Difference between revisions of "Light Enchantment"
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Revision as of 16:42, 20 October 2013
Light Enchantment | |
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Type | Offensive Spell |
Fields | Enchant, Light |
Cost | High Cost W5: 55 rupees |
Light Enchantment is an offensive electric spell. By challening her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a righteous, smiting property. It will glow with white-yellow light, and brightly illuminate several feet (or a few meters) around it. On its next impactt impact will release a searing force of light, usually shocking and stunning whomever it strikes, and will simultaneously release a painfully bright flash. The damage dealt to an undead monster or entity with a Dark Affinity is greatly increased. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Light can use this spell indefinitely on any one weapon.
Augment
Distant Enchant | |
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Additional Cost |
Lowest Cost W5: 10 rupees |
The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Light Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.
Trivia
- A weapon crafted with a Light Gem effectively has a built-in Light Enchantment.
- Variations on this spell include Fire Enchantment, Ice Enchantment, Shock Enchantment, Shadow Enchantment, and Wind Enchantment.
- The Light Enchantment treasure canonically appears in the Zelda series, initially in Ocarina of Time. More information about the canonical version of this treasure can likely be found on Zelda Wiki. In canon, this treasure only appears as "Light Arrows," and only affects arrows.