Difference between revisions of "Wind Enchantment"
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Revision as of 16:53, 20 October 2013
Wind Enchantment | |
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Type | Offensive Spell |
Fields | Enchant, Wind |
Cost | Low Cost W5: 30 rupees |
Wind Enchantment is an offensive wind spell.
A character whose Courage is higher than his Wisdom can gain this treasure as a technique instead of a spell. For the purpose of this treasure's costs, such a character can treat his Wisdom as being equal to his Courage minus 2.
By challening his power into a weapon held in his hand, the user is capable of temporarily giving the weapon an a wind property. It will glow a pale green, and be surrounded in a weak vortex of wind. On its next impact, it will deal normal damage, but cause a sudden and overwhelming gust to blow back the struck enemy, capable of sending a Korok flying or knocking down a Goron. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Wind can use this spell indefinitely on any one weapon.
Augment
Distant Enchant | |
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Additional Cost |
Lowest Cost W5: 10 rupees |
The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Wind Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.
Trivia
- A weapon crafted with a Wind Gem effectively has a built-in Wind Enchantment.
- Variations on this spell include Fire Enchantment, Ice Enchantment, Light Enchantment, Shadow Enchantment, and Shock Enchantment.
- The Wind Enchantment treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Guy. It is based on other canonical enchantments, such as Fire Arrows and Ice Arrows.