Difference between revisions of "Shock Enchantment"
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Revision as of 16:12, 20 October 2013
Shock Enchantment | |
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Type | Offensive Spell |
Fields | Enchant, Electric |
Cost | Normal Cost W5: 40 rupees |
Shock Enchantment is an offensive electric spell. By challening her power into a weapon held in her hand, the user is capable of temporarily giving the weapon an electrifying property. It will glow with audibly crackling sparks, and on its next impact will release a sudden jolt of electricity, usually shocking and stunning whomever it strikes. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Electric can use this spell indefinitely on any one weapon.
Augment
Distant Enchant | |
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Additional Cost |
Lowest Cost W5: 10 rupees |
The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Shock Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.
Trivia
- Several treasures can gain benefits if used in tandem with a Shock Enchantment, including Summon Keese. Use of the Shock Enchantment on such treasures retain the normal time limit.
- A weapon crafted with a Shock Gem effectively has a built-in Shock Enchantment.
- Variations on this spell include Fire Enchantment, Ice Enchanemt, Light Enchantment, Shadow Enchantment, and Wind Enchantment.
- The Shock Enchantment treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Tsubori. It is a variation of other canonical enchantments.