Difference between revisions of "Light Enchantment"

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(Created page with "{{TB |form=Spell |intent=Offensive |field1=Enchant |field2=Light |PWC=W |cost=5}} '''Light Enchantment''' is an offensive electric spell. By challening her power into a weapo...")
(No difference)

Revision as of 16:42, 20 October 2013

Light Enchantment
Type Offensive Spell
Fields Enchant, Light
Cost High Cost

W5: 55 rupees
W4: 65 rupees
W3: 75 rupees
W2: 85 rupees
W1: 95 rupees
Rent: 15 rupees

Light Enchantment is an offensive electric spell. By challening her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a righteous, smiting property. It will glow with white-yellow light, and brightly illuminate several feet (or a few meters) around it. On its next impactt impact will release a searing force of light, usually shocking and stunning whomever it strikes, and will simultaneously release a painfully bright flash. The damage dealt to an undead monster or entity with a Dark Affinity is greatly increased. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Light can use this spell indefinitely on any one weapon.

Augment

Distant Enchant
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Light Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.

Trivia