Difference between revisions of "Rejuvenation"

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(Created page with "{{TB |PWC=W |form=Spell |intent=Defensive |cost=1 |field1=Enchant |field2=Heal |field3=Water}} '''Rejuvenation''' is a low-power healing spell. To use it, the caster touches ...")
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Revision as of 08:30, 23 October 2013

Rejuvenation
Type Defensive Spell
Fields Enchant, Heal, Water
Cost Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees
Rent: 5 rupees

Rejuvenation is a low-power healing spell. To use it, the caster touches a small source of water, and momentarily focuses her magic power into the water. The target which drinks this will regain some of its energy and heal minor wounds (to include non-life-threatening injuries such as cuts and bruises). The caster herself cannot gain its effects. The amount of water the caster uses is limited, but can generally affect any amount between a shot glass and a small bucket. Any water that isn't drunk becomes normal water after about 10 minutes. The user can normally only cast this spell once per hour.

The Rejuvenation treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Celsius.

Augment

Quick Rejuvenation
Additional
Cost
10 rupees

The user can gain the Quick Rejuvenation augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. The user becomes capable of casting the original spell once every 10 minutes, instead of once every hour. In effect, this allows her to keep at least one supply of water always enchanted.