Difference between revisions of "Magic Bolt"

From Hyrule Castle Library
Jump to: navigation, search
m (cat variant)
m (Trivia)
Line 31: Line 31:
 
{{clear}}
 
{{clear}}
 
==Trivia==
 
==Trivia==
* Spells with a comparable effect include [[Fire]], [[Ice]], and [[Shadow Ball]].
+
* Spells with a comparable effect include [[Fire]], [[Ice]], [[Holy Bolt]], and [[Shadow Ball]].
 
* {{Canon|The Legend of Zelda}}
 
* {{Canon|The Legend of Zelda}}

Revision as of 16:53, 21 October 2013

Magic Bolt
Type Offensive Spell
Fields Electric, Projectile
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Magic Bolt is an offensive spell. To cast Magic Bolt, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of electricity comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of light electrocutes the target for a few brief seconds, then immediately vanishes. The projectile can reach up to approximately thirty feet away from the caster, before dissipating.

Strangely, any magical item can reflect the ball back at its caster with a well-timed swing. The caster may launch it back using his or her own magic, but repeated deflections will speed up the velocity of the spell, until the caster or the target becomes incapable of keeping pace. Contact with any item which might nullify the projectile, such as a weapon forged from Cold Iron, will instead bounce the projectile back in this manner.

The Fire Enchantment or Ice Enchantment can be applied to Magic Bolt, causing the projectile to instead behave like Fire or Ice, respectively, with one significant difference. The projectile created by either modified version of Magic Bolt can still be struck back to the caster easily, unlike Fire or Ice.

Normally, the caster can cast Magic Bolt once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.

Variant

Instead of gaining this treasure as a spell, the user may choose to gain it in the form of a magical item, known as a Magic Rod. A Magic Rod appears as a scepter, usually comparable in length to the wielder's arm, with a dimly-glowing gem at its tip. To use the Magic Rod, the user simply swings it, and the same projectile will be produced as in the Magic Bolt spell itself. The same time limitations, based on Magic Power, still apply. Unlike Magic Bolt, the Magic Rod is part of the Cane field. Like Magic Bolt, the Fire Enchantment or Ice Enchantment can be applied to the rod itself, producing the appropriate projectile spells.

Augment

No Instrument Required
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. The Magic Rod cannot gain this augment. A caster with this augment gains two benefits:

  • The caster may choose to launch a Magic Bolt projectile from their hand or mouth, rather than from a weapon or instrument.
  • The time restrictions on casting Magic Bolt may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remain the same.

Trivia

  • Spells with a comparable effect include Fire, Ice, Holy Bolt, and Shadow Ball.
  • The Magic Bolt treasure canonically appears in the Zelda series, initially in The Legend of Zelda. More information about the canonical version of this treasure can likely be found on Zelda Wiki.