Difference between revisions of "Fire Enchantment"
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Revision as of 16:01, 20 October 2013
Fire Enchantment | |
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Type | Offensive Spell |
Fields | Enchant, Fire |
Cost | Low Cost W5: 30 rupees |
Fire Enchantment is an offensive fire spell.
A character whose Power is higher than its Wisdom can gain this treasure as a technique instead of a spell. For the purpose of this treasure's costs, such a character can treat his Wisdom as being equal to his Power minus 2.
By challening his power into a weapon held in his hand, the user is capable of temporarily giving the weapon an inflaming property. It will glow red, and on its next impact will release an incinerating burst of flames. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Fire can use this spell indefinitely on any one weapon.
Augment
Distant Enchant | |
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Additional Cost |
Lowest Cost W5: 10 rupees |
The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Fire Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.
Trivia
- Several treasures can gain benefits if used in tandem with a Fire Enchantment, including Magic Rod and Summon Keese. Use of the Fire Enchantment on such treasures retain the normal time limit.
- A weapon crafted with a Fire Gem effectively has a built-in Fire Enchantment.
- Variations on this spell include Ice Enchantment, Light Enchantment, Shadow Enchantment, Shock Enchantment, and Wind Enchantment.