 1/2 meter) of it. The gust is rarely enough to blow away any creature heavier than a Korok, but can be used to parry an oncoming attack, free oneself from a grapple, keep an attacker from getting too close, or other niche purposes.

This aura lasts approximately one-to-three seconds, and because of the strain it imposes on one's magic strength, this can normally only be manifested once every 3 minutes. With one level in Magic Power, it can be used once per minute. With two levels in Magic Power, it can be used once every 20 seconds. For the purpose of Gale Aura, a Rito is treated as though she has one more level in Magic Power than she actually does.

Trivia

  • A counterpart to this treasure, known as Gale Aura, is a racial perk for Rito.
  • The Gale Aura treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Guy.